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2025-01-22 16:18:30 +01:00
package kha.audio2;
extern class Audio {
/**
* The samples per second natively used by the target system.
*/
public static var samplesPerSecond: Int;
/**
* Requests additional audio data.
* Beware: This is called from a separate audio thread on some targets.
* See kha.audio2.Audio1 for sample code.
*/
public static var audioCallback: Int->Buffer->Void;
/**
* Similar to kha.audio1.Audio.stream, but only for hardware accelerated audio playback.
* Expect this to return null and provide a pure software alternative.
* @param music The music we want to play.
* @param loop If we want the music to loop, default = false.
* @return On success returns a valid AudioChannel object. Otherwise returns null.
*/
public static function stream(sound: Sound, loop: Bool = false): kha.audio1.AudioChannel;
/**
* Used in Kinc based backends to untangle the audio thread from the garbage collector.
* Be very careful please.
*/
public static var disableGcInteractions: Bool;
}