307 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			307 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| 
								 | 
							
								/*
							 | 
						||
| 
								 | 
							
								Bullet Continuous Collision Detection and Physics Library
							 | 
						||
| 
								 | 
							
								Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								This software is provided 'as-is', without any express or implied warranty.
							 | 
						||
| 
								 | 
							
								In no event will the authors be held liable for any damages arising from the use of this software.
							 | 
						||
| 
								 | 
							
								Permission is granted to anyone to use this software for any purpose, 
							 | 
						||
| 
								 | 
							
								including commercial applications, and to alter it and redistribute it freely, 
							 | 
						||
| 
								 | 
							
								subject to the following restrictions:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
							 | 
						||
| 
								 | 
							
								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
							 | 
						||
| 
								 | 
							
								3. This notice may not be removed or altered from any source distribution.
							 | 
						||
| 
								 | 
							
								*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifndef BT_SOLVER_BODY_H
							 | 
						||
| 
								 | 
							
								#define BT_SOLVER_BODY_H
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class	btRigidBody;
							 | 
						||
| 
								 | 
							
								#include "LinearMath/btVector3.h"
							 | 
						||
| 
								 | 
							
								#include "LinearMath/btMatrix3x3.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "LinearMath/btAlignedAllocator.h"
							 | 
						||
| 
								 | 
							
								#include "LinearMath/btTransformUtil.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision
							 | 
						||
| 
								 | 
							
								#ifdef BT_USE_SSE
							 | 
						||
| 
								 | 
							
								#define USE_SIMD 1
							 | 
						||
| 
								 | 
							
								#endif //
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef USE_SIMD
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct	btSimdScalar
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE	btSimdScalar()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE	btSimdScalar(float	fl)
							 | 
						||
| 
								 | 
							
									:m_vec128 (_mm_set1_ps(fl))
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE	btSimdScalar(__m128 v128)
							 | 
						||
| 
								 | 
							
										:m_vec128(v128)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									union
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										__m128		m_vec128;
							 | 
						||
| 
								 | 
							
										float		m_floats[4];
							 | 
						||
| 
								 | 
							
										int			m_ints[4];
							 | 
						||
| 
								 | 
							
										btScalar	m_unusedPadding;
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE	__m128	get128()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return m_vec128;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE	const __m128	get128() const
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return m_vec128;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE	void	set128(__m128 v128)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										m_vec128 = v128;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE	operator       __m128()       
							 | 
						||
| 
								 | 
							
									{ 
							 | 
						||
| 
								 | 
							
										return m_vec128; 
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE	operator const __m128() const 
							 | 
						||
| 
								 | 
							
									{ 
							 | 
						||
| 
								 | 
							
										return m_vec128; 
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE	operator float() const 
							 | 
						||
| 
								 | 
							
									{ 
							 | 
						||
| 
								 | 
							
										return m_floats[0]; 
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								///@brief Return the elementwise product of two btSimdScalar
							 | 
						||
| 
								 | 
							
								SIMD_FORCE_INLINE btSimdScalar 
							 | 
						||
| 
								 | 
							
								operator*(const btSimdScalar& v1, const btSimdScalar& v2) 
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									return btSimdScalar(_mm_mul_ps(v1.get128(),v2.get128()));
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								///@brief Return the elementwise product of two btSimdScalar
							 | 
						||
| 
								 | 
							
								SIMD_FORCE_INLINE btSimdScalar 
							 | 
						||
| 
								 | 
							
								operator+(const btSimdScalar& v1, const btSimdScalar& v2) 
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									return btSimdScalar(_mm_add_ps(v1.get128(),v2.get128()));
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								#define btSimdScalar btScalar
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
							 | 
						||
| 
								 | 
							
								ATTRIBUTE_ALIGNED16 (struct)	btSolverBody
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									BT_DECLARE_ALIGNED_ALLOCATOR();
							 | 
						||
| 
								 | 
							
									btTransform		m_worldTransform;
							 | 
						||
| 
								 | 
							
									btVector3		m_deltaLinearVelocity;
							 | 
						||
| 
								 | 
							
									btVector3		m_deltaAngularVelocity;
							 | 
						||
| 
								 | 
							
									btVector3		m_angularFactor;
							 | 
						||
| 
								 | 
							
									btVector3		m_linearFactor;
							 | 
						||
| 
								 | 
							
									btVector3		m_invMass;
							 | 
						||
| 
								 | 
							
									btVector3		m_pushVelocity;
							 | 
						||
| 
								 | 
							
									btVector3		m_turnVelocity;
							 | 
						||
| 
								 | 
							
									btVector3		m_linearVelocity;
							 | 
						||
| 
								 | 
							
									btVector3		m_angularVelocity;
							 | 
						||
| 
								 | 
							
									btVector3		m_externalForceImpulse;
							 | 
						||
| 
								 | 
							
									btVector3		m_externalTorqueImpulse;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									btRigidBody*	m_originalBody;
							 | 
						||
| 
								 | 
							
									void	setWorldTransform(const btTransform& worldTransform)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										m_worldTransform = worldTransform;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const btTransform& getWorldTransform() const
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return m_worldTransform;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE void	getVelocityInLocalPointNoDelta(const btVector3& rel_pos, btVector3& velocity ) const
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (m_originalBody)
							 | 
						||
| 
								 | 
							
											velocity = m_linearVelocity + m_externalForceImpulse + (m_angularVelocity+m_externalTorqueImpulse).cross(rel_pos);
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
											velocity.setValue(0,0,0);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE void	getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (m_originalBody)
							 | 
						||
| 
								 | 
							
											velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
											velocity.setValue(0,0,0);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE void	getAngularVelocity(btVector3& angVel) const
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (m_originalBody)
							 | 
						||
| 
								 | 
							
											angVel =m_angularVelocity+m_deltaAngularVelocity;
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
											angVel.setValue(0,0,0);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (m_originalBody)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
							 | 
						||
| 
								 | 
							
											m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (m_originalBody)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_pushVelocity += linearComponent*impulseMagnitude*m_linearFactor;
							 | 
						||
| 
								 | 
							
											m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const btVector3& getDeltaLinearVelocity() const
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return m_deltaLinearVelocity;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const btVector3& getDeltaAngularVelocity() const
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return m_deltaAngularVelocity;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const btVector3& getPushVelocity() const 
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return m_pushVelocity;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const btVector3& getTurnVelocity() const 
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return m_turnVelocity;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									////////////////////////////////////////////////
							 | 
						||
| 
								 | 
							
									///some internal methods, don't use them
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
									btVector3& internalGetDeltaLinearVelocity()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return m_deltaLinearVelocity;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									btVector3& internalGetDeltaAngularVelocity()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return m_deltaAngularVelocity;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const btVector3& internalGetAngularFactor() const
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return m_angularFactor;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const btVector3& internalGetInvMass() const
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return m_invMass;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void internalSetInvMass(const btVector3& invMass)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										m_invMass = invMass;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									btVector3& internalGetPushVelocity()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return m_pushVelocity;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									btVector3& internalGetTurnVelocity()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return m_turnVelocity;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE void	internalGetVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE void	internalGetAngularVelocity(btVector3& angVel) const
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										angVel = m_angularVelocity+m_deltaAngularVelocity;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
							 | 
						||
| 
								 | 
							
									SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (m_originalBody)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_deltaLinearVelocity += linearComponent*impulseMagnitude*m_linearFactor;
							 | 
						||
| 
								 | 
							
											m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void	writebackVelocity()
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										if (m_originalBody)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_linearVelocity +=m_deltaLinearVelocity;
							 | 
						||
| 
								 | 
							
											m_angularVelocity += m_deltaAngularVelocity;
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											//m_originalBody->setCompanionId(-1);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void	writebackVelocityAndTransform(btScalar timeStep, btScalar splitImpulseTurnErp)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
								        (void) timeStep;
							 | 
						||
| 
								 | 
							
										if (m_originalBody)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											m_linearVelocity += m_deltaLinearVelocity;
							 | 
						||
| 
								 | 
							
											m_angularVelocity += m_deltaAngularVelocity;
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											//correct the position/orientation based on push/turn recovery
							 | 
						||
| 
								 | 
							
											btTransform newTransform;
							 | 
						||
| 
								 | 
							
											if (m_pushVelocity[0]!=0.f || m_pushVelocity[1]!=0 || m_pushVelocity[2]!=0 || m_turnVelocity[0]!=0.f || m_turnVelocity[1]!=0 || m_turnVelocity[2]!=0)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
											//	btQuaternion orn = m_worldTransform.getRotation();
							 | 
						||
| 
								 | 
							
												btTransformUtil::integrateTransform(m_worldTransform,m_pushVelocity,m_turnVelocity*splitImpulseTurnErp,timeStep,newTransform);
							 | 
						||
| 
								 | 
							
												m_worldTransform = newTransform;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
											//m_worldTransform.setRotation(orn);
							 | 
						||
| 
								 | 
							
											//m_originalBody->setCompanionId(-1);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif //BT_SOLVER_BODY_H
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 |