LNXSDK/leenkx/blender/lnx/logicnode/navmesh/LN_go_to_location.py

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2025-01-22 16:18:30 +01:00
from lnx.logicnode.lnx_nodes import *
class GoToLocationNode(LnxLogicTreeNode):
"""Makes a NavMesh agent go to location.
@input In: Start navigation.
@input Object: The object to navigate. Object must have `NavAgent` trait applied.
@input Location: Closest point on the navmesh to navigate to.
@input Speed: Rate of movement.
@input Turn Duration: Rate of turn.
@input Height Offset: Height of the object from the navmesh.
@input Use Raycast: Use physics ray cast to get more precise z positioning.
@input Ray Cast Depth: Depth of ray cast from the object origin.
@input Ray Cast Mask: Ray cast mask for collision detection.
@output Out: Executed immidiately after start of the navigation.
@output Tick Position: Executed at every step of navigation translation.
@output Tick Rotation: Executed at every step of navigation rotation.
"""
bl_idname = 'LNGoToLocationNode'
bl_label = 'Go to Location'
lnx_version = 2
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxNodeSocketObject', 'Object')
self.add_input('LnxVectorSocket', 'Location')
self.add_input('LnxFloatSocket', 'Speed', 5.0)
self.add_input('LnxFloatSocket', 'Turn Duration', 0.4)
self.add_input('LnxFloatSocket', 'Height Offset', 0.0)
self.add_input('LnxBoolSocket','Use Raycast')
self.add_input('LnxFloatSocket', 'Ray Cast Depth', -5.0)
self.add_input('LnxIntSocket', 'Ray Cast Mask', 1)
self.add_output('LnxNodeSocketAction', 'Out')
self.add_output('LnxNodeSocketAction', 'Tick Position')
self.add_output('LnxNodeSocketAction', 'Tick Rotation')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.lnx_version not in (0, 1):
raise LookupError()
return NodeReplacement.Identity(self)