135 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			135 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | /* | ||
|  |  * Copyright (C)2005-2019 Haxe Foundation | ||
|  |  * | ||
|  |  * Permission is hereby granted, free of charge, to any person obtaining a | ||
|  |  * copy of this software and associated documentation files (the "Software"), | ||
|  |  * to deal in the Software without restriction, including without limitation | ||
|  |  * the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
|  |  * and/or sell copies of the Software, and to permit persons to whom the | ||
|  |  * Software is furnished to do so, subject to the following conditions: | ||
|  |  * | ||
|  |  * The above copyright notice and this permission notice shall be included in | ||
|  |  * all copies or substantial portions of the Software. | ||
|  |  * | ||
|  |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
|  |  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
|  |  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
|  |  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
|  |  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
|  |  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
|  |  * DEALINGS IN THE SOFTWARE. | ||
|  |  */ | ||
|  | @:coreApi @:nativeGen class Math { | ||
|  | 	@:readOnly | ||
|  | 	private static var rand = new cs.system.Random(); | ||
|  | 
 | ||
|  | 	@:readOnly | ||
|  | 	public static var PI(default, null) = cs.system.Math.PI; | ||
|  | 	@:readOnly | ||
|  | 	public static var NaN(default, null) = cs.system.Double.NaN; | ||
|  | 	@:readOnly | ||
|  | 	public static var NEGATIVE_INFINITY(default, null) = cs.system.Double.NegativeInfinity; | ||
|  | 	@:readOnly | ||
|  | 	public static var POSITIVE_INFINITY(default, null) = cs.system.Double.PositiveInfinity; | ||
|  | 
 | ||
|  | 	public static inline function abs(v:Float):Float { | ||
|  | 		return cs.system.Math.Abs(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function min(a:Float, b:Float):Float { | ||
|  | 		return cs.system.Math.Min(a, b); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function max(a:Float, b:Float):Float { | ||
|  | 		return cs.system.Math.Max(a, b); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function sin(v:Float):Float { | ||
|  | 		return cs.system.Math.Sin(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function cos(v:Float):Float { | ||
|  | 		return cs.system.Math.Cos(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function atan2(y:Float, x:Float):Float { | ||
|  | 		return cs.system.Math.Atan2(y, x); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function tan(v:Float):Float { | ||
|  | 		return cs.system.Math.Tan(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function exp(v:Float):Float { | ||
|  | 		return cs.system.Math.Exp(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function log(v:Float):Float { | ||
|  | 		return cs.system.Math.Log(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function sqrt(v:Float):Float { | ||
|  | 		return cs.system.Math.Sqrt(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function fround(v:Float):Float { | ||
|  | 		return cs.system.Math.Floor(v + 0.5); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function ffloor(v:Float):Float { | ||
|  | 		return cs.system.Math.Floor(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function fceil(v:Float):Float { | ||
|  | 		return cs.system.Math.Ceiling(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function round(v:Float):Int { | ||
|  | 		var vint = Std.int(v); | ||
|  | 		var dec = v - vint; | ||
|  | 		if (dec >= 1 || dec <= -1) | ||
|  | 			return vint; // overflow | ||
|  | 		if (dec >= .5) | ||
|  | 			return vint + 1; | ||
|  | 		if (dec < -.5) | ||
|  | 			return vint - 1; | ||
|  | 		return vint; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function floor(v:Float):Int { | ||
|  | 		return Std.int(cs.system.Math.Floor(v)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function ceil(v:Float):Int { | ||
|  | 		return Std.int(cs.system.Math.Ceiling(v)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function atan(v:Float):Float { | ||
|  | 		return cs.system.Math.Atan(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function asin(v:Float):Float { | ||
|  | 		return cs.system.Math.Asin(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function acos(v:Float):Float { | ||
|  | 		return cs.system.Math.Acos(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function pow(v:Float, exp:Float):Float { | ||
|  | 		return cs.system.Math.Pow(v, exp); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function random():Float { | ||
|  | 		return rand.NextDouble(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function isFinite(f:Float):Bool { | ||
|  | 		return !cs.system.Double.IsInfinity(f) && !cs.system.Double.IsNaN(f); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function isNaN(f:Float):Bool { | ||
|  | 		return cs.system.Double.IsNaN(f); | ||
|  | 	} | ||
|  | } |