LNXSDK/leenkx/blender/lnx/logicnode/math/LN_vector_math.py

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2025-01-22 16:18:30 +01:00
from lnx.logicnode.lnx_nodes import *
class VectorMathNode(LnxLogicTreeNode):
"""Mathematical operations on vectors."""
bl_idname = 'LNVectorMathNode'
bl_label = 'Vector Math'
lnx_section = 'vector'
lnx_version = 1
def get_bool(self):
return self.get('property1', False)
def set_bool(self, value):
self['property1'] = value
if value:
if self.property0 in ('Length', 'Distance', 'Dot Product'):
self.outputs.remove(self.outputs.values()[-1]) # Distance/Length/Scalar
self.add_output('LnxFloatSocket', 'X') # Result X
self.add_output('LnxFloatSocket', 'Y') # Result Y
self.add_output('LnxFloatSocket', 'Z') # Result Z
if self.property0 == 'Length':
self.add_output('LnxFloatSocket', 'Length') # Length
if self.property0 == 'Distance':
self.add_output('LnxFloatSocket', 'Distance') # Distance
if self.property0 == 'Dot Product':
self.add_output('LnxFloatSocket', 'Scalar') # Scalar
else:
if self.property0 in ('Length', 'Distance', 'Dot Product') and len(self.outputs) > 1:
self.outputs.remove(self.outputs.values()[-1]) # Distance/Length/Scalar
# Remove X, Y, Z
for i in range(3):
if len(self.outputs) > 1:
self.outputs.remove(self.outputs.values()[-1])
else:
break
if self.property0 == 'Length':
self.add_output('LnxFloatSocket', 'Length') # Length
if self.property0 == 'Distance':
self.add_output('LnxFloatSocket', 'Distance') # Distance
if self.property0 == 'Dot Product':
self.add_output('LnxFloatSocket', 'Scalar') # Scalar
property1: HaxeBoolProperty('property1', name='Separator Out', default=False, set=set_bool, get=get_bool)
@staticmethod
def get_enum_id_value(obj, prop_name, value):
return obj.bl_rna.properties[prop_name].enum_items[value].identifier
@staticmethod
def get_count_in(operation_name):
return {
'Add': 0,
'Subtract': 0,
'Average': 0,
'Dot Product': 0,
'Cross Product': 0,
'Multiply': 0,
'MultiplyFloats': 0,
'Distance': 2,
'Reflect': 2,
'Normalize': 1,
'Length': 1
}.get(operation_name, 0)
def get_enum(self):
return self.get('property0', 0)
def set_enum(self, value):
# Checking the selection of another operation
select_current = self.get_enum_id_value(self, 'property0', value)
select_prev = self.property0
if select_prev != select_current:
if select_prev in ('Distance', 'Length', 'Dot Product'):
self.outputs.remove(self.outputs.values()[-1])
# Many arguments: Add, Subtract, Average, Dot Product, Cross Product, Multiply, MultiplyFloats
if self.get_count_in(select_current) == 0:
if select_current == "MultiplyFloats" or select_prev == "MultiplyFloats":
while (len(self.inputs) > 1):
self.inputs.remove(self.inputs.values()[-1])
if select_current == "MultiplyFloats":
self.add_input('LnxFloatSocket', 'Value ' + str(len(self.inputs)))
else:
while (len(self.inputs) < 2):
self.add_input('LnxVectorSocket', 'Value ' + str(len(self.inputs)))
if select_current == 'Dot Product':
self.add_output('LnxFloatSocket', 'Scalar')
# 2 arguments: Distance, Reflect
if self.get_count_in(select_current) == 2:
count = 2
if select_prev == "MultiplyFloats":
count = 1
while len(self.inputs) > count:
self.inputs.remove(self.inputs.values()[-1])
while len(self.inputs) < 2:
self.add_input('LnxVectorSocket', 'Value ' + str(len(self.inputs)))
if select_current == 'Distance':
self.add_output('LnxFloatSocket', 'Distance')
# 1 argument: Normalize, Length
if self.get_count_in(select_current) == 1:
while len(self.inputs) > 1:
self.inputs.remove(self.inputs.values()[-1])
if select_current == 'Length':
self.add_output('LnxFloatSocket', 'Length')
self['property0'] = value
property0: HaxeEnumProperty(
'property0',
items=[('Add', 'Add', 'Add'),
('Dot Product', 'Dot Product', 'Dot Product'),
('Multiply', 'Multiply', 'Multiply'),
('MultiplyFloats', 'Multiply (Floats)', 'Multiply (Floats)'),
('Normalize', 'Normalize', 'Normalize'),
('Subtract', 'Subtract', 'Subtract'),
('Average', 'Average', 'Average'),
('Cross Product', 'Cross Product', 'Cross Product'),
('Length', 'Length', 'Length'),
('Distance', 'Distance', 'Distance'),
('Reflect', 'Reflect', 'Reflect')],
name='', default='Add', set=set_enum, get=get_enum)
def __init__(self):
array_nodes[str(id(self))] = self
def lnx_init(self, context):
self.add_input('LnxVectorSocket', 'Value 0', default_value=[0.0, 0.0, 0.0])
self.add_input('LnxVectorSocket', 'Value 1', default_value=[0.0, 0.0, 0.0])
self.add_output('LnxVectorSocket', 'Result')
def draw_buttons(self, context, layout):
layout.prop(self, 'property1') # Separator Out
layout.prop(self, 'property0') # Operation
# Buttons
if self.get_count_in(self.property0) == 0:
row = layout.row(align=True)
column = row.column(align=True)
op = column.operator('lnx.node_add_input', text='Add Value', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.name_format = 'Value {0}'
if self.property0 == "MultiplyFloats":
op.socket_type = 'LnxFloatSocket'
else:
op.socket_type = 'LnxVectorSocket'
column = row.column(align=True)
op = column.operator('lnx.node_remove_input', text='', icon='X', emboss=True)
op.node_index = str(id(self))
if len(self.inputs) == 2:
column.enabled = False
def draw_label(self) -> str:
return f'{self.bl_label}: {self.property0}'