11 lines
138 B
Plaintext
11 lines
138 B
Plaintext
|
#version 450
|
||
|
|
||
|
in vec3 pos;
|
||
|
in vec2 tex;
|
||
|
out vec2 texCoord;
|
||
|
|
||
|
void main() {
|
||
|
gl_Position = vec4(pos.x, pos.y, 0.5, 1.0);
|
||
|
texCoord = tex;
|
||
|
}
|