59 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			59 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | #pragma once
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|  | 
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|  | #include <kinc/global.h>
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|  | 
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|  | #include <kinc/backend/graphics4/shader.h>
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|  | 
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|  | /*! \file shader.h
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|  |     \brief Provides functions for creating and destroying shaders. | ||
|  | */ | ||
|  | 
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|  | #ifdef __cplusplus
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|  | extern "C" { | ||
|  | #endif
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|  | 
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|  | typedef enum kinc_g4_shader_type { | ||
|  | 	KINC_G4_SHADER_TYPE_FRAGMENT, | ||
|  | 	KINC_G4_SHADER_TYPE_VERTEX, | ||
|  | 	KINC_G4_SHADER_TYPE_COMPUTE, | ||
|  | 	KINC_G4_SHADER_TYPE_GEOMETRY, | ||
|  | 	KINC_G4_SHADER_TYPE_TESSELLATION_CONTROL, | ||
|  | 	KINC_G4_SHADER_TYPE_TESSELLATION_EVALUATION, | ||
|  | 
 | ||
|  | 	KINC_G4_SHADER_TYPE_COUNT | ||
|  | } kinc_g4_shader_type_t; | ||
|  | 
 | ||
|  | typedef struct kinc_g4_shader { | ||
|  | 	kinc_g4_shader_impl_t impl; | ||
|  | } kinc_g4_shader_t; | ||
|  | 
 | ||
|  | /// <summary>
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|  | /// Initializes a shader based on system-specific shader-data. The system-specific shader-data is usually created per system by the krafix-shader-compiler which
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|  | /// is automatically called by kincmake.
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|  | /// </summary>
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|  | /// <param name="shader">The shader to initialize</param>
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|  | /// <param name="data">The system-specific shader-data</param>
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|  | /// <param name="length">The length of the system-specific shader-data in bytes</param>
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|  | /// <param name="type">The type of the shader</param>
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|  | KINC_FUNC void kinc_g4_shader_init(kinc_g4_shader_t *shader, const void *data, size_t length, kinc_g4_shader_type_t type); | ||
|  | 
 | ||
|  | /// <summary>
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|  | /// Initializes a shader from GLSL-source-code. This only works on some platforms and only if KRAFIX_LIBRARY define has been set and the krafix-shader-compiler
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|  | /// was compiled in library-mode and linked into the application.
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|  | /// </summary>
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|  | /// <param name="shader">The shader to initialize</param>
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|  | /// <param name="source">The GLSL-shader-source-code</param>
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|  | /// <param name="type">The type of the shader</param>
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|  | /// <returns>The number of errors the compiler encountered - hopefully it's zero.</returns>
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|  | KINC_FUNC int kinc_g4_shader_init_from_source(kinc_g4_shader_t *shader, const char *source, kinc_g4_shader_type_t type); | ||
|  | 
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|  | /// <summary>
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|  | /// Destroys a shader.
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|  | /// </summary>
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|  | /// <param name="shader">The shader to destroy</param>
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|  | KINC_FUNC void kinc_g4_shader_destroy(kinc_g4_shader_t *shader); | ||
|  | 
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|  | #ifdef __cplusplus
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|  | } | ||
|  | #endif
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