198 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			198 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | /* | ||
|  |  * Copyright (C)2005-2019 Haxe Foundation | ||
|  |  * | ||
|  |  * Permission is hereby granted, free of charge, to any person obtaining a | ||
|  |  * copy of this software and associated documentation files (the "Software"), | ||
|  |  * to deal in the Software without restriction, including without limitation | ||
|  |  * the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
|  |  * and/or sell copies of the Software, and to permit persons to whom the | ||
|  |  * Software is furnished to do so, subject to the following conditions: | ||
|  |  * | ||
|  |  * The above copyright notice and this permission notice shall be included in | ||
|  |  * all copies or substantial portions of the Software. | ||
|  |  * | ||
|  |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
|  |  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
|  |  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
|  |  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
|  |  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
|  |  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
|  |  * DEALINGS IN THE SOFTWARE. | ||
|  |  */ | ||
|  | 
 | ||
|  | package sys.thread; | ||
|  | 
 | ||
|  | #if (!target.threaded) | ||
|  | #error "This class is not available on this target" | ||
|  | #end | ||
|  | 
 | ||
|  | import haxe.Exception; | ||
|  | 
 | ||
|  | /** | ||
|  | 	Thread pool with a varying amount of threads. | ||
|  | 
 | ||
|  | 	A new thread is spawned every time a task is submitted while all existing | ||
|  | 	threads are busy. | ||
|  | **/ | ||
|  | @:coreApi | ||
|  | class ElasticThreadPool implements IThreadPool { | ||
|  | 	/* Amount of alive threads in this pool. */ | ||
|  | 	public var threadsCount(get,null):Int; | ||
|  | 	/* Maximum amount of threads in this pool. */ | ||
|  | 	public var maxThreadsCount:Int; | ||
|  | 	/** Indicates if `shutdown` method of this pool has been called. */ | ||
|  | 	public var isShutdown(get,never):Bool; | ||
|  | 	var _isShutdown = false; | ||
|  | 	function get_isShutdown():Bool return _isShutdown; | ||
|  | 
 | ||
|  | 	final pool:Array<Worker> = []; | ||
|  | 	final queue = new Deque<()->Void>(); | ||
|  | 	final mutex = new Mutex(); | ||
|  | 	final threadTimeout:Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Create a new thread pool with `threadsCount` threads. | ||
|  | 
 | ||
|  | 		If a worker thread does not receive a task for `threadTimeout` seconds it | ||
|  | 		is terminated. | ||
|  | 	**/ | ||
|  | 	public function new(maxThreadsCount:Int, threadTimeout:Float = 60):Void { | ||
|  | 		if(maxThreadsCount < 1) | ||
|  | 			throw new ThreadPoolException('ElasticThreadPool needs maxThreadsCount to be at least 1.'); | ||
|  | 		this.maxThreadsCount = maxThreadsCount; | ||
|  | 		this.threadTimeout = threadTimeout; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Submit a task to run in a thread. | ||
|  | 
 | ||
|  | 		Throws an exception if the pool is shut down. | ||
|  | 	**/ | ||
|  | 	public function run(task:()->Void):Void { | ||
|  | 		if(_isShutdown) | ||
|  | 			throw new ThreadPoolException('Task is rejected. Thread pool is shut down.'); | ||
|  | 		if(task == null) | ||
|  | 			throw new ThreadPoolException('Task to run must not be null.'); | ||
|  | 
 | ||
|  | 		mutex.acquire(); | ||
|  | 		var submitted = false; | ||
|  | 		var deadWorker = null; | ||
|  | 		for(worker in pool) { | ||
|  | 			if(deadWorker == null && worker.dead) { | ||
|  | 				deadWorker = worker; | ||
|  | 			} | ||
|  | 			if(worker.task == null) { | ||
|  | 				submitted = true; | ||
|  | 				worker.wakeup(task); | ||
|  | 				break; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		if(!submitted) { | ||
|  | 			if(deadWorker != null) { | ||
|  | 				deadWorker.wakeup(task); | ||
|  | 			} else if(pool.length < maxThreadsCount) { | ||
|  | 				var worker = new Worker(queue, threadTimeout); | ||
|  | 				pool.push(worker); | ||
|  | 				worker.wakeup(task); | ||
|  | 			} else { | ||
|  | 				queue.add(task); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		mutex.release(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Initiates a shutdown. | ||
|  | 		All previousely submitted tasks will be executed, but no new tasks will | ||
|  | 		be accepted. | ||
|  | 
 | ||
|  | 		Multiple calls to this method have no effect. | ||
|  | 	**/ | ||
|  | 	public function shutdown():Void { | ||
|  | 		if(_isShutdown) return; | ||
|  | 		mutex.acquire(); | ||
|  | 		_isShutdown = true; | ||
|  | 		for(worker in pool) { | ||
|  | 			worker.shutdown(); | ||
|  | 		} | ||
|  | 		mutex.release(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function get_threadsCount():Int { | ||
|  | 		var result = 0; | ||
|  | 		for(worker in pool) | ||
|  | 			if(!worker.dead) | ||
|  | 				++result; | ||
|  | 		return result; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | private class Worker { | ||
|  | 	public var task(default,null):Null<()->Void>; | ||
|  | 	public var dead(default,null) = false; | ||
|  | 
 | ||
|  | 	final deathMutex = new Mutex(); | ||
|  | 	final waiter = new Lock(); | ||
|  | 	final queue:Deque<()->Void>; | ||
|  | 	final timeout:Float; | ||
|  | 	var thread:Thread; | ||
|  | 	var isShutdown = false; | ||
|  | 
 | ||
|  | 	public function new(queue:Deque<()->Void>, timeout:Float) { | ||
|  | 		this.queue = queue; | ||
|  | 		this.timeout = timeout; | ||
|  | 		start(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function wakeup(task:()->Void) { | ||
|  | 		deathMutex.acquire(); | ||
|  | 		if(dead) | ||
|  | 			start(); | ||
|  | 		this.task = task; | ||
|  | 		waiter.release(); | ||
|  | 		deathMutex.release(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function shutdown() { | ||
|  | 		isShutdown = true; | ||
|  | 		waiter.release(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function start() { | ||
|  | 		dead = false; | ||
|  | 		thread = Thread.create(loop); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function loop() { | ||
|  | 		try { | ||
|  | 			while(waiter.wait(timeout)) { | ||
|  | 				switch task { | ||
|  | 					case null: | ||
|  | 						if(isShutdown) | ||
|  | 							break; | ||
|  | 					case fn: | ||
|  | 						fn(); | ||
|  | 						//if more tasks were added while all threads were busy | ||
|  | 						while(true) { | ||
|  | 							switch queue.pop(false) { | ||
|  | 								case null: break; | ||
|  | 								case fn: fn(); | ||
|  | 							} | ||
|  | 						} | ||
|  | 						task = null; | ||
|  | 				} | ||
|  | 			} | ||
|  | 			deathMutex.acquire(); | ||
|  | 			//in case a task was submitted right after the lock timed out | ||
|  | 			if(task != null) | ||
|  | 				start() | ||
|  | 			else | ||
|  | 				dead = true; | ||
|  | 			deathMutex.release(); | ||
|  | 		} catch(e) { | ||
|  | 			task = null; | ||
|  | 			start(); | ||
|  | 			throw e; | ||
|  | 		} | ||
|  | 	} | ||
|  | } |