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2025-01-22 16:18:30 +01:00
#import <QuartzCore/QuartzCore.h>
#import <UIKit/UIKit.h>
#ifdef KINC_METAL
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
#else
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#endif
#ifndef KINC_TVOS
#import <CoreMotion/CMMotionManager.h>
#endif
struct kinc_g5_render_target;
@interface GLView : UIView <UIKeyInput> {
@private
#ifdef KINC_METAL
id<MTLDevice> device;
id<MTLCommandQueue> commandQueue;
id<MTLCommandBuffer> commandBuffer;
id<MTLRenderCommandEncoder> commandEncoder;
id<CAMetalDrawable> drawable;
id<MTLLibrary> library;
MTLRenderPassDescriptor *renderPassDescriptor;
id<MTLTexture> depthTexture;
#else
EAGLContext *context;
GLuint defaultFramebuffer, colorRenderbuffer, depthStencilRenderbuffer;
#endif
#ifndef KINC_TVOS
CMMotionManager *motionManager;
#endif
bool hasAccelerometer;
float lastAccelerometerX, lastAccelerometerY, lastAccelerometerZ;
}
- (void)begin;
- (void)end;
- (void)showKeyboard;
- (void)hideKeyboard;
#ifdef KINC_METAL
- (CAMetalLayer *)metalLayer;
- (id<MTLDevice>)metalDevice;
- (id<MTLLibrary>)metalLibrary;
- (id<MTLCommandQueue>)metalQueue;
#endif
@end