59 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								#pragma once
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								#include <kinc/global.h>
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								#include <kinc/backend/graphics4/shader.h>
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								/*! \file shader.h
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								    \brief Provides functions for creating and destroying shaders.
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								*/
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								typedef enum kinc_g4_shader_type {
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									KINC_G4_SHADER_TYPE_FRAGMENT,
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									KINC_G4_SHADER_TYPE_VERTEX,
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									KINC_G4_SHADER_TYPE_COMPUTE,
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									KINC_G4_SHADER_TYPE_GEOMETRY,
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									KINC_G4_SHADER_TYPE_TESSELLATION_CONTROL,
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									KINC_G4_SHADER_TYPE_TESSELLATION_EVALUATION,
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									KINC_G4_SHADER_TYPE_COUNT
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								} kinc_g4_shader_type_t;
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								typedef struct kinc_g4_shader {
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									kinc_g4_shader_impl_t impl;
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								} kinc_g4_shader_t;
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								/// <summary>
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								/// Initializes a shader based on system-specific shader-data. The system-specific shader-data is usually created per system by the krafix-shader-compiler which
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								/// is automatically called by kincmake.
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								/// </summary>
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								/// <param name="shader">The shader to initialize</param>
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								/// <param name="data">The system-specific shader-data</param>
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								/// <param name="length">The length of the system-specific shader-data in bytes</param>
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								/// <param name="type">The type of the shader</param>
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								KINC_FUNC void kinc_g4_shader_init(kinc_g4_shader_t *shader, const void *data, size_t length, kinc_g4_shader_type_t type);
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								/// <summary>
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								/// Initializes a shader from GLSL-source-code. This only works on some platforms and only if KRAFIX_LIBRARY define has been set and the krafix-shader-compiler
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								/// was compiled in library-mode and linked into the application.
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								/// </summary>
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								/// <param name="shader">The shader to initialize</param>
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								/// <param name="source">The GLSL-shader-source-code</param>
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								/// <param name="type">The type of the shader</param>
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								/// <returns>The number of errors the compiler encountered - hopefully it's zero.</returns>
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								KINC_FUNC int kinc_g4_shader_init_from_source(kinc_g4_shader_t *shader, const char *source, kinc_g4_shader_type_t type);
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								/// <summary>
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								/// Destroys a shader.
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								/// </summary>
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								/// <param name="shader">The shader to destroy</param>
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								KINC_FUNC void kinc_g4_shader_destroy(kinc_g4_shader_t *shader);
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								#ifdef __cplusplus
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								}
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								#endif
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