310 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			310 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | /* | ||
|  |  * Copyright (C)2005-2019 Haxe Foundation | ||
|  |  * | ||
|  |  * Permission is hereby granted, free of charge, to any person obtaining a | ||
|  |  * copy of this software and associated documentation files (the "Software"), | ||
|  |  * to deal in the Software without restriction, including without limitation | ||
|  |  * the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
|  |  * and/or sell copies of the Software, and to permit persons to whom the | ||
|  |  * Software is furnished to do so, subject to the following conditions: | ||
|  |  * | ||
|  |  * The above copyright notice and this permission notice shall be included in | ||
|  |  * all copies or substantial portions of the Software. | ||
|  |  * | ||
|  |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
|  |  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
|  |  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
|  |  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
|  |  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
|  |  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
|  |  * DEALINGS IN THE SOFTWARE. | ||
|  |  */ | ||
|  | 
 | ||
|  | /** | ||
|  | 	This class defines mathematical functions and constants. | ||
|  | 
 | ||
|  | 	@see https://haxe.org/manual/std-math.html | ||
|  | **/ | ||
|  | #if cpp | ||
|  | @:include("hxMath.h") | ||
|  | #end | ||
|  | @:pure | ||
|  | extern class Math { | ||
|  | 	/** | ||
|  | 		Represents the ratio of the circumference of a circle to its diameter, | ||
|  | 		specified by the constant, π. `PI` is approximately `3.141592653589793`. | ||
|  | 	**/ | ||
|  | 	static var PI(default, null):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		A special `Float` constant which denotes negative infinity. | ||
|  | 
 | ||
|  | 		For example, this is the result of `-1.0 / 0.0`. | ||
|  | 
 | ||
|  | 		Operations with `NEGATIVE_INFINITY` as an operand may result in | ||
|  | 		`NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`. | ||
|  | 
 | ||
|  | 		If this constant is converted to an `Int`, e.g. through `Std.int()`, the | ||
|  | 		result is unspecified. | ||
|  | 	**/ | ||
|  | 	static var NEGATIVE_INFINITY(default, null):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		A special `Float` constant which denotes positive infinity. | ||
|  | 
 | ||
|  | 		For example, this is the result of `1.0 / 0.0`. | ||
|  | 
 | ||
|  | 		Operations with `POSITIVE_INFINITY` as an operand may result in | ||
|  | 		`NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`. | ||
|  | 
 | ||
|  | 		If this constant is converted to an `Int`, e.g. through `Std.int()`, the | ||
|  | 		result is unspecified. | ||
|  | 	**/ | ||
|  | 	static var POSITIVE_INFINITY(default, null):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		A special `Float` constant which denotes an invalid number. | ||
|  | 
 | ||
|  | 		`NaN` stands for "Not a Number". It occurs when a mathematically incorrect | ||
|  | 		operation is executed, such as taking the square root of a negative | ||
|  | 		number: `Math.sqrt(-1)`. | ||
|  | 
 | ||
|  | 		All further operations with `NaN` as an operand will result in `NaN`. | ||
|  | 
 | ||
|  | 		If this constant is converted to an `Int`, e.g. through `Std.int()`, the | ||
|  | 		result is unspecified. | ||
|  | 
 | ||
|  | 		In order to test if a value is `NaN`, you should use `Math.isNaN()` function. | ||
|  | 	**/ | ||
|  | 	static var NaN(default, null):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the absolute value of `v`. | ||
|  | 
 | ||
|  | 		- If `v` is positive or `0`, the result is unchanged. Otherwise the result is `-v`. | ||
|  | 		- If `v` is `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`. | ||
|  | 		- If `v` is `NaN`, the result is `NaN`. | ||
|  | 	**/ | ||
|  | 	static function abs(v:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the smaller of values `a` and `b`. | ||
|  | 
 | ||
|  | 		- If `a` or `b` are `NaN`, the result is `NaN`. | ||
|  | 		- If `a` or `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`. | ||
|  | 		- If `a` and `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`. | ||
|  | 	**/ | ||
|  | 	static function min(a:Float, b:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the greater of values `a` and `b`. | ||
|  | 
 | ||
|  | 		- If `a` or `b` are `NaN`, the result is `NaN`. | ||
|  | 		- If `a` or `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`. | ||
|  | 		- If `a` and `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`. | ||
|  | 	**/ | ||
|  | 	static function max(a:Float, b:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the trigonometric sine of the specified angle `v`, in radians. | ||
|  | 
 | ||
|  | 		If `v` is `NaN` or infinite, the result is `NaN`. | ||
|  | 	**/ | ||
|  | 	static function sin(v:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the trigonometric cosine of the specified angle `v`, in radians. | ||
|  | 
 | ||
|  | 		If `v` is `NaN` or infinite, the result is `NaN`. | ||
|  | 	**/ | ||
|  | 	static function cos(v:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the trigonometric tangent of the specified angle `v`, in radians. | ||
|  | 
 | ||
|  | 		If `v` is `NaN` or infinite, the result is `NaN`. | ||
|  | 	**/ | ||
|  | 	static function tan(v:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the trigonometric arc of the specified angle `v`, in radians. | ||
|  | 
 | ||
|  | 		If `v` is `NaN` or infinite, the result is `NaN`. | ||
|  | 	**/ | ||
|  | 	static function asin(v:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the trigonometric arc cosine of the specified angle `v`, | ||
|  | 		in radians. | ||
|  | 
 | ||
|  | 		If `v` is `NaN` or infinite, the result is `NaN`. | ||
|  | 	**/ | ||
|  | 	static function acos(v:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the trigonometric arc tangent of the specified angle `v`, | ||
|  | 		in radians. | ||
|  | 
 | ||
|  | 		If `v` is `NaN` or infinite, the result is `NaN`. | ||
|  | 	**/ | ||
|  | 	static function atan(v:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the trigonometric arc tangent whose tangent is the quotient of | ||
|  | 		two specified numbers, in radians. | ||
|  | 
 | ||
|  | 		If parameter `x` or `y`  is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, | ||
|  | 		the result is `NaN`. | ||
|  | 	**/ | ||
|  | 	static function atan2(y:Float, x:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns Euler's number, raised to the power of `v`.
 | ||
|  | 
 | ||
|  | 		`exp(1.0)` is approximately `2.718281828459`. | ||
|  | 
 | ||
|  | 		- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`. | ||
|  | 		- If `v` is `NEGATIVE_INFINITY`, the result is `0.0`. | ||
|  | 		- If `v` is `NaN`, the result is `NaN`. | ||
|  | 	**/ | ||
|  | 	static function exp(v:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the natural logarithm of `v`. | ||
|  | 
 | ||
|  | 		This is the mathematical inverse operation of exp, | ||
|  | 		i.e. `log(exp(v)) == v` always holds. | ||
|  | 
 | ||
|  | 		- If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result is `NaN`. | ||
|  | 		- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`. | ||
|  | 		- If `v` is `0.0`, the result is `NEGATIVE_INFINITY`. | ||
|  | 	**/ | ||
|  | 	static function log(v:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns a specified base `v` raised to the specified power `exp`. | ||
|  | 	**/ | ||
|  | 	static function pow(v:Float, exp:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the square root of `v`. | ||
|  | 
 | ||
|  | 		- If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result is `NaN`. | ||
|  | 		- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`. | ||
|  | 		- If `v` is `0.0`, the result is `0.0`. | ||
|  | 	**/ | ||
|  | 	static function sqrt(v:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Rounds `v` to the nearest integer value. | ||
|  | 
 | ||
|  | 		Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`. | ||
|  | 
 | ||
|  | 		If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY` | ||
|  | 		or `POSITIVE_INFINITY`, the result is unspecified. | ||
|  | 	**/ | ||
|  | 	static function round(v:Float):Int; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the largest integer value that is not greater than `v`. | ||
|  | 
 | ||
|  | 		If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY` | ||
|  | 		or `POSITIVE_INFINITY`, the result is unspecified. | ||
|  | 	**/ | ||
|  | 	static function floor(v:Float):Int; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the smallest integer value that is not less than `v`. | ||
|  | 
 | ||
|  | 		If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY` | ||
|  | 		or `POSITIVE_INFINITY`, the result is unspecified. | ||
|  | 	**/ | ||
|  | 	static function ceil(v:Float):Int; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns a pseudo-random number which is greater than or equal to `0.0`, | ||
|  | 		and less than `1.0`. | ||
|  | 	**/ | ||
|  | 	static function random():Float; | ||
|  | 
 | ||
|  | 	#if (flash || cpp || eval) | ||
|  | 	/** | ||
|  | 		Returns the largest integer value that is not greater than `v`, as a `Float`. | ||
|  | 
 | ||
|  | 		If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, | ||
|  | 		the result is unspecified. | ||
|  | 	**/ | ||
|  | 	static function ffloor(v:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns the smallest integer value that is not less than `v`, as a `Float`. | ||
|  | 
 | ||
|  | 		If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, | ||
|  | 		the result is unspecified. | ||
|  | 	**/ | ||
|  | 	static function fceil(v:Float):Float; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Rounds `v` to the nearest integer value, as a Float. | ||
|  | 
 | ||
|  | 		Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`. | ||
|  | 
 | ||
|  | 		If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, | ||
|  | 		the result is unspecified. | ||
|  | 	**/ | ||
|  | 	static function fround(v:Float):Float; | ||
|  | 	#else | ||
|  | 	static inline function ffloor(v:Float):Float { | ||
|  | 		return floor(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function fceil(v:Float):Float { | ||
|  | 		return ceil(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function fround(v:Float):Float { | ||
|  | 		return round(v); | ||
|  | 	} | ||
|  | 	#end | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Tells if `f` is a finite number. | ||
|  | 
 | ||
|  | 		If `f` is `POSITIVE_INFINITY`, `NEGATIVE_INFINITY` or `NaN`, the result | ||
|  | 		is `false`, otherwise the result is `true`. | ||
|  | 	**/ | ||
|  | 	static function isFinite(f:Float):Bool; | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Tells if `f` is not a valid number. | ||
|  | 
 | ||
|  | 		If `f` is `NaN`, the result is `true`, otherwise the result is `false`. | ||
|  | 		In particular, both `POSITIVE_INFINITY` and `NEGATIVE_INFINITY` are | ||
|  | 		not considered `NaN`. | ||
|  | 	**/ | ||
|  | 	static function isNaN(f:Float):Bool; | ||
|  | 
 | ||
|  | 	#if !eval | ||
|  | 	private static function __init__():Void | ||
|  | 		untyped { | ||
|  | 			#if flash | ||
|  | 			NaN = __global__["Number"].NaN; | ||
|  | 			NEGATIVE_INFINITY = __global__["Number"].NEGATIVE_INFINITY; | ||
|  | 			POSITIVE_INFINITY = __global__["Number"].POSITIVE_INFINITY; | ||
|  | 			#else | ||
|  | 			// TODO: Abandoned code block? Js has its own _std/Math.hx | ||
|  | 			Math.__name__ = ["Math"]; | ||
|  | 			Math.NaN = Number["NaN"]; | ||
|  | 			Math.NEGATIVE_INFINITY = Number["NEGATIVE_INFINITY"]; | ||
|  | 			Math.POSITIVE_INFINITY = Number["POSITIVE_INFINITY"]; | ||
|  | 			#end | ||
|  | 			Math.isFinite = function(i) { | ||
|  | 				return #if flash __global__["isFinite"](i); #else false; #end | ||
|  | 			}; | ||
|  | 			Math.isNaN = function(i) { | ||
|  | 				return #if flash __global__["isNaN"](i); #else false; #end | ||
|  | 			}; | ||
|  | 		} | ||
|  | 	#end | ||
|  | } |