198 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			198 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								package sys.thread;
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								#if (!target.threaded)
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								#error "This class is not available on this target"
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								#end
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								import haxe.Exception;
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								/**
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									Thread pool with a varying amount of threads.
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									A new thread is spawned every time a task is submitted while all existing
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									threads are busy.
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								**/
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								@:coreApi
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								class ElasticThreadPool implements IThreadPool {
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									/* Amount of alive threads in this pool. */
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									public var threadsCount(get,null):Int;
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									/* Maximum amount of threads in this pool. */
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									public var maxThreadsCount:Int;
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									/** Indicates if `shutdown` method of this pool has been called. */
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									public var isShutdown(get,never):Bool;
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									var _isShutdown = false;
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									function get_isShutdown():Bool return _isShutdown;
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									final pool:Array<Worker> = [];
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									final queue = new Deque<()->Void>();
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									final mutex = new Mutex();
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									final threadTimeout:Float;
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									/**
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										Create a new thread pool with `threadsCount` threads.
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										If a worker thread does not receive a task for `threadTimeout` seconds it
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										is terminated.
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									**/
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									public function new(maxThreadsCount:Int, threadTimeout:Float = 60):Void {
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										if(maxThreadsCount < 1)
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											throw new ThreadPoolException('ElasticThreadPool needs maxThreadsCount to be at least 1.');
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										this.maxThreadsCount = maxThreadsCount;
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										this.threadTimeout = threadTimeout;
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									}
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									/**
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										Submit a task to run in a thread.
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										Throws an exception if the pool is shut down.
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									**/
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									public function run(task:()->Void):Void {
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										if(_isShutdown)
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											throw new ThreadPoolException('Task is rejected. Thread pool is shut down.');
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										if(task == null)
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											throw new ThreadPoolException('Task to run must not be null.');
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										mutex.acquire();
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										var submitted = false;
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										var deadWorker = null;
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										for(worker in pool) {
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											if(deadWorker == null && worker.dead) {
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												deadWorker = worker;
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											}
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											if(worker.task == null) {
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												submitted = true;
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												worker.wakeup(task);
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												break;
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											}
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										}
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										if(!submitted) {
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											if(deadWorker != null) {
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												deadWorker.wakeup(task);
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											} else if(pool.length < maxThreadsCount) {
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												var worker = new Worker(queue, threadTimeout);
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												pool.push(worker);
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												worker.wakeup(task);
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											} else {
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												queue.add(task);
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											}
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										}
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										mutex.release();
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									}
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									/**
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										Initiates a shutdown.
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										All previousely submitted tasks will be executed, but no new tasks will
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										be accepted.
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										Multiple calls to this method have no effect.
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									**/
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									public function shutdown():Void {
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										if(_isShutdown) return;
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										mutex.acquire();
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										_isShutdown = true;
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										for(worker in pool) {
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											worker.shutdown();
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										}
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										mutex.release();
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									}
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									function get_threadsCount():Int {
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										var result = 0;
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										for(worker in pool)
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											if(!worker.dead)
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												++result;
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										return result;
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									}
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								}
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								private class Worker {
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									public var task(default,null):Null<()->Void>;
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									public var dead(default,null) = false;
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									final deathMutex = new Mutex();
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									final waiter = new Lock();
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									final queue:Deque<()->Void>;
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									final timeout:Float;
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									var thread:Thread;
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									var isShutdown = false;
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									public function new(queue:Deque<()->Void>, timeout:Float) {
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										this.queue = queue;
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										this.timeout = timeout;
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										start();
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									}
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									public function wakeup(task:()->Void) {
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										deathMutex.acquire();
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										if(dead)
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											start();
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										this.task = task;
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										waiter.release();
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										deathMutex.release();
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									}
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									public function shutdown() {
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										isShutdown = true;
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										waiter.release();
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									}
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									function start() {
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										dead = false;
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										thread = Thread.create(loop);
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									}
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									function loop() {
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										try {
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											while(waiter.wait(timeout)) {
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												switch task {
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													case null:
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														if(isShutdown)
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															break;
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													case fn:
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														fn();
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														//if more tasks were added while all threads were busy
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														while(true) {
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															switch queue.pop(false) {
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																case null: break;
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																case fn: fn();
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															}
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														}
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														task = null;
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												}
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											}
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											deathMutex.acquire();
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											//in case a task was submitted right after the lock timed out
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											if(task != null)
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												start()
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											else
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												dead = true;
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											deathMutex.release();
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										} catch(e) {
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											task = null;
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											start();
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											throw e;
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										}
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									}
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								}
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