68 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
		
		
			
		
	
	
			68 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			JSON
		
	
	
	
	
	
|  | { | ||
|  | 	"contexts": [ | ||
|  | 		{ | ||
|  | 			"name": "blur_bilat_pass_x", | ||
|  | 			"depth_write": false, | ||
|  | 			"compare_mode": "always", | ||
|  | 			"cull_mode": "none", | ||
|  | 			"links": [ | ||
|  | 				{ | ||
|  | 					"name": "dir", | ||
|  | 					"link": "_vec2x" | ||
|  | 				}, | ||
|  | 				{ | ||
|  | 					"name": "screenSize", | ||
|  | 					"link": "_screenSize" | ||
|  | 				} | ||
|  | 			], | ||
|  | 			"texture_params": [], | ||
|  | 			"vertex_shader": "../include/pass.vert.glsl", | ||
|  | 			"fragment_shader": "blur_bilat_pass.frag.glsl" | ||
|  | 		}, | ||
|  | 		{ | ||
|  | 			"name": "blur_bilat_pass_y", | ||
|  | 			"depth_write": false, | ||
|  | 			"compare_mode": "always", | ||
|  | 			"cull_mode": "none", | ||
|  | 			"links": [ | ||
|  | 				{ | ||
|  | 					"name": "dir", | ||
|  | 					"link": "_vec2y" | ||
|  | 				}, | ||
|  | 				{ | ||
|  | 					"name": "screenSize", | ||
|  | 					"link": "_screenSize" | ||
|  | 				} | ||
|  | 			], | ||
|  | 			"texture_params": [], | ||
|  | 			"vertex_shader": "../include/pass.vert.glsl", | ||
|  | 			"fragment_shader": "blur_bilat_pass.frag.glsl" | ||
|  | 		}, | ||
|  | 		{ | ||
|  | 			"name": "blur_bilat_pass_y_blend", | ||
|  | 			"depth_write": false, | ||
|  | 			"compare_mode": "always", | ||
|  | 			"cull_mode": "none", | ||
|  | 			"blend_source": "blend_one", | ||
|  | 			"blend_destination": "blend_one", | ||
|  | 			"blend_operation": "add", | ||
|  | 			"alpha_blend_source": "blend_one", | ||
|  | 			"alpha_blend_destination": "blend_one", | ||
|  | 			"alpha_blend_operation": "add", | ||
|  | 			"links": [ | ||
|  | 				{ | ||
|  | 					"name": "dir", | ||
|  | 					"link": "_vec2y" | ||
|  | 				}, | ||
|  | 				{ | ||
|  | 					"name": "screenSize", | ||
|  | 					"link": "_screenSize" | ||
|  | 				} | ||
|  | 			], | ||
|  | 			"texture_params": [], | ||
|  | 			"vertex_shader": "../include/pass.vert.glsl", | ||
|  | 			"fragment_shader": "blur_bilat_pass.frag.glsl" | ||
|  | 		} | ||
|  | 	] | ||
|  | } |