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2025-01-22 16:18:30 +01:00
#include <kinc/input/gamepad.h>
const char *kinc_gamepad_vendor(int gamepad) {
return "None";
}
const char *kinc_gamepad_product_name(int gamepad) {
return "Gamepad";
}
bool kinc_gamepad_connected(int gamepad) {
return false;
}
void kinc_gamepad_rumble(int gamepad, float left, float right) {}