91 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			91 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | 
 | ||
|  | #ifndef BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
 | ||
|  | #define BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
 | ||
|  | 
 | ||
|  | #include "LinearMath/btTransform.h"
 | ||
|  | #include "LinearMath/btVector3.h"
 | ||
|  | 
 | ||
|  | /// This interface is made to be used by an iterative approach to do TimeOfImpact calculations
 | ||
|  | /// This interface allows to query for closest points and penetration depth between two (convex) objects
 | ||
|  | /// the closest point is on the second object (B), and the normal points from the surface on B towards A.
 | ||
|  | /// distance is between closest points on B and closest point on A. So you can calculate closest point on A
 | ||
|  | /// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB
 | ||
|  | struct btDiscreteCollisionDetectorInterface | ||
|  | { | ||
|  | 	 | ||
|  | 	struct Result | ||
|  | 	{ | ||
|  | 	 | ||
|  | 		virtual ~Result(){}	 | ||
|  | 
 | ||
|  | 		///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
 | ||
|  | 		virtual void setShapeIdentifiersA(int partId0,int index0)=0; | ||
|  | 		virtual void setShapeIdentifiersB(int partId1,int index1)=0; | ||
|  | 		virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0; | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	struct ClosestPointInput | ||
|  | 	{ | ||
|  | 		ClosestPointInput() | ||
|  | 			:m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT)) | ||
|  | 		{ | ||
|  | 		} | ||
|  | 
 | ||
|  | 		btTransform m_transformA; | ||
|  | 		btTransform m_transformB; | ||
|  | 		btScalar	m_maximumDistanceSquared; | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	virtual ~btDiscreteCollisionDetectorInterface() {}; | ||
|  | 
 | ||
|  | 	//
 | ||
|  | 	// give either closest points (distance > 0) or penetration (distance)
 | ||
|  | 	// the normal always points from B towards A
 | ||
|  | 	//
 | ||
|  | 	virtual void	getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0; | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result | ||
|  | { | ||
|  | 		btVector3	m_normalOnSurfaceB; | ||
|  | 		btVector3	m_closestPointInB; | ||
|  | 		btScalar	m_distance; //negative means penetration !
 | ||
|  | 
 | ||
|  |     protected: | ||
|  | 		btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT)) | ||
|  | 		{ | ||
|  | 		} | ||
|  | 		 | ||
|  | 	public: | ||
|  | 		virtual ~btStorageResult() {}; | ||
|  | 
 | ||
|  | 		virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) | ||
|  | 		{ | ||
|  | 			if (depth < m_distance) | ||
|  | 			{ | ||
|  | 				m_normalOnSurfaceB = normalOnBInWorld; | ||
|  | 				m_closestPointInB = pointInWorld; | ||
|  | 				m_distance = depth; | ||
|  | 			} | ||
|  | 		} | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
 | ||
|  | 
 |