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2025-01-22 16:18:30 +01:00
#pragma once
#include <kinc/global.h>
#include <kinc/graphics4/shader.h>
/*! \file textureunit.h
\brief Provides a texture-unit-struct which is used for setting textures in a shader.
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct kinc_g4_texture_unit {
int stages[KINC_G4_SHADER_TYPE_COUNT];
} kinc_g4_texture_unit_t;
#ifdef __cplusplus
}
#endif