LNXSDK/leenkx/Shaders/custom_mat_presets/custom_mat_forward.vert.glsl

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2025-01-22 16:18:30 +01:00
#version 450
// World to view projection matrix to correctly position the vertex on screen
uniform mat4 WVP;
// Position vector of the current vertex in local space
in vec3 pos;
void main() {
gl_Position = WVP * vec4(pos, 1.0);
}