60 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			60 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | 
 | ||
|  | #ifndef BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
 | ||
|  | #define BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
 | ||
|  | 
 | ||
|  | #include "btConvexCast.h"
 | ||
|  | #include "btSimplexSolverInterface.h"
 | ||
|  | class btConvexPenetrationDepthSolver; | ||
|  | class btConvexShape; | ||
|  | class btStaticPlaneShape; | ||
|  | 
 | ||
|  | /// btContinuousConvexCollision implements angular and linear time of impact for convex objects.
 | ||
|  | /// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis).
 | ||
|  | /// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent.
 | ||
|  | /// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops
 | ||
|  | class btContinuousConvexCollision : public btConvexCast | ||
|  | { | ||
|  | 	btSimplexSolverInterface* m_simplexSolver; | ||
|  | 	btConvexPenetrationDepthSolver*	m_penetrationDepthSolver; | ||
|  | 	const btConvexShape*	m_convexA; | ||
|  | 	//second object is either a convex or a plane (code sharing)
 | ||
|  | 	const btConvexShape*	m_convexB1; | ||
|  | 	const btStaticPlaneShape*	m_planeShape; | ||
|  | 
 | ||
|  | 	void computeClosestPoints( const btTransform& transA, const btTransform& transB,struct btPointCollector& pointCollector); | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	btContinuousConvexCollision (const btConvexShape*	shapeA,const btConvexShape*	shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver); | ||
|  | 
 | ||
|  | 	btContinuousConvexCollision(const btConvexShape*	shapeA,const btStaticPlaneShape*	plane ); | ||
|  | 
 | ||
|  | 	virtual bool	calcTimeOfImpact( | ||
|  | 				const btTransform& fromA, | ||
|  | 				const btTransform& toA, | ||
|  | 				const btTransform& fromB, | ||
|  | 				const btTransform& toB, | ||
|  | 				CastResult& result); | ||
|  | 
 | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | #endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
 | ||
|  | 
 |