140 lines
5.3 KiB
Haxe
140 lines
5.3 KiB
Haxe
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/*
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* Copyright (C)2005-2019 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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package sys.net;
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/**
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A TCP socket class : allow you to both connect to a given server and exchange messages or start your own server and wait for connections.
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**/
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extern class Socket {
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/**
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The stream on which you can read available data. By default the stream is blocking until the requested data is available,
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use `setBlocking(false)` or `setTimeout` to prevent infinite waiting.
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**/
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var input(default, null):haxe.io.Input;
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/**
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The stream on which you can send data. Please note that in case the output buffer you will block while writing the data, use `setBlocking(false)` or `setTimeout` to prevent that.
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**/
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var output(default, null):haxe.io.Output;
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/**
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A custom value that can be associated with the socket. Can be used to retrieve your custom infos after a `select`.
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***/
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var custom:Dynamic;
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/**
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Creates a new unconnected socket.
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**/
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function new():Void;
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/**
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Closes the socket : make sure to properly close all your sockets or you will crash when you run out of file descriptors.
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**/
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function close():Void;
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/**
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Read the whole data available on the socket.
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*Note*: this is **not** meant to be used together with `setBlocking(false)`,
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as it will always throw `haxe.io.Error.Blocked`. `input` methods should be used directly instead.
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**/
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function read():String;
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/**
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Write the whole data to the socket output.
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*Note*: this is **not** meant to be used together with `setBlocking(false)`, as
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`haxe.io.Error.Blocked` may be thrown mid-write with no indication of how many bytes have been written.
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`output.writeBytes()` should be used instead as it returns this information.
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**/
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function write(content:String):Void;
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/**
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Connect to the given server host/port. Throw an exception in case we couldn't successfully connect.
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**/
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function connect(host:Host, port:Int):Void;
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/**
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Allow the socket to listen for incoming questions. The parameter tells how many pending connections we can have until they get refused. Use `accept()` to accept incoming connections.
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**/
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function listen(connections:Int):Void;
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/**
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Shutdown the socket, either for reading or writing.
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**/
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function shutdown(read:Bool, write:Bool):Void;
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/**
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Bind the socket to the given host/port so it can afterwards listen for connections there.
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**/
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function bind(host:Host, port:Int):Void;
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/**
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Accept a new connected client. This will return a connected socket on which you can read/write some data.
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**/
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function accept():Socket;
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/**
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Return the information about the other side of a connected socket.
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**/
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function peer():{host:Host, port:Int};
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/**
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Return the information about our side of a connected socket.
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**/
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function host():{host:Host, port:Int};
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/**
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Gives a timeout (in seconds) after which blocking socket operations (such as reading and writing) will abort and throw an exception.
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**/
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function setTimeout(timeout:Float):Void;
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/**
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Block until some data is available for read on the socket.
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**/
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function waitForRead():Void;
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/**
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Change the blocking mode of the socket. A blocking socket is the default behavior. A non-blocking socket will abort blocking operations immediately by throwing a haxe.io.Error.Blocked value.
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**/
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function setBlocking(b:Bool):Void;
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/**
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Allows the socket to immediately send the data when written to its output : this will cause less ping but might increase the number of packets / data size, especially when doing a lot of small writes.
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**/
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function setFastSend(b:Bool):Void;
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/**
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Wait until one of the sockets group is ready for the given operation:
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- `read` contains sockets on which we want to wait for available data to be read,
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- `write` contains sockets on which we want to wait until we are allowed to write some data to their output buffers,
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- `others` contains sockets on which we want to wait for exceptional conditions.
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- `select` will block until one of the condition is met, in which case it will return the sockets for which the condition was true.
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In case a `timeout` (in seconds) is specified, select might wait at worst until the timeout expires.
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**/
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static function select(read:Array<Socket>, write:Array<Socket>, others:Array<Socket>,
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?timeout:Float):{read:Array<Socket>, write:Array<Socket>, others:Array<Socket>};
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}
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