LNXSDK/Kha/Sources/kha/graphics4/Graphics2.hx

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2025-01-22 16:18:30 +01:00
package kha.graphics4;
import kha.arrays.ByteArray;
import kha.arrays.Float32Array;
import kha.Canvas;
import kha.Color;
import kha.FastFloat;
import kha.Font;
import kha.graphics2.ImageScaleQuality;
import kha.Image;
import kha.graphics4.BlendingOperation;
import kha.graphics4.ConstantLocation;
import kha.graphics4.CullMode;
import kha.graphics4.IndexBuffer;
import kha.graphics4.MipMapFilter;
import kha.graphics4.TextureAddressing;
import kha.graphics4.TextureFilter;
import kha.graphics4.TextureFormat;
import kha.graphics4.TextureUnit;
import kha.graphics4.Usage;
import kha.graphics4.VertexBuffer;
import kha.graphics4.VertexData;
import kha.graphics4.VertexStructure;
import kha.math.FastMatrix3;
import kha.math.FastMatrix4;
import kha.math.FastVector2;
import kha.math.Matrix3;
import kha.math.Matrix4;
import kha.math.Vector2;
import kha.Shaders;
import kha.simd.Float32x4;
class InternalPipeline {
public var pipeline: PipelineState;
public var projectionLocation: ConstantLocation;
public var textureLocation: TextureUnit;
public function new(pipeline: PipelineState, projectionLocation: ConstantLocation, textureLocation: TextureUnit) {
this.pipeline = pipeline;
this.projectionLocation = projectionLocation;
this.textureLocation = textureLocation;
}
}
interface PipelineCache {
function get(colorFormat: Array<TextureFormat>, depthStencilFormat: DepthStencilFormat): InternalPipeline;
}
class SimplePipelineCache implements PipelineCache {
var pipeline: InternalPipeline;
public function new(pipeline: PipelineState, texture: Bool) {
var projectionLocation: ConstantLocation = null;
try {
projectionLocation = pipeline.getConstantLocation("projectionMatrix");
}
catch (x:Dynamic) {
trace(x);
}
var textureLocation: TextureUnit = null;
if (texture) {
try {
textureLocation = pipeline.getTextureUnit("tex");
}
catch (x:Dynamic) {
trace(x);
}
}
this.pipeline = new InternalPipeline(pipeline, projectionLocation, textureLocation);
}
public function get(colorFormats: Array<TextureFormat>, depthStencilFormat: DepthStencilFormat): InternalPipeline {
return pipeline;
}
}
class PerFramebufferPipelineCache implements PipelineCache {
var pipelines: Array<InternalPipeline> = [];
public function new(pipeline: PipelineState, texture: Bool) {
pipeline.compile();
var projectionLocation: ConstantLocation = null;
try {
projectionLocation = pipeline.getConstantLocation("projectionMatrix");
}
catch (x:Dynamic) {
trace(x);
}
var textureLocation: TextureUnit = null;
if (texture) {
try {
textureLocation = pipeline.getTextureUnit("tex");
}
catch (x:Dynamic) {
trace(x);
}
}
pipelines.push(new InternalPipeline(pipeline, projectionLocation, textureLocation));
}
public function get(colorFormats: Array<TextureFormat>, depthStencilFormat: DepthStencilFormat): InternalPipeline {
return pipelines[hash(colorFormats, depthStencilFormat)];
}
function hash(colorFormats: Array<TextureFormat>, depthStencilFormat: DepthStencilFormat) {
return 0;
}
}
class ImageShaderPainter {
var projectionMatrix: FastMatrix4;
static var standardImagePipeline: PipelineCache = null;
static var structure: VertexStructure = null;
static inline var bufferSize: Int = 1500;
static inline var vertexSize: Int = 6;
static var bufferStart: Int;
static var bufferIndex: Int;
static var rectVertexBuffer: VertexBuffer;
static var rectVertices: ByteArray;
static var indexBuffer: IndexBuffer;
static var lastTexture: Image;
var bilinear: Bool = false;
var bilinearMipmaps: Bool = false;
var g: Graphics;
var myPipeline: PipelineCache = null;
public var pipeline(get, set): PipelineCache;
public function new(g4: Graphics) {
this.g = g4;
bufferStart = 0;
bufferIndex = 0;
initShaders();
myPipeline = standardImagePipeline;
initBuffers();
}
function get_pipeline(): PipelineCache {
return myPipeline;
}
function set_pipeline(pipe: PipelineCache): PipelineCache {
myPipeline = pipe != null ? pipe : standardImagePipeline;
return myPipeline;
}
public function setProjection(projectionMatrix: FastMatrix4): Void {
this.projectionMatrix = projectionMatrix;
}
static function initShaders(): Void {
if (structure == null) {
structure = Graphics2.createImageVertexStructure();
}
if (standardImagePipeline == null) {
var pipeline = Graphics2.createImagePipeline(structure);
standardImagePipeline = new PerFramebufferPipelineCache(pipeline, true);
}
}
function initBuffers(): Void {
if (rectVertexBuffer == null) {
rectVertexBuffer = new VertexBuffer(bufferSize * 4, structure, Usage.DynamicUsage);
rectVertices = rectVertexBuffer.lock();
indexBuffer = new IndexBuffer(bufferSize * 3 * 2, Usage.StaticUsage);
var indices = indexBuffer.lock();
for (i in 0...bufferSize) {
indices[i * 3 * 2 + 0] = i * 4 + 0;
indices[i * 3 * 2 + 1] = i * 4 + 1;
indices[i * 3 * 2 + 2] = i * 4 + 2;
indices[i * 3 * 2 + 3] = i * 4 + 0;
indices[i * 3 * 2 + 4] = i * 4 + 2;
indices[i * 3 * 2 + 5] = i * 4 + 3;
}
indexBuffer.unlock();
}
}
inline function setRectVertices(bottomleftx: FastFloat, bottomlefty: FastFloat, topleftx: FastFloat, toplefty: FastFloat, toprightx: FastFloat,
toprighty: FastFloat, bottomrightx: FastFloat, bottomrighty: FastFloat): Void {
var baseIndex: Int = (bufferIndex - bufferStart) * vertexSize * 4 * 4;
rectVertices.setFloat32(baseIndex + 0 * 4, bottomleftx);
rectVertices.setFloat32(baseIndex + 1 * 4, bottomlefty);
rectVertices.setFloat32(baseIndex + 2 * 4, -5.0);
rectVertices.setFloat32(baseIndex + 6 * 4, topleftx);
rectVertices.setFloat32(baseIndex + 7 * 4, toplefty);
rectVertices.setFloat32(baseIndex + 8 * 4, -5.0);
rectVertices.setFloat32(baseIndex + 12 * 4, toprightx);
rectVertices.setFloat32(baseIndex + 13 * 4, toprighty);
rectVertices.setFloat32(baseIndex + 14 * 4, -5.0);
rectVertices.setFloat32(baseIndex + 18 * 4, bottomrightx);
rectVertices.setFloat32(baseIndex + 19 * 4, bottomrighty);
rectVertices.setFloat32(baseIndex + 20 * 4, -5.0);
}
inline function setRectTexCoords(left: FastFloat, top: FastFloat, right: FastFloat, bottom: FastFloat): Void {
var baseIndex: Int = (bufferIndex - bufferStart) * vertexSize * 4 * 4;
rectVertices.setFloat32(baseIndex + 3 * 4, left);
rectVertices.setFloat32(baseIndex + 4 * 4, bottom);
rectVertices.setFloat32(baseIndex + 9 * 4, left);
rectVertices.setFloat32(baseIndex + 10 * 4, top);
rectVertices.setFloat32(baseIndex + 15 * 4, right);
rectVertices.setFloat32(baseIndex + 16 * 4, top);
rectVertices.setFloat32(baseIndex + 21 * 4, right);
rectVertices.setFloat32(baseIndex + 22 * 4, bottom);
}
inline function setRectColor(r: FastFloat, g: FastFloat, b: FastFloat, a: FastFloat): Void {
var baseIndex: Int = (bufferIndex - bufferStart) * vertexSize * 4 * 4;
rectVertices.setUint8(baseIndex + 5 * 4 + 0, Std.int(r * 255));
rectVertices.setUint8(baseIndex + 5 * 4 + 1, Std.int(g * 255));
rectVertices.setUint8(baseIndex + 5 * 4 + 2, Std.int(b * 255));
rectVertices.setUint8(baseIndex + 5 * 4 + 3, Std.int(a * 255));
rectVertices.setUint8(baseIndex + 11 * 4 + 0, Std.int(r * 255));
rectVertices.setUint8(baseIndex + 11 * 4 + 1, Std.int(g * 255));
rectVertices.setUint8(baseIndex + 11 * 4 + 2, Std.int(b * 255));
rectVertices.setUint8(baseIndex + 11 * 4 + 3, Std.int(a * 255));
rectVertices.setUint8(baseIndex + 17 * 4 + 0, Std.int(r * 255));
rectVertices.setUint8(baseIndex + 17 * 4 + 1, Std.int(g * 255));
rectVertices.setUint8(baseIndex + 17 * 4 + 2, Std.int(b * 255));
rectVertices.setUint8(baseIndex + 17 * 4 + 3, Std.int(a * 255));
rectVertices.setUint8(baseIndex + 23 * 4 + 0, Std.int(r * 255));
rectVertices.setUint8(baseIndex + 23 * 4 + 1, Std.int(g * 255));
rectVertices.setUint8(baseIndex + 23 * 4 + 2, Std.int(b * 255));
rectVertices.setUint8(baseIndex + 23 * 4 + 3, Std.int(a * 255));
}
function drawBuffer(end: Bool): Void {
if (bufferIndex - bufferStart == 0) {
return;
}
rectVertexBuffer.unlock((bufferIndex - bufferStart) * 4);
var pipeline = myPipeline.get(null, Depth24Stencil8);
g.setPipeline(pipeline.pipeline);
g.setVertexBuffer(rectVertexBuffer);
g.setIndexBuffer(indexBuffer);
g.setTexture(pipeline.textureLocation, lastTexture);
g.setTextureParameters(pipeline.textureLocation, TextureAddressing.Clamp, TextureAddressing.Clamp,
bilinear ? TextureFilter.LinearFilter : TextureFilter.PointFilter, bilinear ? TextureFilter.LinearFilter : TextureFilter.PointFilter,
bilinearMipmaps ? MipMapFilter.LinearMipFilter : MipMapFilter.NoMipFilter);
g.setMatrix(pipeline.projectionLocation, projectionMatrix);
g.drawIndexedVertices(bufferStart * 2 * 3, (bufferIndex - bufferStart) * 2 * 3);
g.setTexture(pipeline.textureLocation, null);
if (end || (bufferStart + bufferIndex + 1) * 4 >= bufferSize) {
bufferStart = 0;
bufferIndex = 0;
rectVertices = rectVertexBuffer.lock(0);
}
else {
bufferStart = bufferIndex;
rectVertices = rectVertexBuffer.lock(bufferStart * 4);
}
}
public function setBilinearFilter(bilinear: Bool): Void {
drawBuffer(false);
lastTexture = null;
this.bilinear = bilinear;
}
public function setBilinearMipmapFilter(bilinear: Bool): Void {
drawBuffer(false);
lastTexture = null;
this.bilinearMipmaps = bilinear;
}
public inline function drawImage(img: kha.Image, bottomleftx: FastFloat, bottomlefty: FastFloat, topleftx: FastFloat, toplefty: FastFloat,
toprightx: FastFloat, toprighty: FastFloat, bottomrightx: FastFloat, bottomrighty: FastFloat, opacity: FastFloat, color: Color): Void {
var tex = img;
if (bufferStart + bufferIndex + 1 >= bufferSize || (lastTexture != null && tex != lastTexture))
drawBuffer(false);
setRectColor(color.R, color.G, color.B, color.A * opacity);
setRectTexCoords(0, 0, tex.width / tex.realWidth, tex.height / tex.realHeight);
setRectVertices(bottomleftx, bottomlefty, topleftx, toplefty, toprightx, toprighty, bottomrightx, bottomrighty);
++bufferIndex;
lastTexture = tex;
}
public inline function drawImage2(img: kha.Image, sx: FastFloat, sy: FastFloat, sw: FastFloat, sh: FastFloat, bottomleftx: FastFloat,
bottomlefty: FastFloat, topleftx: FastFloat, toplefty: FastFloat, toprightx: FastFloat, toprighty: FastFloat, bottomrightx: FastFloat,
bottomrighty: FastFloat, opacity: FastFloat, color: Color): Void {
var tex = img;
if (bufferStart + bufferIndex + 1 >= bufferSize || (lastTexture != null && tex != lastTexture))
drawBuffer(false);
setRectTexCoords(sx / tex.realWidth, sy / tex.realHeight, (sx + sw) / tex.realWidth, (sy + sh) / tex.realHeight);
setRectColor(color.R, color.G, color.B, color.A * opacity);
setRectVertices(bottomleftx, bottomlefty, topleftx, toplefty, toprightx, toprighty, bottomrightx, bottomrighty);
++bufferIndex;
lastTexture = tex;
}
public inline function drawImageScale(img: kha.Image, sx: FastFloat, sy: FastFloat, sw: FastFloat, sh: FastFloat, left: FastFloat, top: FastFloat,
right: FastFloat, bottom: FastFloat, opacity: FastFloat, color: Color): Void {
var tex = img;
if (bufferStart + bufferIndex + 1 >= bufferSize || (lastTexture != null && tex != lastTexture))
drawBuffer(false);
setRectTexCoords(sx / tex.realWidth, sy / tex.realHeight, (sx + sw) / tex.realWidth, (sy + sh) / tex.realHeight);
setRectColor(color.R, color.G, color.B, opacity);
setRectVertices(left, bottom, left, top, right, top, right, bottom);
++bufferIndex;
lastTexture = tex;
}
public function end(): Void {
if (bufferIndex > 0) {
drawBuffer(true);
}
lastTexture = null;
}
}
class ColoredShaderPainter {
var projectionMatrix: FastMatrix4;
static var standardColorPipeline: PipelineCache = null;
static var structure: VertexStructure = null;
static inline var bufferSize: Int = 1000;
static var bufferIndex: Int;
static var rectVertexBuffer: VertexBuffer;
static var rectVertices: Float32Array;
static var indexBuffer: IndexBuffer;
static inline var triangleBufferSize: Int = 1000;
static var triangleBufferIndex: Int;
static var triangleVertexBuffer: VertexBuffer;
static var triangleVertices: Float32Array;
static var triangleIndexBuffer: IndexBuffer;
var g: Graphics;
var myPipeline: PipelineCache = null;
public var pipeline(get, set): PipelineCache;
public function new(g4: Graphics) {
this.g = g4;
bufferIndex = 0;
triangleBufferIndex = 0;
initShaders();
myPipeline = standardColorPipeline;
initBuffers();
}
function get_pipeline(): PipelineCache {
return myPipeline;
}
function set_pipeline(pipe: PipelineCache): PipelineCache {
myPipeline = pipe != null ? pipe : standardColorPipeline;
return myPipeline;
}
public function setProjection(projectionMatrix: FastMatrix4): Void {
this.projectionMatrix = projectionMatrix;
}
static function initShaders(): Void {
if (structure == null) {
structure = Graphics2.createColoredVertexStructure();
}
if (standardColorPipeline == null) {
var pipeline = Graphics2.createColoredPipeline(structure);
standardColorPipeline = new PerFramebufferPipelineCache(pipeline, false);
}
}
function initBuffers(): Void {
if (rectVertexBuffer == null) {
rectVertexBuffer = new VertexBuffer(bufferSize * 4, structure, Usage.DynamicUsage);
rectVertices = rectVertexBuffer.lock();
indexBuffer = new IndexBuffer(bufferSize * 3 * 2, Usage.StaticUsage);
var indices = indexBuffer.lock();
for (i in 0...bufferSize) {
indices[i * 3 * 2 + 0] = i * 4 + 0;
indices[i * 3 * 2 + 1] = i * 4 + 1;
indices[i * 3 * 2 + 2] = i * 4 + 2;
indices[i * 3 * 2 + 3] = i * 4 + 0;
indices[i * 3 * 2 + 4] = i * 4 + 2;
indices[i * 3 * 2 + 5] = i * 4 + 3;
}
indexBuffer.unlock();
triangleVertexBuffer = new VertexBuffer(triangleBufferSize * 3, structure, Usage.DynamicUsage);
triangleVertices = triangleVertexBuffer.lock();
triangleIndexBuffer = new IndexBuffer(triangleBufferSize * 3, Usage.StaticUsage);
var triIndices = triangleIndexBuffer.lock();
for (i in 0...bufferSize) {
triIndices[i * 3 + 0] = i * 3 + 0;
triIndices[i * 3 + 1] = i * 3 + 1;
triIndices[i * 3 + 2] = i * 3 + 2;
}
triangleIndexBuffer.unlock();
}
}
public function setRectVertices(bottomleftx: Float, bottomlefty: Float, topleftx: Float, toplefty: Float, toprightx: Float, toprighty: Float,
bottomrightx: Float, bottomrighty: Float): Void {
var baseIndex: Int = bufferIndex * 4 * 4;
rectVertices.set(baseIndex + 0, bottomleftx);
rectVertices.set(baseIndex + 1, bottomlefty);
rectVertices.set(baseIndex + 2, -5.0);
rectVertices.set(baseIndex + 4, topleftx);
rectVertices.set(baseIndex + 5, toplefty);
rectVertices.set(baseIndex + 6, -5.0);
rectVertices.set(baseIndex + 8, toprightx);
rectVertices.set(baseIndex + 9, toprighty);
rectVertices.set(baseIndex + 10, -5.0);
rectVertices.set(baseIndex + 12, bottomrightx);
rectVertices.set(baseIndex + 13, bottomrighty);
rectVertices.set(baseIndex + 14, -5.0);
}
public function setRectColors(opacity: FastFloat, color: Color): Void {
var baseIndex: Int = bufferIndex * 4 * 4 * 4;
var a: FastFloat = opacity * color.A;
var r: FastFloat = a * color.R;
var g: FastFloat = a * color.G;
var b: FastFloat = a * color.B;
rectVertices.setUint8(baseIndex + 3 * 4 + 0, Std.int(r * 255));
rectVertices.setUint8(baseIndex + 3 * 4 + 1, Std.int(g * 255));
rectVertices.setUint8(baseIndex + 3 * 4 + 2, Std.int(b * 255));
rectVertices.setUint8(baseIndex + 3 * 4 + 3, Std.int(a * 255));
rectVertices.setUint8(baseIndex + 7 * 4 + 0, Std.int(r * 255));
rectVertices.setUint8(baseIndex + 7 * 4 + 1, Std.int(g * 255));
rectVertices.setUint8(baseIndex + 7 * 4 + 2, Std.int(b * 255));
rectVertices.setUint8(baseIndex + 7 * 4 + 3, Std.int(a * 255));
rectVertices.setUint8(baseIndex + 11 * 4 + 0, Std.int(r * 255));
rectVertices.setUint8(baseIndex + 11 * 4 + 1, Std.int(g * 255));
rectVertices.setUint8(baseIndex + 11 * 4 + 2, Std.int(b * 255));
rectVertices.setUint8(baseIndex + 11 * 4 + 3, Std.int(a * 255));
rectVertices.setUint8(baseIndex + 15 * 4 + 0, Std.int(r * 255));
rectVertices.setUint8(baseIndex + 15 * 4 + 1, Std.int(g * 255));
rectVertices.setUint8(baseIndex + 15 * 4 + 2, Std.int(b * 255));
rectVertices.setUint8(baseIndex + 15 * 4 + 3, Std.int(a * 255));
}
function setTriVertices(x1: Float, y1: Float, x2: Float, y2: Float, x3: Float, y3: Float): Void {
var baseIndex: Int = triangleBufferIndex * 4 * 3;
triangleVertices.set(baseIndex + 0, x1);
triangleVertices.set(baseIndex + 1, y1);
triangleVertices.set(baseIndex + 2, -5.0);
triangleVertices.set(baseIndex + 4, x2);
triangleVertices.set(baseIndex + 5, y2);
triangleVertices.set(baseIndex + 6, -5.0);
triangleVertices.set(baseIndex + 8, x3);
triangleVertices.set(baseIndex + 9, y3);
triangleVertices.set(baseIndex + 10, -5.0);
}
function setTriColors(opacity: FastFloat, color: Color): Void {
var baseIndex: Int = triangleBufferIndex * 4 * 4 * 3;
var a: FastFloat = opacity * color.A;
var r: FastFloat = a * color.R;
var g: FastFloat = a * color.G;
var b: FastFloat = a * color.B;
triangleVertices.setUint8(baseIndex + 3 * 4 + 0, Std.int(r * 255));
triangleVertices.setUint8(baseIndex + 3 * 4 + 1, Std.int(g * 255));
triangleVertices.setUint8(baseIndex + 3 * 4 + 2, Std.int(b * 255));
triangleVertices.setUint8(baseIndex + 3 * 4 + 3, Std.int(a * 255));
triangleVertices.setUint8(baseIndex + 7 * 4 + 0, Std.int(r * 255));
triangleVertices.setUint8(baseIndex + 7 * 4 + 1, Std.int(g * 255));
triangleVertices.setUint8(baseIndex + 7 * 4 + 2, Std.int(b * 255));
triangleVertices.setUint8(baseIndex + 7 * 4 + 3, Std.int(a * 255));
triangleVertices.setUint8(baseIndex + 11 * 4 + 0, Std.int(r * 255));
triangleVertices.setUint8(baseIndex + 11 * 4 + 1, Std.int(g * 255));
triangleVertices.setUint8(baseIndex + 11 * 4 + 2, Std.int(b * 255));
triangleVertices.setUint8(baseIndex + 11 * 4 + 3, Std.int(a * 255));
}
function drawBuffer(trisDone: Bool): Void {
if (bufferIndex == 0) {
return;
}
if (!trisDone)
endTris(true);
rectVertexBuffer.unlock(bufferIndex * 4);
var pipeline = myPipeline.get(null, Depth24Stencil8);
g.setPipeline(pipeline.pipeline);
g.setVertexBuffer(rectVertexBuffer);
g.setIndexBuffer(indexBuffer);
g.setMatrix(pipeline.projectionLocation, projectionMatrix);
g.drawIndexedVertices(0, bufferIndex * 2 * 3);
bufferIndex = 0;
rectVertices = rectVertexBuffer.lock();
}
function drawTriBuffer(rectsDone: Bool): Void {
if (!rectsDone)
endRects(true);
triangleVertexBuffer.unlock(triangleBufferIndex * 3);
var pipeline = myPipeline.get(null, Depth24Stencil8);
g.setPipeline(pipeline.pipeline);
g.setVertexBuffer(triangleVertexBuffer);
g.setIndexBuffer(triangleIndexBuffer);
g.setMatrix(pipeline.projectionLocation, projectionMatrix);
g.drawIndexedVertices(0, triangleBufferIndex * 3);
triangleBufferIndex = 0;
triangleVertices = triangleVertexBuffer.lock();
}
public function fillRect(opacity: FastFloat, color: Color, bottomleftx: Float, bottomlefty: Float, topleftx: Float, toplefty: Float, toprightx: Float,
toprighty: Float, bottomrightx: Float, bottomrighty: Float): Void {
if (triangleBufferIndex > 0)
drawTriBuffer(true); // Flush other buffer for right render order
if (bufferIndex + 1 >= bufferSize)
drawBuffer(false);
setRectColors(opacity, color);
setRectVertices(bottomleftx, bottomlefty, topleftx, toplefty, toprightx, toprighty, bottomrightx, bottomrighty);
++bufferIndex;
}
public function fillTriangle(opacity: FastFloat, color: Color, x1: Float, y1: Float, x2: Float, y2: Float, x3: Float, y3: Float) {
if (bufferIndex > 0)
drawBuffer(true); // Flush other buffer for right render order
if (triangleBufferIndex + 1 >= triangleBufferSize)
drawTriBuffer(false);
setTriColors(opacity, color);
setTriVertices(x1, y1, x2, y2, x3, y3);
++triangleBufferIndex;
}
public inline function endTris(rectsDone: Bool): Void {
if (triangleBufferIndex > 0)
drawTriBuffer(rectsDone);
}
public inline function endRects(trisDone: Bool): Void {
if (bufferIndex > 0)
drawBuffer(trisDone);
}
public inline function end(): Void {
endTris(false);
endRects(false);
}
}
class TextShaderPainter {
var projectionMatrix: FastMatrix4;
static var standardTextPipeline: PipelineCache = null;
static var structure: VertexStructure = null;
static inline var bufferSize: Int = 1000;
static var bufferIndex: Int;
static var rectVertexBuffer: VertexBuffer;
static var rectVertices: Float32Array;
static var indexBuffer: IndexBuffer;
var font: Kravur;
static var lastTexture: Image;
var g: Graphics;
var myPipeline: PipelineCache = null;
public var pipeline(get, set): PipelineCache;
public var fontSize: Int;
var bilinear: Bool = false;
public function new(g4: Graphics) {
this.g = g4;
bufferIndex = 0;
initShaders();
myPipeline = standardTextPipeline;
initBuffers();
}
function get_pipeline(): PipelineCache {
return myPipeline;
}
function set_pipeline(pipe: PipelineCache): PipelineCache {
myPipeline = pipe != null ? pipe : standardTextPipeline;
return myPipeline;
}
public function setProjection(projectionMatrix: FastMatrix4): Void {
this.projectionMatrix = projectionMatrix;
}
static function initShaders(): Void {
if (structure == null) {
structure = Graphics2.createTextVertexStructure();
}
if (standardTextPipeline == null) {
var pipeline = Graphics2.createTextPipeline(structure);
standardTextPipeline = new PerFramebufferPipelineCache(pipeline, true);
}
}
function initBuffers(): Void {
if (rectVertexBuffer == null) {
rectVertexBuffer = new VertexBuffer(bufferSize * 4, structure, Usage.DynamicUsage);
rectVertices = rectVertexBuffer.lock();
indexBuffer = new IndexBuffer(bufferSize * 3 * 2, Usage.StaticUsage);
var indices = indexBuffer.lock();
for (i in 0...bufferSize) {
indices[i * 3 * 2 + 0] = i * 4 + 0;
indices[i * 3 * 2 + 1] = i * 4 + 1;
indices[i * 3 * 2 + 2] = i * 4 + 2;
indices[i * 3 * 2 + 3] = i * 4 + 0;
indices[i * 3 * 2 + 4] = i * 4 + 2;
indices[i * 3 * 2 + 5] = i * 4 + 3;
}
indexBuffer.unlock();
}
}
function setRectVertices(bottomleftx: Float, bottomlefty: Float, topleftx: Float, toplefty: Float, toprightx: Float, toprighty: Float,
bottomrightx: Float, bottomrighty: Float): Void {
var baseIndex: Int = bufferIndex * 9 * 4;
rectVertices.set(baseIndex + 0, bottomleftx);
rectVertices.set(baseIndex + 1, bottomlefty);
rectVertices.set(baseIndex + 2, -5.0);
rectVertices.set(baseIndex + 9, topleftx);
rectVertices.set(baseIndex + 10, toplefty);
rectVertices.set(baseIndex + 11, -5.0);
rectVertices.set(baseIndex + 18, toprightx);
rectVertices.set(baseIndex + 19, toprighty);
rectVertices.set(baseIndex + 20, -5.0);
rectVertices.set(baseIndex + 27, bottomrightx);
rectVertices.set(baseIndex + 28, bottomrighty);
rectVertices.set(baseIndex + 29, -5.0);
}
function setRectTexCoords(left: Float, top: Float, right: Float, bottom: Float): Void {
var baseIndex: Int = bufferIndex * 9 * 4;
rectVertices.set(baseIndex + 3, left);
rectVertices.set(baseIndex + 4, bottom);
rectVertices.set(baseIndex + 12, left);
rectVertices.set(baseIndex + 13, top);
rectVertices.set(baseIndex + 21, right);
rectVertices.set(baseIndex + 22, top);
rectVertices.set(baseIndex + 30, right);
rectVertices.set(baseIndex + 31, bottom);
}
function setRectColors(opacity: FastFloat, color: Color): Void {
var baseIndex: Int = bufferIndex * 9 * 4;
var a: FastFloat = opacity * color.A;
rectVertices.set(baseIndex + 5, color.R);
rectVertices.set(baseIndex + 6, color.G);
rectVertices.set(baseIndex + 7, color.B);
rectVertices.set(baseIndex + 8, a);
rectVertices.set(baseIndex + 14, color.R);
rectVertices.set(baseIndex + 15, color.G);
rectVertices.set(baseIndex + 16, color.B);
rectVertices.set(baseIndex + 17, a);
rectVertices.set(baseIndex + 23, color.R);
rectVertices.set(baseIndex + 24, color.G);
rectVertices.set(baseIndex + 25, color.B);
rectVertices.set(baseIndex + 26, a);
rectVertices.set(baseIndex + 32, color.R);
rectVertices.set(baseIndex + 33, color.G);
rectVertices.set(baseIndex + 34, color.B);
rectVertices.set(baseIndex + 35, a);
}
function drawBuffer(): Void {
if (bufferIndex == 0) {
return;
}
rectVertexBuffer.unlock(bufferIndex * 4);
var pipeline = myPipeline.get(null, Depth24Stencil8);
g.setPipeline(pipeline.pipeline);
g.setVertexBuffer(rectVertexBuffer);
g.setIndexBuffer(indexBuffer);
g.setMatrix(pipeline.projectionLocation, projectionMatrix);
g.setTexture(pipeline.textureLocation, lastTexture);
g.setTextureParameters(pipeline.textureLocation, TextureAddressing.Clamp, TextureAddressing.Clamp,
bilinear ? TextureFilter.LinearFilter : TextureFilter.PointFilter, bilinear ? TextureFilter.LinearFilter : TextureFilter.PointFilter,
MipMapFilter.NoMipFilter);
g.drawIndexedVertices(0, bufferIndex * 2 * 3);
g.setTexture(pipeline.textureLocation, null);
bufferIndex = 0;
rectVertices = rectVertexBuffer.lock();
}
public function setBilinearFilter(bilinear: Bool): Void {
end();
this.bilinear = bilinear;
}
public function setFont(font: Font): Void {
this.font = cast(font, Kravur);
}
static function findIndex(charCode: Int): Int {
// var glyphs = kha.graphics2.Graphics.fontGlyphs;
var blocks = Kravur.KravurImage.charBlocks;
var offset = 0;
for (i in 0...Std.int(blocks.length / 2)) {
var start = blocks[i * 2];
var end = blocks[i * 2 + 1];
if (charCode >= start && charCode <= end)
return offset + charCode - start;
offset += end - start + 1;
}
return 0;
}
var bakedQuadCache = new kha.Kravur.AlignedQuad();
public function drawString(text: String, opacity: FastFloat, color: Color, x: Float, y: Float, transformation: FastMatrix3): Void {
var font = this.font._get(fontSize);
var tex = font.getTexture();
if (lastTexture != null && tex != lastTexture)
drawBuffer();
lastTexture = tex;
var xpos = x;
var ypos = y;
for (i in 0...text.length) {
var charCode = StringTools.fastCodeAt(text, i);
var q = font.getBakedQuad(bakedQuadCache, findIndex(charCode), xpos, ypos);
if (q != null) {
if (bufferIndex + 1 >= bufferSize)
drawBuffer();
setRectColors(opacity, color);
setRectTexCoords(q.s0 * tex.width / tex.realWidth, q.t0 * tex.height / tex.realHeight, q.s1 * tex.width / tex.realWidth,
q.t1 * tex.height / tex.realHeight);
var p0 = transformation.multvec(new FastVector2(q.x0, q.y1)); // bottom-left
var p1 = transformation.multvec(new FastVector2(q.x0, q.y0)); // top-left
var p2 = transformation.multvec(new FastVector2(q.x1, q.y0)); // top-right
var p3 = transformation.multvec(new FastVector2(q.x1, q.y1)); // bottom-right
setRectVertices(p0.x, p0.y, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
xpos += q.xadvance;
++bufferIndex;
}
}
}
public function drawCharacters(text: Array<Int>, start: Int, length: Int, opacity: FastFloat, color: Color, x: Float, y: Float,
transformation: FastMatrix3): Void {
var font = this.font._get(fontSize);
var tex = font.getTexture();
if (lastTexture != null && tex != lastTexture)
drawBuffer();
lastTexture = tex;
var xpos = x;
var ypos = y;
for (i in start...start + length) {
var q = font.getBakedQuad(bakedQuadCache, findIndex(text[i]), xpos, ypos);
if (q != null) {
if (bufferIndex + 1 >= bufferSize)
drawBuffer();
setRectColors(opacity, color);
setRectTexCoords(q.s0 * tex.width / tex.realWidth, q.t0 * tex.height / tex.realHeight, q.s1 * tex.width / tex.realWidth,
q.t1 * tex.height / tex.realHeight);
var p0 = transformation.multvec(new FastVector2(q.x0, q.y1)); // bottom-left
var p1 = transformation.multvec(new FastVector2(q.x0, q.y0)); // top-left
var p2 = transformation.multvec(new FastVector2(q.x1, q.y0)); // top-right
var p3 = transformation.multvec(new FastVector2(q.x1, q.y1)); // bottom-right
setRectVertices(p0.x, p0.y, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
xpos += q.xadvance;
++bufferIndex;
}
}
}
public function end(): Void {
if (bufferIndex > 0)
drawBuffer();
lastTexture = null;
}
}
class Graphics2 extends kha.graphics2.Graphics {
var myColor: Color;
var myFont: Font;
var projectionMatrix: FastMatrix4;
public var imagePainter: ImageShaderPainter;
var coloredPainter: ColoredShaderPainter;
var textPainter: TextShaderPainter;
public static var videoPipeline: PipelineState;
var canvas: Canvas;
var g: Graphics;
static var current: Graphics2 = null;
public function new(canvas: Canvas) {
super();
color = Color.White;
this.canvas = canvas;
g = canvas.g4;
imagePainter = new ImageShaderPainter(g);
coloredPainter = new ColoredShaderPainter(g);
textPainter = new TextShaderPainter(g);
textPainter.fontSize = fontSize;
projectionMatrix = FastMatrix4.identity();
setProjection();
if (videoPipeline == null) {
videoPipeline = createImagePipeline(createImageVertexStructure());
videoPipeline.fragmentShader = Shaders.painter_video_frag;
videoPipeline.vertexShader = Shaders.painter_video_vert;
videoPipeline.compile();
}
}
static function upperPowerOfTwo(v: Int): Int {
v--;
v |= v >>> 1;
v |= v >>> 2;
v |= v >>> 4;
v |= v >>> 8;
v |= v >>> 16;
v++;
return v;
}
function setProjection(): Void {
var width = canvas.width;
var height = canvas.height;
if (Std.isOfType(canvas, Framebuffer)) {
projectionMatrix.setFrom(FastMatrix4.orthogonalProjection(0, width, height, 0, 0.1, 1000));
}
else {
if (!Image.nonPow2Supported) {
width = upperPowerOfTwo(width);
height = upperPowerOfTwo(height);
}
if (Image.renderTargetsInvertedY()) {
projectionMatrix.setFrom(FastMatrix4.orthogonalProjection(0, width, 0, height, 0.1, 1000));
}
else {
projectionMatrix.setFrom(FastMatrix4.orthogonalProjection(0, width, height, 0, 0.1, 1000));
}
}
imagePainter.setProjection(projectionMatrix);
coloredPainter.setProjection(projectionMatrix);
textPainter.setProjection(projectionMatrix);
}
#if cpp
public override function drawImage(img: kha.Image, x: FastFloat, y: FastFloat): Void {
coloredPainter.end();
textPainter.end();
var xw: FastFloat = x + img.width;
var yh: FastFloat = y + img.height;
var xx = Float32x4.loadFast(x, x, xw, xw);
var yy = Float32x4.loadFast(yh, y, y, yh);
var _00 = Float32x4.loadAllFast(transformation._00);
var _01 = Float32x4.loadAllFast(transformation._01);
var _02 = Float32x4.loadAllFast(transformation._02);
var _10 = Float32x4.loadAllFast(transformation._10);
var _11 = Float32x4.loadAllFast(transformation._11);
var _12 = Float32x4.loadAllFast(transformation._12);
var _20 = Float32x4.loadAllFast(transformation._20);
var _21 = Float32x4.loadAllFast(transformation._21);
var _22 = Float32x4.loadAllFast(transformation._22);
// matrix multiply
var w = Float32x4.add(Float32x4.add(Float32x4.mul(_02, xx), Float32x4.mul(_12, yy)), _22);
var px = Float32x4.div(Float32x4.add(Float32x4.add(Float32x4.mul(_00, xx), Float32x4.mul(_10, yy)), _20), w);
var py = Float32x4.div(Float32x4.add(Float32x4.add(Float32x4.mul(_01, xx), Float32x4.mul(_11, yy)), _21), w);
imagePainter.drawImage(img, Float32x4.get(px, 0), Float32x4.get(py, 0), Float32x4.get(px, 1), Float32x4.get(py, 1), Float32x4.get(px, 2),
Float32x4.get(py, 2), Float32x4.get(px, 3), Float32x4.get(py, 3), opacity, this.color);
}
#else
public override function drawImage(img: kha.Image, x: FastFloat, y: FastFloat): Void {
coloredPainter.end();
textPainter.end();
var xw: FastFloat = x + img.width;
var yh: FastFloat = y + img.height;
var p1 = transformation.multvec(new FastVector2(x, yh));
var p2 = transformation.multvec(new FastVector2(x, y));
var p3 = transformation.multvec(new FastVector2(xw, y));
var p4 = transformation.multvec(new FastVector2(xw, yh));
imagePainter.drawImage(img, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, opacity, this.color);
}
#end
public override function drawScaledSubImage(img: kha.Image, sx: FastFloat, sy: FastFloat, sw: FastFloat, sh: FastFloat, dx: FastFloat, dy: FastFloat,
dw: FastFloat, dh: FastFloat): Void {
coloredPainter.end();
textPainter.end();
var p1 = transformation.multvec(new FastVector2(dx, dy + dh));
var p2 = transformation.multvec(new FastVector2(dx, dy));
var p3 = transformation.multvec(new FastVector2(dx + dw, dy));
var p4 = transformation.multvec(new FastVector2(dx + dw, dy + dh));
imagePainter.drawImage2(img, sx, sy, sw, sh, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, opacity, this.color);
}
override function get_color(): Color {
return myColor;
}
override function set_color(color: Color): Color {
return myColor = color;
}
public override function drawRect(x: Float, y: Float, width: Float, height: Float, strength: Float = 1.0): Void {
imagePainter.end();
textPainter.end();
var p1 = transformation.multvec(new FastVector2(x - strength / 2, y + strength / 2)); // bottom-left
var p2 = transformation.multvec(new FastVector2(x - strength / 2, y - strength / 2)); // top-left
var p3 = transformation.multvec(new FastVector2(x + width + strength / 2, y - strength / 2)); // top-right
var p4 = transformation.multvec(new FastVector2(x + width + strength / 2, y + strength / 2)); // bottom-right
coloredPainter.fillRect(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y); // top
p1.setFrom(transformation.multvec(new FastVector2(x - strength / 2, y + height - strength / 2)));
p2.setFrom(transformation.multvec(new FastVector2(x - strength / 2, y + strength / 2)));
p3.setFrom(transformation.multvec(new FastVector2(x + strength / 2, y + strength / 2)));
p4.setFrom(transformation.multvec(new FastVector2(x + strength / 2, y + height - strength / 2)));
coloredPainter.fillRect(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y); // left
p1.setFrom(transformation.multvec(new FastVector2(x - strength / 2, y + height + strength / 2)));
p2.setFrom(transformation.multvec(new FastVector2(x - strength / 2, y + height - strength / 2)));
p3.setFrom(transformation.multvec(new FastVector2(x + width + strength / 2, y + height - strength / 2)));
p4.setFrom(transformation.multvec(new FastVector2(x + width + strength / 2, y + height + strength / 2)));
coloredPainter.fillRect(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y); // bottom
p1.setFrom(transformation.multvec(new FastVector2(x + width - strength / 2, y + height - strength / 2)));
p2.setFrom(transformation.multvec(new FastVector2(x + width - strength / 2, y + strength / 2)));
p3.setFrom(transformation.multvec(new FastVector2(x + width + strength / 2, y + strength / 2)));
p4.setFrom(transformation.multvec(new FastVector2(x + width + strength / 2, y + height - strength / 2)));
coloredPainter.fillRect(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y); // right
}
public override function fillRect(x: Float, y: Float, width: Float, height: Float): Void {
imagePainter.end();
textPainter.end();
var p1 = transformation.multvec(new FastVector2(x, y + height));
var p2 = transformation.multvec(new FastVector2(x, y));
var p3 = transformation.multvec(new FastVector2(x + width, y));
var p4 = transformation.multvec(new FastVector2(x + width, y + height));
coloredPainter.fillRect(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y);
}
public override function drawString(text: String, x: Float, y: Float): Void {
imagePainter.end();
coloredPainter.end();
textPainter.drawString(text, opacity, color, x, y, transformation);
}
public override function drawCharacters(text: Array<Int>, start: Int, length: Int, x: Float, y: Float): Void {
imagePainter.end();
coloredPainter.end();
textPainter.drawCharacters(text, start, length, opacity, color, x, y, transformation);
}
override function get_font(): Font {
return myFont;
}
override function set_font(font: Font): Font {
textPainter.setFont(font);
return myFont = font;
}
override function set_fontSize(value: Int): Int {
return super.fontSize = textPainter.fontSize = value;
}
public override function drawLine(x1: Float, y1: Float, x2: Float, y2: Float, strength: Float = 1.0): Void {
imagePainter.end();
textPainter.end();
var vec = new FastVector2();
if (y2 == y1)
vec.setFrom(new FastVector2(0, -1));
else
vec.setFrom(new FastVector2(1, -(x2 - x1) / (y2 - y1)));
vec.length = strength;
var p1 = new FastVector2(x1 + 0.5 * vec.x, y1 + 0.5 * vec.y);
var p2 = new FastVector2(x2 + 0.5 * vec.x, y2 + 0.5 * vec.y);
var p3 = p1.sub(vec);
var p4 = p2.sub(vec);
p1.setFrom(transformation.multvec(p1));
p2.setFrom(transformation.multvec(p2));
p3.setFrom(transformation.multvec(p3));
p4.setFrom(transformation.multvec(p4));
coloredPainter.fillTriangle(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
coloredPainter.fillTriangle(opacity, color, p3.x, p3.y, p2.x, p2.y, p4.x, p4.y);
}
public override function fillTriangle(x1: Float, y1: Float, x2: Float, y2: Float, x3: Float, y3: Float) {
imagePainter.end();
textPainter.end();
var p1 = transformation.multvec(new FastVector2(x1, y1));
var p2 = transformation.multvec(new FastVector2(x2, y2));
var p3 = transformation.multvec(new FastVector2(x3, y3));
coloredPainter.fillTriangle(opacity, color, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y);
}
var myImageScaleQuality: ImageScaleQuality = ImageScaleQuality.Low;
override function get_imageScaleQuality(): ImageScaleQuality {
return myImageScaleQuality;
}
override function set_imageScaleQuality(value: ImageScaleQuality): ImageScaleQuality {
if (value == myImageScaleQuality) {
return value;
}
imagePainter.setBilinearFilter(value == ImageScaleQuality.High);
textPainter.setBilinearFilter(value == ImageScaleQuality.High);
return myImageScaleQuality = value;
}
var myMipmapScaleQuality: ImageScaleQuality = ImageScaleQuality.Low;
override function get_mipmapScaleQuality(): ImageScaleQuality {
return myMipmapScaleQuality;
}
override function set_mipmapScaleQuality(value: ImageScaleQuality): ImageScaleQuality {
imagePainter.setBilinearMipmapFilter(value == ImageScaleQuality.High);
// textPainter.setBilinearMipmapFilter(value == ImageScaleQuality.High); // TODO (DK) implement for fonts as well?
return myMipmapScaleQuality = value;
}
var pipelineCache = new Map<PipelineState, PipelineCache>();
var lastPipeline: PipelineState = null;
override function setPipeline(pipeline: PipelineState): Void {
if (pipeline == lastPipeline) {
return;
}
lastPipeline = pipeline;
flush();
if (pipeline == null) {
imagePainter.pipeline = null;
coloredPainter.pipeline = null;
textPainter.pipeline = null;
}
else {
var cache = pipelineCache[pipeline];
if (cache == null) {
cache = new SimplePipelineCache(pipeline, true);
pipelineCache[pipeline] = cache;
}
imagePainter.pipeline = cache;
coloredPainter.pipeline = cache;
textPainter.pipeline = cache;
}
}
var scissorEnabled = false;
var scissorX: Int = -1;
var scissorY: Int = -1;
var scissorW: Int = -1;
var scissorH: Int = -1;
override public function scissor(x: Int, y: Int, width: Int, height: Int): Void {
// if (!scissorEnabled || x != scissorX || y != scissorY || width != scissorW || height != scissorH) {
scissorEnabled = true;
scissorX = x;
scissorY = y;
scissorW = width;
scissorH = height;
flush();
g.scissor(x, y, width, height);
// }
}
override public function disableScissor(): Void {
// if (scissorEnabled) {
scissorEnabled = false;
flush();
g.disableScissor();
// }
}
override public function begin(clear: Bool = true, clearColor: Color = null): Void {
if (current == null) {
current = this;
}
else {
throw "End before you begin";
}
g.begin();
if (clear)
this.clear(clearColor);
setProjection();
}
override public function clear(color: Color = null): Void {
flush();
g.clear(color == null ? Color.Black : color);
}
public override function flush(): Void {
imagePainter.end();
textPainter.end();
coloredPainter.end();
}
public override function end(): Void {
flush();
g.end();
if (current == this) {
current = null;
}
else {
throw "Begin before you end";
}
}
function drawVideoInternal(video: kha.Video, x: Float, y: Float, width: Float, height: Float): Void {}
override public function drawVideo(video: kha.Video, x: Float, y: Float, width: Float, height: Float): Void {
setPipeline(videoPipeline);
drawVideoInternal(video, x, y, width, height);
setPipeline(null);
}
public static function createImageVertexStructure(): VertexStructure {
var structure = new VertexStructure();
structure.add("vertexPosition", VertexData.Float32_3X);
structure.add("vertexUV", VertexData.Float32_2X);
structure.add("vertexColor", VertexData.UInt8_4X_Normalized);
return structure;
}
public static function createImagePipeline(structure: VertexStructure): PipelineState {
var shaderPipeline = new PipelineState();
shaderPipeline.fragmentShader = Shaders.painter_image_frag;
shaderPipeline.vertexShader = Shaders.painter_image_vert;
shaderPipeline.inputLayout = [structure];
shaderPipeline.blendSource = BlendingFactor.BlendOne;
shaderPipeline.blendDestination = BlendingFactor.InverseSourceAlpha;
shaderPipeline.alphaBlendSource = BlendingFactor.BlendOne;
shaderPipeline.alphaBlendDestination = BlendingFactor.InverseSourceAlpha;
return shaderPipeline;
}
public static function createColoredVertexStructure(): VertexStructure {
var structure = new VertexStructure();
structure.add("vertexPosition", VertexData.Float32_3X);
structure.add("vertexColor", VertexData.UInt8_4X_Normalized);
return structure;
}
public static function createColoredPipeline(structure: VertexStructure): PipelineState {
var shaderPipeline = new PipelineState();
shaderPipeline.fragmentShader = Shaders.painter_colored_frag;
shaderPipeline.vertexShader = Shaders.painter_colored_vert;
shaderPipeline.inputLayout = [structure];
shaderPipeline.blendSource = BlendingFactor.BlendOne;
shaderPipeline.blendDestination = BlendingFactor.InverseSourceAlpha;
shaderPipeline.alphaBlendSource = BlendingFactor.BlendOne;
shaderPipeline.alphaBlendDestination = BlendingFactor.InverseSourceAlpha;
return shaderPipeline;
}
public static function createTextVertexStructure(): VertexStructure {
var structure = new VertexStructure();
structure.add("vertexPosition", VertexData.Float32_3X);
structure.add("vertexUV", VertexData.Float32_2X);
structure.add("vertexColor", VertexData.Float32_4X);
return structure;
}
public static function createTextPipeline(structure: VertexStructure): PipelineState {
var shaderPipeline = new PipelineState();
shaderPipeline.fragmentShader = Shaders.painter_text_frag;
shaderPipeline.vertexShader = Shaders.painter_text_vert;
shaderPipeline.inputLayout = [structure];
shaderPipeline.blendSource = BlendingFactor.SourceAlpha;
shaderPipeline.blendDestination = BlendingFactor.InverseSourceAlpha;
shaderPipeline.alphaBlendSource = BlendingFactor.SourceAlpha;
shaderPipeline.alphaBlendDestination = BlendingFactor.InverseSourceAlpha;
return shaderPipeline;
}
}