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2025-01-22 16:18:30 +01:00
#include <kinc/graphics4/rendertarget.h>
#include <kinc/graphics4/texture.h>
#include <hl.h>
vbyte *hl_kinc_cubemap_create(int cubeMapSize, int depthBufferBits, int format, int stencilBufferBits) {
kinc_g4_render_target_t *render_target = (kinc_g4_render_target_t *)malloc(sizeof(kinc_g4_render_target_t));
kinc_g4_render_target_init_cube(render_target, cubeMapSize, (kinc_g4_render_target_format_t)format, depthBufferBits, stencilBufferBits);
return (vbyte *)render_target;
}
int hl_kinc_cubemap_texture_get_width(vbyte *cubemap) {
kinc_g4_render_target_t *cm = (kinc_g4_render_target_t *)cubemap;
return cm->texWidth;
}
int hl_kinc_cubemap_texture_get_height(vbyte *cubemap) {
kinc_g4_render_target_t *cm = (kinc_g4_render_target_t *)cubemap;
return cm->texHeight;
}
int hl_kinc_cubemap_target_get_width(vbyte *cubemap) {
kinc_g4_render_target_t *cm = (kinc_g4_render_target_t *)cubemap;
return cm->width;
}
int hl_kinc_cubemap_target_get_height(vbyte *cubemap) {
kinc_g4_render_target_t *cm = (kinc_g4_render_target_t *)cubemap;
return cm->height;
}