142 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			142 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package kha.compute; | ||
|  | 
 | ||
|  | import kha.Image; | ||
|  | import kha.FastFloat; | ||
|  | import kha.arrays.Float32Array; | ||
|  | import kha.math.FastMatrix3; | ||
|  | import kha.math.FastMatrix4; | ||
|  | import kha.math.FastVector2; | ||
|  | import kha.math.FastVector3; | ||
|  | import kha.math.FastVector4; | ||
|  | import kha.graphics4.CubeMap; | ||
|  | import kha.graphics4.TextureAddressing; | ||
|  | import kha.graphics4.TextureFilter; | ||
|  | import kha.graphics4.MipMapFilter; | ||
|  | 
 | ||
|  | class Compute { | ||
|  | 	public static function setBool(location: ConstantLocation, value: Bool) { | ||
|  | 		Krom.setBoolCompute(location, value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setInt(location: ConstantLocation, value: Int) { | ||
|  | 		Krom.setIntCompute(location, value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setFloat(location: ConstantLocation, value: FastFloat) { | ||
|  | 		Krom.setFloatCompute(location, value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setFloat2(location: ConstantLocation, value1: FastFloat, value2: FastFloat) { | ||
|  | 		Krom.setFloat2Compute(location, value1, value2); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setFloat3(location: ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat) { | ||
|  | 		Krom.setFloat3Compute(location, value1, value2, value3); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setFloat4(location: ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat, value4: FastFloat) { | ||
|  | 		Krom.setFloat4Compute(location, value1, value2, value3, value4); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setFloats(location: ConstantLocation, values: Float32Array) { | ||
|  | 		Krom.setFloatsCompute(location, values.buffer); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setVector2(location: ConstantLocation, value: FastVector2): Void { | ||
|  | 		Compute.setFloat2(location, value.x, value.y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setVector3(location: ConstantLocation, value: FastVector3): Void { | ||
|  | 		Compute.setFloat3(location, value.x, value.y, value.z); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setVector4(location: ConstantLocation, value: FastVector4): Void { | ||
|  | 		Compute.setFloat4(location, value.x, value.y, value.z, value.w); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static var mat = new kha.arrays.Float32Array(16); | ||
|  | 
 | ||
|  | 	public static function setMatrix(location: ConstantLocation, matrix: FastMatrix4): Void { | ||
|  | 		mat[0] = matrix._00; | ||
|  | 		mat[1] = matrix._01; | ||
|  | 		mat[2] = matrix._02; | ||
|  | 		mat[3] = matrix._03; | ||
|  | 		mat[4] = matrix._10; | ||
|  | 		mat[5] = matrix._11; | ||
|  | 		mat[6] = matrix._12; | ||
|  | 		mat[7] = matrix._13; | ||
|  | 		mat[8] = matrix._20; | ||
|  | 		mat[9] = matrix._21; | ||
|  | 		mat[10] = matrix._22; | ||
|  | 		mat[11] = matrix._23; | ||
|  | 		mat[12] = matrix._30; | ||
|  | 		mat[13] = matrix._31; | ||
|  | 		mat[14] = matrix._32; | ||
|  | 		mat[15] = matrix._33; | ||
|  | 		Krom.setMatrixCompute(location, mat.buffer); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setMatrix3(location: ConstantLocation, matrix: FastMatrix3): Void { | ||
|  | 		mat[0] = matrix._00; | ||
|  | 		mat[1] = matrix._01; | ||
|  | 		mat[2] = matrix._02; | ||
|  | 		mat[3] = matrix._10; | ||
|  | 		mat[4] = matrix._11; | ||
|  | 		mat[5] = matrix._12; | ||
|  | 		mat[6] = matrix._20; | ||
|  | 		mat[7] = matrix._21; | ||
|  | 		mat[8] = matrix._22; | ||
|  | 		Krom.setMatrix3Compute(location, mat.buffer); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setBuffer(buffer: ShaderStorageBuffer, index: Int) {} | ||
|  | 
 | ||
|  | 	public static function setTexture(unit: TextureUnit, texture: Image, access: Access) { | ||
|  | 		if (texture == null) | ||
|  | 			return; | ||
|  | 		texture.texture_ != null ? Krom.setTextureCompute(unit, texture.texture_, access) : Krom.setRenderTargetCompute(unit, texture.renderTarget_, access); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setSampledTexture(unit: TextureUnit, texture: Image) { | ||
|  | 		if (texture == null) | ||
|  | 			return; | ||
|  | 		texture.texture_ != null ? Krom.setSampledTextureCompute(unit, texture.texture_) : Krom.setSampledRenderTargetCompute(unit, texture.renderTarget_); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setSampledDepthTexture(unit: TextureUnit, texture: Image) { | ||
|  | 		if (texture == null) | ||
|  | 			return; | ||
|  | 		Krom.setSampledDepthTextureCompute(unit, texture); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setSampledCubeMap(unit: TextureUnit, cubeMap: CubeMap) { | ||
|  | 		if (cubeMap == null) | ||
|  | 			return; | ||
|  | 		cubeMap.texture_ != null ? Krom.setSampledTextureCompute(unit, cubeMap.texture_) : Krom.setSampledRenderTargetCompute(unit, cubeMap.renderTarget_); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setSampledDepthCubeMap(unit: TextureUnit, cubeMap: CubeMap) { | ||
|  | 		if (cubeMap == null) | ||
|  | 			return; | ||
|  | 		Krom.setSampledDepthTextureCompute(unit, cubeMap); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setTextureParameters(unit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing, | ||
|  | 			minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void { | ||
|  | 		Krom.setTextureParametersCompute(unit, uAddressing, vAddressing, minificationFilter, magnificationFilter, mipmapFilter); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setTexture3DParameters(unit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing, | ||
|  | 			wAddressing: TextureAddressing, minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void { | ||
|  | 		Krom.setTexture3DParametersCompute(unit, uAddressing, vAddressing, wAddressing, minificationFilter, magnificationFilter, mipmapFilter); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function setShader(shader: Shader) { | ||
|  | 		Krom.setShaderCompute(shader.shader_); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function compute(x: Int, y: Int, z: Int) { | ||
|  | 		Krom.compute(x, y, z); | ||
|  | 	} | ||
|  | } |