60 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			60 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								//
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								// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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								//
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								// This software is provided 'as-is', without any express or implied
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								// warranty.  In no event will the authors be held liable for any damages
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								// arising from the use of this software.
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								// Permission is granted to anyone to use this software for any purpose,
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								// including commercial applications, and to alter it and redistribute it
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								// freely, subject to the following restrictions:
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								// 1. The origin of this software must not be misrepresented; you must not
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								//    claim that you wrote the original software. If you use this software
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								//    in a product, an acknowledgment in the product documentation would be
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								//    appreciated but is not required.
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								// 2. Altered source versions must be plainly marked as such, and must not be
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								//    misrepresented as being the original software.
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								// 3. This notice may not be removed or altered from any source distribution.
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								//
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								#ifndef CHUNKYTRIMESH_H
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								#define CHUNKYTRIMESH_H
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								struct rcChunkyTriMeshNode
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								{
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									float bmin[2];
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									float bmax[2];
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									int i;
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									int n;
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								};
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								struct rcChunkyTriMesh
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								{
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									inline rcChunkyTriMesh() : nodes(0), nnodes(0), tris(0), ntris(0), maxTrisPerChunk(0) {};
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									inline ~rcChunkyTriMesh() { delete [] nodes; delete [] tris; }
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									rcChunkyTriMeshNode* nodes;
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									int nnodes;
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									int* tris;
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									int ntris;
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									int maxTrisPerChunk;
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								private:
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									// Explicitly disabled copy constructor and copy assignment operator.
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									rcChunkyTriMesh(const rcChunkyTriMesh&);
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									rcChunkyTriMesh& operator=(const rcChunkyTriMesh&);
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								};
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								/// Creates partitioned triangle mesh (AABB tree),
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								/// where each node contains at max trisPerChunk triangles.
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								bool rcCreateChunkyTriMesh(const float* verts, const int* tris, int ntris,
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														   int trisPerChunk, rcChunkyTriMesh* cm);
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								/// Returns the chunk indices which overlap the input rectable.
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								int rcGetChunksOverlappingRect(const rcChunkyTriMesh* cm, float bmin[2], float bmax[2], int* ids, const int maxIds);
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								/// Returns the chunk indices which overlap the input segment.
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								int rcGetChunksOverlappingSegment(const rcChunkyTriMesh* cm, float p[2], float q[2], int* ids, const int maxIds);
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								#endif // CHUNKYTRIMESH_H
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