10 lines
		
	
	
		
			131 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			10 lines
		
	
	
		
			131 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								#version 450
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								uniform sampler2D texy;
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								in vec2 texCoord;
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								out vec4 FragColor;
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								void main() {
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									FragColor = texture(texy, texCoord);
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								}
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