68 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			68 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef BULLET_COLLISION_COMMON_H
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								#define BULLET_COLLISION_COMMON_H
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								///Common headerfile includes for Bullet Collision Detection
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								///Bullet's btCollisionWorld and btCollisionObject definitions
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								#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
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								#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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								///Collision Shapes
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								#include "BulletCollision/CollisionShapes/btBoxShape.h"
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								#include "BulletCollision/CollisionShapes/btSphereShape.h"
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								#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
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								#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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								#include "BulletCollision/CollisionShapes/btConeShape.h"
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								#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
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								#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
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								#include "BulletCollision/CollisionShapes/btTriangleMesh.h"
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								#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
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								#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
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								#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
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								#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
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								#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
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								#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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								#include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
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								#include "BulletCollision/CollisionShapes/btEmptyShape.h"
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								#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
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								#include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
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								///Narrowphase Collision Detector
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								#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
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								//#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h"
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								#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
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								///Dispatching and generation of collision pairs (broadphase)
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								#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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								#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
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								#include "BulletCollision/BroadphaseCollision/btAxisSweep3.h"
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								#include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h"
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								///Math library & Utils
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								#include "LinearMath/btQuaternion.h"
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								#include "LinearMath/btTransform.h"
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								#include "LinearMath/btDefaultMotionState.h"
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								#include "LinearMath/btQuickprof.h"
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								#include "LinearMath/btIDebugDraw.h"
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								#include "LinearMath/btSerializer.h"
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								#endif //BULLET_COLLISION_COMMON_H
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