154 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			154 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| 
								 | 
							
								package kha.arrays;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								import kha.FastFloat;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class ByteArray {
							 | 
						||
| 
								 | 
							
									public var buffer(get, never): ByteBuffer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									inline function get_buffer(): ByteBuffer {
							 | 
						||
| 
								 | 
							
										return null;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public function new(buffer: ByteBuffer, ?byteOffset: Int, ?byteLength: Int) {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static public function make(byteLength: Int): ByteArray {
							 | 
						||
| 
								 | 
							
										return null;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public var byteLength(get, never): Int;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									inline function get_byteLength(): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public var byteOffset(get, never): Int;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									inline function get_byteOffset(): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getInt8(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getUint8(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getInt16(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getUint16(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getInt32(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getUint32(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getFloat32(byteOffset: Int): FastFloat {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getFloat64(byteOffset: Int): Float {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setInt8(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setUint8(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setInt16(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setUint16(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setInt32(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setUint32(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setFloat32(byteOffset: Int, value: FastFloat): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setFloat64(byteOffset: Int, value: Float): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getInt16LE(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getUint16LE(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getInt32LE(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getUint32LE(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getFloat32LE(byteOffset: Int): FastFloat {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getFloat64LE(byteOffset: Int): Float {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setInt16LE(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setUint16LE(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setInt32LE(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setUint32LE(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setFloat32LE(byteOffset: Int, value: FastFloat): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setFloat64LE(byteOffset: Int, value: Float): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getInt16BE(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getUint16BE(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getInt32BE(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getUint32BE(byteOffset: Int): Int {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getFloat32BE(byteOffset: Int): FastFloat {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function getFloat64BE(byteOffset: Int): Float {
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setInt16BE(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setUint16BE(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setInt32BE(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setUint32BE(byteOffset: Int, value: Int): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setFloat32BE(byteOffset: Int, value: FastFloat): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function setFloat64BE(byteOffset: Int, value: Float): Void {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									public inline function subarray(start: Int, ?end: Int): ByteArray {
							 | 
						||
| 
								 | 
							
										return new ByteArray(buffer, start, end != null ? end - start : null);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 |