231 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			231 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
								 | 
							
								/*
							 | 
						||
| 
								 | 
							
								Bullet Continuous Collision Detection and Physics Library
							 | 
						||
| 
								 | 
							
								Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								This software is provided 'as-is', without any express or implied warranty.
							 | 
						||
| 
								 | 
							
								In no event will the authors be held liable for any damages arising from the use of this software.
							 | 
						||
| 
								 | 
							
								Permission is granted to anyone to use this software for any purpose,
							 | 
						||
| 
								 | 
							
								including commercial applications, and to alter it and redistribute it freely,
							 | 
						||
| 
								 | 
							
								subject to the following restrictions:
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
							 | 
						||
| 
								 | 
							
								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
							 | 
						||
| 
								 | 
							
								3. This notice may not be removed or altered from any source distribution.
							 | 
						||
| 
								 | 
							
								*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								///This file was written by Erwin Coumans
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "btMultiBodySliderConstraint.h"
							 | 
						||
| 
								 | 
							
								#include "btMultiBodyLinkCollider.h"
							 | 
						||
| 
								 | 
							
								#include "BulletDynamics/Dynamics/btRigidBody.h"
							 | 
						||
| 
								 | 
							
								#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
							 | 
						||
| 
								 | 
							
								#include "LinearMath/btIDebugDraw.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#define BTMBSLIDERCONSTRAINT_DIM 5
							 | 
						||
| 
								 | 
							
								#define EPSILON 0.000001
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis)
							 | 
						||
| 
								 | 
							
									:btMultiBodyConstraint(body,0,link,-1,BTMBSLIDERCONSTRAINT_DIM,false),
							 | 
						||
| 
								 | 
							
									m_rigidBodyA(0),
							 | 
						||
| 
								 | 
							
									m_rigidBodyB(bodyB),
							 | 
						||
| 
								 | 
							
									m_pivotInA(pivotInA),
							 | 
						||
| 
								 | 
							
									m_pivotInB(pivotInB),
							 | 
						||
| 
								 | 
							
								    m_frameInA(frameInA),
							 | 
						||
| 
								 | 
							
								    m_frameInB(frameInB),
							 | 
						||
| 
								 | 
							
								    m_jointAxis(jointAxis)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    m_data.resize(BTMBSLIDERCONSTRAINT_DIM);//at least store the applied impulses
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								btMultiBodySliderConstraint::btMultiBodySliderConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB, const btVector3& jointAxis)
							 | 
						||
| 
								 | 
							
									:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBSLIDERCONSTRAINT_DIM,false),
							 | 
						||
| 
								 | 
							
									m_rigidBodyA(0),
							 | 
						||
| 
								 | 
							
									m_rigidBodyB(0),
							 | 
						||
| 
								 | 
							
									m_pivotInA(pivotInA),
							 | 
						||
| 
								 | 
							
									m_pivotInB(pivotInB),
							 | 
						||
| 
								 | 
							
								    m_frameInA(frameInA),
							 | 
						||
| 
								 | 
							
								    m_frameInB(frameInB),
							 | 
						||
| 
								 | 
							
								    m_jointAxis(jointAxis)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    m_data.resize(BTMBSLIDERCONSTRAINT_DIM);//at least store the applied impulses
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void btMultiBodySliderConstraint::finalizeMultiDof()
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									//not implemented yet
							 | 
						||
| 
								 | 
							
									btAssert(0);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								btMultiBodySliderConstraint::~btMultiBodySliderConstraint()
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								int btMultiBodySliderConstraint::getIslandIdA() const
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (m_rigidBodyA)
							 | 
						||
| 
								 | 
							
										return m_rigidBodyA->getIslandTag();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (m_bodyA)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
							 | 
						||
| 
								 | 
							
										if (col)
							 | 
						||
| 
								 | 
							
											return col->getIslandTag();
							 | 
						||
| 
								 | 
							
										for (int i=0;i<m_bodyA->getNumLinks();i++)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											if (m_bodyA->getLink(i).m_collider)
							 | 
						||
| 
								 | 
							
												return m_bodyA->getLink(i).m_collider->getIslandTag();
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									return -1;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								int btMultiBodySliderConstraint::getIslandIdB() const
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									if (m_rigidBodyB)
							 | 
						||
| 
								 | 
							
										return m_rigidBodyB->getIslandTag();
							 | 
						||
| 
								 | 
							
									if (m_bodyB)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
							 | 
						||
| 
								 | 
							
										if (col)
							 | 
						||
| 
								 | 
							
											return col->getIslandTag();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										for (int i=0;i<m_bodyB->getNumLinks();i++)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											col = m_bodyB->getLink(i).m_collider;
							 | 
						||
| 
								 | 
							
											if (col)
							 | 
						||
| 
								 | 
							
												return col->getIslandTag();
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									return -1;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void btMultiBodySliderConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    // Convert local points back to world
							 | 
						||
| 
								 | 
							
								    btVector3 pivotAworld = m_pivotInA;
							 | 
						||
| 
								 | 
							
								    btMatrix3x3 frameAworld = m_frameInA;
							 | 
						||
| 
								 | 
							
								    btVector3 jointAxis = m_jointAxis;
							 | 
						||
| 
								 | 
							
								    if (m_rigidBodyA)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
							 | 
						||
| 
								 | 
							
								        frameAworld = m_frameInA.transpose()*btMatrix3x3(m_rigidBodyA->getOrientation());
							 | 
						||
| 
								 | 
							
								        jointAxis = quatRotate(m_rigidBodyA->getOrientation(),m_jointAxis);
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								    } else if (m_bodyA) {
							 | 
						||
| 
								 | 
							
								        pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
							 | 
						||
| 
								 | 
							
								        frameAworld = m_bodyA->localFrameToWorld(m_linkA, m_frameInA);
							 | 
						||
| 
								 | 
							
								        jointAxis = m_bodyA->localDirToWorld(m_linkA, m_jointAxis);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    btVector3 pivotBworld = m_pivotInB;
							 | 
						||
| 
								 | 
							
								    btMatrix3x3 frameBworld = m_frameInB;
							 | 
						||
| 
								 | 
							
								    if (m_rigidBodyB)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
							 | 
						||
| 
								 | 
							
								        frameBworld = m_frameInB.transpose()*btMatrix3x3(m_rigidBodyB->getOrientation());
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								    } else if (m_bodyB) {
							 | 
						||
| 
								 | 
							
								        pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
							 | 
						||
| 
								 | 
							
								        frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    btVector3 constraintAxis[2];
							 | 
						||
| 
								 | 
							
								    for (int i = 0; i < 3; ++i)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        constraintAxis[0] = frameAworld.getColumn(i).cross(jointAxis);
							 | 
						||
| 
								 | 
							
								        if (constraintAxis[0].safeNorm() > EPSILON)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            constraintAxis[0] = constraintAxis[0].normalized();
							 | 
						||
| 
								 | 
							
								            constraintAxis[1] = jointAxis.cross(constraintAxis[0]);
							 | 
						||
| 
								 | 
							
								            constraintAxis[1] = constraintAxis[1].normalized();
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    btMatrix3x3 relRot = frameAworld.inverse()*frameBworld;
							 | 
						||
| 
								 | 
							
								    btVector3 angleDiff;
							 | 
						||
| 
								 | 
							
								    btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot,angleDiff);
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    int numDim = BTMBSLIDERCONSTRAINT_DIM;
							 | 
						||
| 
								 | 
							
								    for (int i=0;i<numDim;i++)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
								        btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
							 | 
						||
| 
								 | 
							
								        constraintRow.m_orgConstraint = this;
							 | 
						||
| 
								 | 
							
								        constraintRow.m_orgDofIndex = i;
							 | 
						||
| 
								 | 
							
								        constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
							 | 
						||
| 
								 | 
							
								        constraintRow.m_contactNormal1.setValue(0,0,0);
							 | 
						||
| 
								 | 
							
								        constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
							 | 
						||
| 
								 | 
							
								        constraintRow.m_contactNormal2.setValue(0,0,0);
							 | 
						||
| 
								 | 
							
								        constraintRow.m_angularComponentA.setValue(0,0,0);
							 | 
						||
| 
								 | 
							
								        constraintRow.m_angularComponentB.setValue(0,0,0);
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								        constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
							 | 
						||
| 
								 | 
							
								        constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								        if (m_rigidBodyA)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        if (m_rigidBodyB)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								        btVector3 constraintNormalLin(0,0,0);
							 | 
						||
| 
								 | 
							
								        btVector3 constraintNormalAng(0,0,0);
							 | 
						||
| 
								 | 
							
								        btScalar posError = 0.0;
							 | 
						||
| 
								 | 
							
								        if (i < 2) {
							 | 
						||
| 
								 | 
							
								            constraintNormalLin = constraintAxis[i];
							 | 
						||
| 
								 | 
							
								            posError = (pivotAworld-pivotBworld).dot(constraintNormalLin);
							 | 
						||
| 
								 | 
							
								            fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
							 | 
						||
| 
								 | 
							
								                                    constraintNormalLin, pivotAworld, pivotBworld,
							 | 
						||
| 
								 | 
							
								                                    posError,
							 | 
						||
| 
								 | 
							
								                                    infoGlobal,
							 | 
						||
| 
								 | 
							
								                                    -m_maxAppliedImpulse, m_maxAppliedImpulse
							 | 
						||
| 
								 | 
							
								                                    );
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        else { //i>=2
							 | 
						||
| 
								 | 
							
								            constraintNormalAng = frameAworld.getColumn(i%3);
							 | 
						||
| 
								 | 
							
								            posError = angleDiff[i%3];
							 | 
						||
| 
								 | 
							
								            fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
							 | 
						||
| 
								 | 
							
								                                    constraintNormalLin, pivotAworld, pivotBworld,
							 | 
						||
| 
								 | 
							
								                                    posError,
							 | 
						||
| 
								 | 
							
								                                    infoGlobal,
							 | 
						||
| 
								 | 
							
								                                    -m_maxAppliedImpulse, m_maxAppliedImpulse, true
							 | 
						||
| 
								 | 
							
								                                    );
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void btMultiBodySliderConstraint::debugDraw(class btIDebugDraw* drawer)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									btTransform tr;
							 | 
						||
| 
								 | 
							
									tr.setIdentity();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (m_rigidBodyA)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										btVector3 pivot = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
							 | 
						||
| 
								 | 
							
										tr.setOrigin(pivot);
							 | 
						||
| 
								 | 
							
										drawer->drawTransform(tr, 0.1);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									if (m_bodyA)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										btVector3 pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
							 | 
						||
| 
								 | 
							
										tr.setOrigin(pivotAworld);
							 | 
						||
| 
								 | 
							
										drawer->drawTransform(tr, 0.1);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									if (m_rigidBodyB)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										// that ideally should draw the same frame
							 | 
						||
| 
								 | 
							
										btVector3 pivot = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
							 | 
						||
| 
								 | 
							
										tr.setOrigin(pivot);
							 | 
						||
| 
								 | 
							
										drawer->drawTransform(tr, 0.1);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									if (m_bodyB)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
							 | 
						||
| 
								 | 
							
										tr.setOrigin(pivotBworld);
							 | 
						||
| 
								 | 
							
										drawer->drawTransform(tr, 0.1);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 |