LNXSDK/leenkx/blender/lnx/props_lod.py

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Python
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2025-01-22 16:18:30 +01:00
import bpy
from bpy.props import *
def update_size_prop(self, context):
if context.object == None:
return
mdata = context.object.data
i = mdata.lnx_lodlist_index
ar = mdata.lnx_lodlist
# Clamp screen size to not exceed previous entry
if i > 0 and ar[i - 1].screen_size_prop < self.screen_size_prop:
self.screen_size_prop = ar[i - 1].screen_size_prop
class LnxLodListItem(bpy.types.PropertyGroup):
# Group of properties representing an item in the list
name: StringProperty(
name="Name",
description="A name for this item",
default="")
enabled_prop: BoolProperty(
name="",
description="A name for this item",
default=True)
screen_size_prop: FloatProperty(
name="Screen Size",
description="A name for this item",
min=0.0,
max=1.0,
default=0.0,
update=update_size_prop)
class LNX_UL_LodList(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
layout.use_property_split = False
if self.layout_type in {'DEFAULT', 'COMPACT'}:
row = layout.row()
row.separator(factor=0.1)
row.prop(item, "enabled_prop")
name = item.name
if name == '':
name = 'None'
row.label(text=name, icon='OBJECT_DATAMODE')
col = row.column()
col.alignment = 'RIGHT'
col.label(text="{:.2f}".format(item.screen_size_prop))
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label(text="", icon='OBJECT_DATAMODE')
class LnxLodListNewItem(bpy.types.Operator):
# Add a new item to the list
bl_idname = "lnx_lodlist.new_item"
bl_label = "Add a new item"
bl_options = {'UNDO'}
def execute(self, context):
mdata = bpy.context.object.data
mdata.lnx_lodlist.add()
mdata.lnx_lodlist_index = len(mdata.lnx_lodlist) - 1
return{'FINISHED'}
class LnxLodListDeleteItem(bpy.types.Operator):
# Delete the selected item from the list
bl_idname = "lnx_lodlist.delete_item"
bl_label = "Deletes an item"
bl_options = {'INTERNAL', 'UNDO'}
@classmethod
def poll(cls, context):
""" Enable if there's something in the list """
if bpy.context.object is None:
return False
mdata = bpy.context.object.data
return len(mdata.lnx_lodlist) > 0
def execute(self, context):
mdata = bpy.context.object.data
lodlist = mdata.lnx_lodlist
index = mdata.lnx_lodlist_index
n = lodlist[index].name
if n in context.scene.collection.objects:
obj = bpy.data.objects[n]
context.scene.collection.objects.unlink(obj)
lodlist.remove(index)
if index > 0:
index = index - 1
mdata.lnx_lodlist_index = index
return{'FINISHED'}
class LnxLodListMoveItem(bpy.types.Operator):
# Move an item in the list
bl_idname = "lnx_lodlist.move_item"
bl_label = "Move an item in the list"
bl_options = {'INTERNAL', 'UNDO'}
direction: EnumProperty(
items=(
('UP', 'Up', ""),
('DOWN', 'Down', ""),))
def move_index(self):
# Move index of an item render queue while clamping it
mdata = bpy.context.object.data
index = mdata.lnx_lodlist_index
list_length = len(mdata.lnx_lodlist) - 1
new_index = 0
if self.direction == 'UP':
new_index = index - 1
elif self.direction == 'DOWN':
new_index = index + 1
new_index = max(0, min(new_index, list_length))
mdata.lnx_lodlist.move(index, new_index)
mdata.lnx_lodlist_index = new_index
def execute(self, context):
mdata = bpy.context.object.data
list = mdata.lnx_lodlist
index = mdata.lnx_lodlist_index
if self.direction == 'DOWN':
neighbor = index + 1
self.move_index()
elif self.direction == 'UP':
neighbor = index - 1
self.move_index()
else:
return{'CANCELLED'}
return{'FINISHED'}
__REG_CLASSES = (
LnxLodListItem,
LNX_UL_LodList,
LnxLodListNewItem,
LnxLodListDeleteItem,
LnxLodListMoveItem,
)
__reg_classes, unregister = bpy.utils.register_classes_factory(__REG_CLASSES)
def register():
__reg_classes()
bpy.types.Mesh.lnx_lodlist = CollectionProperty(type=LnxLodListItem)
bpy.types.Mesh.lnx_lodlist_index = IntProperty(name="Index for my_list", default=0)
bpy.types.Mesh.lnx_lod_material = BoolProperty(name="Material Lod", description="Use materials of lod objects", default=False)