909 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			909 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/***
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								 * ---------------------------------
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								 * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>
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								 *
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								 *  This file was ported from mpr.c file, part of libccd.
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								 *  The Minkoski Portal Refinement implementation was ported 
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								 *  to OpenCL by Erwin Coumans for the Bullet 3 Physics library.
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								 *  The original MPR idea and implementation is by Gary Snethen
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								 *  in XenoCollide, see http://github.com/erwincoumans/xenocollide
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								 *
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								 *  Distributed under the OSI-approved BSD License (the "License");
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								 *  see <http://www.opensource.org/licenses/bsd-license.php>.
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								 *  This software is distributed WITHOUT ANY WARRANTY; without even the
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								 *  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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								 *  See the License for more information.
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								 */
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								///2014 Oct, Erwin Coumans, Use templates to avoid void* casts
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								#ifndef BT_MPR_PENETRATION_H
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								#define BT_MPR_PENETRATION_H
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								#define BT_DEBUG_MPR1
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								#include "LinearMath/btTransform.h"
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								#include "LinearMath/btAlignedObjectArray.h"
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								//#define MPR_AVERAGE_CONTACT_POSITIONS
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								struct btMprCollisionDescription
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								{
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								    btVector3	m_firstDir;
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								    int			m_maxGjkIterations;
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								    btScalar	m_maximumDistanceSquared;
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								    btScalar	m_gjkRelError2;
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								    btMprCollisionDescription()
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								    :	m_firstDir(0,1,0),
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								        m_maxGjkIterations(1000),
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								        m_maximumDistanceSquared(1e30f),
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								        m_gjkRelError2(1.0e-6)
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								    {
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								    }
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								    virtual ~btMprCollisionDescription()
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								    {
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								    }
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								};
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								struct btMprDistanceInfo
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								{
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								    btVector3	m_pointOnA;
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								    btVector3	m_pointOnB;
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								    btVector3	m_normalBtoA;
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								    btScalar	m_distance;
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								};
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								#ifdef __cplusplus
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								#define BT_MPR_SQRT sqrtf
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								#else
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								#define BT_MPR_SQRT sqrt
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								#endif
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								#define BT_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))
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								#define BT_MPR_FABS fabs
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								#define BT_MPR_TOLERANCE 1E-6f
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								#define BT_MPR_MAX_ITERATIONS 1000
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								struct _btMprSupport_t 
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								{
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								    btVector3 v;  //!< Support point in minkowski sum
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								    btVector3 v1; //!< Support point in obj1
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								    btVector3 v2; //!< Support point in obj2
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								};
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								typedef struct _btMprSupport_t btMprSupport_t;
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								struct _btMprSimplex_t 
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								{
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								    btMprSupport_t ps[4];
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								    int last; //!< index of last added point
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								};
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								typedef struct _btMprSimplex_t btMprSimplex_t;
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								inline btMprSupport_t* btMprSimplexPointW(btMprSimplex_t *s, int idx)
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								{
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								    return &s->ps[idx];
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								}
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								inline void btMprSimplexSetSize(btMprSimplex_t *s, int size)
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								{
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								    s->last = size - 1;
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								}
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								#ifdef DEBUG_MPR
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								inline void btPrintPortalVertex(_btMprSimplex_t* portal, int index)
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								{
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								    printf("portal[%d].v = %f,%f,%f, v1=%f,%f,%f, v2=%f,%f,%f\n", index, portal->ps[index].v.x(),portal->ps[index].v.y(),portal->ps[index].v.z(),
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								           portal->ps[index].v1.x(),portal->ps[index].v1.y(),portal->ps[index].v1.z(),
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								           portal->ps[index].v2.x(),portal->ps[index].v2.y(),portal->ps[index].v2.z());
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								}
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								#endif //DEBUG_MPR
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								inline int btMprSimplexSize(const btMprSimplex_t *s)
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								{
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								    return s->last + 1;
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								}
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								inline const btMprSupport_t* btMprSimplexPoint(const btMprSimplex_t* s, int idx)
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								{
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								    // here is no check on boundaries
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								    return &s->ps[idx];
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								}
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								inline void btMprSupportCopy(btMprSupport_t *d, const btMprSupport_t *s)
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								{
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								    *d = *s;
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								}
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								inline void btMprSimplexSet(btMprSimplex_t *s, size_t pos, const btMprSupport_t *a)
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								{
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								    btMprSupportCopy(s->ps + pos, a);
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								}
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								inline void btMprSimplexSwap(btMprSimplex_t *s, size_t pos1, size_t pos2)
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								{
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								    btMprSupport_t supp;
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								    btMprSupportCopy(&supp, &s->ps[pos1]);
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								    btMprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
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								    btMprSupportCopy(&s->ps[pos2], &supp);
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								}
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								inline int btMprIsZero(float val)
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								{
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								    return BT_MPR_FABS(val) < FLT_EPSILON;
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								}
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								inline int btMprEq(float _a, float _b)
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								{
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								    float ab;
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								    float a, b;
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								    ab = BT_MPR_FABS(_a - _b);
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								    if (BT_MPR_FABS(ab) < FLT_EPSILON)
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								        return 1;
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								    a = BT_MPR_FABS(_a);
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								    b = BT_MPR_FABS(_b);
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								    if (b > a){
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								        return ab < FLT_EPSILON * b;
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								    }else{
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								        return ab < FLT_EPSILON * a;
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								    }
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								}
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								inline int btMprVec3Eq(const btVector3* a, const btVector3 *b)
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								{
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								    return btMprEq((*a).x(), (*b).x())
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								            && btMprEq((*a).y(), (*b).y())
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								            && btMprEq((*a).z(), (*b).z());
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								}
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								template <typename btConvexTemplate>
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								inline void btFindOrigin(const btConvexTemplate& a, const btConvexTemplate& b, const btMprCollisionDescription& colDesc,btMprSupport_t *center)
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								{
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									center->v1 = a.getObjectCenterInWorld();
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								    center->v2 = b.getObjectCenterInWorld();
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								    center->v = center->v1 - center->v2;
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								}
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								inline void btMprVec3Set(btVector3 *v, float x, float y, float z)
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								{
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									v->setValue(x,y,z);
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								}
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								inline void btMprVec3Add(btVector3 *v, const btVector3 *w)
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								{
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									*v += *w;
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								}
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								inline void btMprVec3Copy(btVector3 *v, const btVector3 *w)
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								{
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								    *v = *w;
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								}
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								inline void btMprVec3Scale(btVector3 *d, float k)
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								{
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								    *d *= k;
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								}
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								inline float btMprVec3Dot(const btVector3 *a, const btVector3 *b)
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								{
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								    float dot;
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									dot = btDot(*a,*b);
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								    return dot;
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								}
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								inline float btMprVec3Len2(const btVector3 *v)
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								{
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								    return btMprVec3Dot(v, v);
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								}
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								inline void btMprVec3Normalize(btVector3 *d)
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								{
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								    float k = 1.f / BT_MPR_SQRT(btMprVec3Len2(d));
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								    btMprVec3Scale(d, k);
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								}
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								inline void btMprVec3Cross(btVector3 *d, const btVector3 *a, const btVector3 *b)
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								{
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									*d = btCross(*a,*b);
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								}
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								inline void btMprVec3Sub2(btVector3 *d, const btVector3 *v, const btVector3 *w)
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								{
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									*d = *v - *w;
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								}
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								inline void btPortalDir(const btMprSimplex_t *portal, btVector3 *dir)
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								{
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								    btVector3 v2v1, v3v1;
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								    btMprVec3Sub2(&v2v1, &btMprSimplexPoint(portal, 2)->v,
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								                       &btMprSimplexPoint(portal, 1)->v);
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								    btMprVec3Sub2(&v3v1, &btMprSimplexPoint(portal, 3)->v,
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								                       &btMprSimplexPoint(portal, 1)->v);
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								    btMprVec3Cross(dir, &v2v1, &v3v1);
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								    btMprVec3Normalize(dir);
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								}
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								inline int portalEncapsulesOrigin(const btMprSimplex_t *portal,
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								                                       const btVector3 *dir)
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								{
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								    float dot;
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								    dot = btMprVec3Dot(dir, &btMprSimplexPoint(portal, 1)->v);
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								    return btMprIsZero(dot) || dot > 0.f;
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								}
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								inline int portalReachTolerance(const btMprSimplex_t *portal,
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								                                     const btMprSupport_t *v4,
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								 | 
							
								                                     const btVector3 *dir)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    float dv1, dv2, dv3, dv4;
							 | 
						||
| 
								 | 
							
								    float dot1, dot2, dot3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    dv1 = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, dir);
							 | 
						||
| 
								 | 
							
								    dv2 = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, dir);
							 | 
						||
| 
								 | 
							
								    dv3 = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, dir);
							 | 
						||
| 
								 | 
							
								    dv4 = btMprVec3Dot(&v4->v, dir);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    dot1 = dv4 - dv1;
							 | 
						||
| 
								 | 
							
								    dot2 = dv4 - dv2;
							 | 
						||
| 
								 | 
							
								    dot3 = dv4 - dv3;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    dot1 = BT_MPR_FMIN(dot1, dot2);
							 | 
						||
| 
								 | 
							
								    dot1 = BT_MPR_FMIN(dot1, dot3);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return btMprEq(dot1, BT_MPR_TOLERANCE) || dot1 < BT_MPR_TOLERANCE;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								inline int portalCanEncapsuleOrigin(const btMprSimplex_t *portal,
							 | 
						||
| 
								 | 
							
								                                         const btMprSupport_t *v4,
							 | 
						||
| 
								 | 
							
								                                         const btVector3 *dir)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    float dot;
							 | 
						||
| 
								 | 
							
								    dot = btMprVec3Dot(&v4->v, dir);
							 | 
						||
| 
								 | 
							
								    return btMprIsZero(dot) || dot > 0.f;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								inline void btExpandPortal(btMprSimplex_t *portal,
							 | 
						||
| 
								 | 
							
								                              const btMprSupport_t *v4)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    float dot;
							 | 
						||
| 
								 | 
							
								    btVector3 v4v0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    btMprVec3Cross(&v4v0, &v4->v, &btMprSimplexPoint(portal, 0)->v);
							 | 
						||
| 
								 | 
							
								    dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &v4v0);
							 | 
						||
| 
								 | 
							
								    if (dot > 0.f){
							 | 
						||
| 
								 | 
							
								        dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &v4v0);
							 | 
						||
| 
								 | 
							
								        if (dot > 0.f){
							 | 
						||
| 
								 | 
							
								            btMprSimplexSet(portal, 1, v4);
							 | 
						||
| 
								 | 
							
								        }else{
							 | 
						||
| 
								 | 
							
								            btMprSimplexSet(portal, 3, v4);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }else{
							 | 
						||
| 
								 | 
							
								        dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &v4v0);
							 | 
						||
| 
								 | 
							
								        if (dot > 0.f){
							 | 
						||
| 
								 | 
							
								            btMprSimplexSet(portal, 2, v4);
							 | 
						||
| 
								 | 
							
								        }else{
							 | 
						||
| 
								 | 
							
								            btMprSimplexSet(portal, 1, v4);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								template <typename btConvexTemplate>
							 | 
						||
| 
								 | 
							
								inline void btMprSupport(const btConvexTemplate& a, const btConvexTemplate& b,
							 | 
						||
| 
								 | 
							
								                         const btMprCollisionDescription& colDesc,
							 | 
						||
| 
								 | 
							
																					const btVector3& dir, btMprSupport_t *supp)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									btVector3 seperatingAxisInA = dir* a.getWorldTransform().getBasis();
							 | 
						||
| 
								 | 
							
									btVector3 seperatingAxisInB = -dir* b.getWorldTransform().getBasis();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									btVector3 pInA = a.getLocalSupportWithMargin(seperatingAxisInA);
							 | 
						||
| 
								 | 
							
									btVector3 qInB = b.getLocalSupportWithMargin(seperatingAxisInB);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									supp->v1 = a.getWorldTransform()(pInA);
							 | 
						||
| 
								 | 
							
									supp->v2 = b.getWorldTransform()(qInB);
							 | 
						||
| 
								 | 
							
									supp->v = supp->v1 - supp->v2;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								template <typename btConvexTemplate>
							 | 
						||
| 
								 | 
							
								static int btDiscoverPortal(const btConvexTemplate& a, const btConvexTemplate& b,
							 | 
						||
| 
								 | 
							
								                            const btMprCollisionDescription& colDesc,
							 | 
						||
| 
								 | 
							
																					btMprSimplex_t *portal)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    btVector3 dir, va, vb;
							 | 
						||
| 
								 | 
							
								    float dot;
							 | 
						||
| 
								 | 
							
								    int cont;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // vertex 0 is center of portal
							 | 
						||
| 
								 | 
							
								    btFindOrigin(a,b,colDesc, btMprSimplexPointW(portal, 0));
							 | 
						||
| 
								 | 
							
								   
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    // vertex 0 is center of portal
							 | 
						||
| 
								 | 
							
								    btMprSimplexSetSize(portal, 1);
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									btVector3 zero = btVector3(0,0,0);
							 | 
						||
| 
								 | 
							
									btVector3* org = &zero;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (btMprVec3Eq(&btMprSimplexPoint(portal, 0)->v, org)){
							 | 
						||
| 
								 | 
							
								        // Portal's center lies on origin (0,0,0) => we know that objects
							 | 
						||
| 
								 | 
							
								        // intersect but we would need to know penetration info.
							 | 
						||
| 
								 | 
							
								        // So move center little bit...
							 | 
						||
| 
								 | 
							
								        btMprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
							 | 
						||
| 
								 | 
							
								        btMprVec3Add(&btMprSimplexPointW(portal, 0)->v, &va);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // vertex 1 = support in direction of origin
							 | 
						||
| 
								 | 
							
								    btMprVec3Copy(&dir, &btMprSimplexPoint(portal, 0)->v);
							 | 
						||
| 
								 | 
							
								    btMprVec3Scale(&dir, -1.f);
							 | 
						||
| 
								 | 
							
								    btMprVec3Normalize(&dir);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 1));
							 | 
						||
| 
								 | 
							
								 
							 | 
						||
| 
								 | 
							
								    btMprSimplexSetSize(portal, 2);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // test if origin isn't outside of v1
							 | 
						||
| 
								 | 
							
								    dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &dir);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (btMprIsZero(dot) || dot < 0.f)
							 | 
						||
| 
								 | 
							
								        return -1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // vertex 2
							 | 
						||
| 
								 | 
							
								    btMprVec3Cross(&dir, &btMprSimplexPoint(portal, 0)->v,
							 | 
						||
| 
								 | 
							
								                       &btMprSimplexPoint(portal, 1)->v);
							 | 
						||
| 
								 | 
							
								    if (btMprIsZero(btMprVec3Len2(&dir))){
							 | 
						||
| 
								 | 
							
								        if (btMprVec3Eq(&btMprSimplexPoint(portal, 1)->v, org)){
							 | 
						||
| 
								 | 
							
								            // origin lies on v1
							 | 
						||
| 
								 | 
							
								            return 1;
							 | 
						||
| 
								 | 
							
								        }else{
							 | 
						||
| 
								 | 
							
								            // origin lies on v0-v1 segment
							 | 
						||
| 
								 | 
							
								            return 2;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    btMprVec3Normalize(&dir);
							 | 
						||
| 
								 | 
							
								    btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 2));
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &dir);
							 | 
						||
| 
								 | 
							
								    if (btMprIsZero(dot) || dot < 0.f)
							 | 
						||
| 
								 | 
							
								        return -1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    btMprSimplexSetSize(portal, 3);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // vertex 3 direction
							 | 
						||
| 
								 | 
							
								    btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
							 | 
						||
| 
								 | 
							
								                     &btMprSimplexPoint(portal, 0)->v);
							 | 
						||
| 
								 | 
							
								    btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
							 | 
						||
| 
								 | 
							
								                     &btMprSimplexPoint(portal, 0)->v);
							 | 
						||
| 
								 | 
							
								    btMprVec3Cross(&dir, &va, &vb);
							 | 
						||
| 
								 | 
							
								    btMprVec3Normalize(&dir);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // it is better to form portal faces to be oriented "outside" origin
							 | 
						||
| 
								 | 
							
								    dot = btMprVec3Dot(&dir, &btMprSimplexPoint(portal, 0)->v);
							 | 
						||
| 
								 | 
							
								    if (dot > 0.f){
							 | 
						||
| 
								 | 
							
								        btMprSimplexSwap(portal, 1, 2);
							 | 
						||
| 
								 | 
							
								        btMprVec3Scale(&dir, -1.f);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    while (btMprSimplexSize(portal) < 4){
							 | 
						||
| 
								 | 
							
										 btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 3));
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								        dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &dir);
							 | 
						||
| 
								 | 
							
								        if (btMprIsZero(dot) || dot < 0.f)
							 | 
						||
| 
								 | 
							
								            return -1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        cont = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // test if origin is outside (v1, v0, v3) - set v2 as v3 and
							 | 
						||
| 
								 | 
							
								        // continue
							 | 
						||
| 
								 | 
							
								        btMprVec3Cross(&va, &btMprSimplexPoint(portal, 1)->v,
							 | 
						||
| 
								 | 
							
								                          &btMprSimplexPoint(portal, 3)->v);
							 | 
						||
| 
								 | 
							
								        dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
							 | 
						||
| 
								 | 
							
								        if (dot < 0.f && !btMprIsZero(dot)){
							 | 
						||
| 
								 | 
							
								            btMprSimplexSet(portal, 2, btMprSimplexPoint(portal, 3));
							 | 
						||
| 
								 | 
							
								            cont = 1;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if (!cont){
							 | 
						||
| 
								 | 
							
								            // test if origin is outside (v3, v0, v2) - set v1 as v3 and
							 | 
						||
| 
								 | 
							
								            // continue
							 | 
						||
| 
								 | 
							
								            btMprVec3Cross(&va, &btMprSimplexPoint(portal, 3)->v,
							 | 
						||
| 
								 | 
							
								                              &btMprSimplexPoint(portal, 2)->v);
							 | 
						||
| 
								 | 
							
								            dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
							 | 
						||
| 
								 | 
							
								            if (dot < 0.f && !btMprIsZero(dot)){
							 | 
						||
| 
								 | 
							
								                btMprSimplexSet(portal, 1, btMprSimplexPoint(portal, 3));
							 | 
						||
| 
								 | 
							
								                cont = 1;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if (cont){
							 | 
						||
| 
								 | 
							
								            btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
							 | 
						||
| 
								 | 
							
								                             &btMprSimplexPoint(portal, 0)->v);
							 | 
						||
| 
								 | 
							
								            btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
							 | 
						||
| 
								 | 
							
								                             &btMprSimplexPoint(portal, 0)->v);
							 | 
						||
| 
								 | 
							
								            btMprVec3Cross(&dir, &va, &vb);
							 | 
						||
| 
								 | 
							
								            btMprVec3Normalize(&dir);
							 | 
						||
| 
								 | 
							
								        }else{
							 | 
						||
| 
								 | 
							
								            btMprSimplexSetSize(portal, 4);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								template <typename btConvexTemplate>
							 | 
						||
| 
								 | 
							
								static int btRefinePortal(const btConvexTemplate& a, const btConvexTemplate& b,const btMprCollisionDescription& colDesc,
							 | 
						||
| 
								 | 
							
															btMprSimplex_t *portal)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    btVector3 dir;
							 | 
						||
| 
								 | 
							
								    btMprSupport_t v4;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++)
							 | 
						||
| 
								 | 
							
								    //while (1)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
								        // compute direction outside the portal (from v0 throught v1,v2,v3
							 | 
						||
| 
								 | 
							
								        // face)
							 | 
						||
| 
								 | 
							
								        btPortalDir(portal, &dir);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // test if origin is inside the portal
							 | 
						||
| 
								 | 
							
								        if (portalEncapsulesOrigin(portal, &dir))
							 | 
						||
| 
								 | 
							
								            return 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // get next support point
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
										 btMprSupport(a,b,colDesc, dir, &v4);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // test if v4 can expand portal to contain origin and if portal
							 | 
						||
| 
								 | 
							
								        // expanding doesn't reach given tolerance
							 | 
						||
| 
								 | 
							
								        if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
							 | 
						||
| 
								 | 
							
								                || portalReachTolerance(portal, &v4, &dir))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
								            return -1;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // v1-v2-v3 triangle must be rearranged to face outside Minkowski
							 | 
						||
| 
								 | 
							
								        // difference (direction from v0).
							 | 
						||
| 
								 | 
							
								        btExpandPortal(portal, &v4);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return -1;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static void btFindPos(const btMprSimplex_t *portal, btVector3 *pos)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									btVector3 zero = btVector3(0,0,0);
							 | 
						||
| 
								 | 
							
									btVector3* origin = &zero;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    btVector3 dir;
							 | 
						||
| 
								 | 
							
								    size_t i;
							 | 
						||
| 
								 | 
							
								    float b[4], sum, inv;
							 | 
						||
| 
								 | 
							
								    btVector3 vec, p1, p2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    btPortalDir(portal, &dir);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // use barycentric coordinates of tetrahedron to find origin
							 | 
						||
| 
								 | 
							
								    btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
							 | 
						||
| 
								 | 
							
								                       &btMprSimplexPoint(portal, 2)->v);
							 | 
						||
| 
								 | 
							
								    b[0] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
							 | 
						||
| 
								 | 
							
								                       &btMprSimplexPoint(portal, 2)->v);
							 | 
						||
| 
								 | 
							
								    b[1] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 0)->v,
							 | 
						||
| 
								 | 
							
								                       &btMprSimplexPoint(portal, 1)->v);
							 | 
						||
| 
								 | 
							
								    b[2] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
							 | 
						||
| 
								 | 
							
								                       &btMprSimplexPoint(portal, 1)->v);
							 | 
						||
| 
								 | 
							
								    b[3] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									sum = b[0] + b[1] + b[2] + b[3];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (btMprIsZero(sum) || sum < 0.f){
							 | 
						||
| 
								 | 
							
										b[0] = 0.f;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
							 | 
						||
| 
								 | 
							
								                           &btMprSimplexPoint(portal, 3)->v);
							 | 
						||
| 
								 | 
							
								        b[1] = btMprVec3Dot(&vec, &dir);
							 | 
						||
| 
								 | 
							
								        btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
							 | 
						||
| 
								 | 
							
								                           &btMprSimplexPoint(portal, 1)->v);
							 | 
						||
| 
								 | 
							
								        b[2] = btMprVec3Dot(&vec, &dir);
							 | 
						||
| 
								 | 
							
								        btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
							 | 
						||
| 
								 | 
							
								                           &btMprSimplexPoint(portal, 2)->v);
							 | 
						||
| 
								 | 
							
								        b[3] = btMprVec3Dot(&vec, &dir);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										sum = b[1] + b[2] + b[3];
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									inv = 1.f / sum;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    btMprVec3Copy(&p1, origin);
							 | 
						||
| 
								 | 
							
								    btMprVec3Copy(&p2, origin);
							 | 
						||
| 
								 | 
							
								    for (i = 0; i < 4; i++){
							 | 
						||
| 
								 | 
							
								        btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v1);
							 | 
						||
| 
								 | 
							
								        btMprVec3Scale(&vec, b[i]);
							 | 
						||
| 
								 | 
							
								        btMprVec3Add(&p1, &vec);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v2);
							 | 
						||
| 
								 | 
							
								        btMprVec3Scale(&vec, b[i]);
							 | 
						||
| 
								 | 
							
								        btMprVec3Add(&p2, &vec);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    btMprVec3Scale(&p1, inv);
							 | 
						||
| 
								 | 
							
								    btMprVec3Scale(&p2, inv);
							 | 
						||
| 
								 | 
							
								#ifdef MPR_AVERAGE_CONTACT_POSITIONS
							 | 
						||
| 
								 | 
							
								    btMprVec3Copy(pos, &p1);
							 | 
						||
| 
								 | 
							
								    btMprVec3Add(pos, &p2);
							 | 
						||
| 
								 | 
							
								    btMprVec3Scale(pos, 0.5);
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								    btMprVec3Copy(pos, &p2);
							 | 
						||
| 
								 | 
							
								#endif//MPR_AVERAGE_CONTACT_POSITIONS
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								inline float btMprVec3Dist2(const btVector3 *a, const btVector3 *b)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    btVector3 ab;
							 | 
						||
| 
								 | 
							
								    btMprVec3Sub2(&ab, a, b);
							 | 
						||
| 
								 | 
							
								    return btMprVec3Len2(&ab);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								inline float _btMprVec3PointSegmentDist2(const btVector3 *P,
							 | 
						||
| 
								 | 
							
								                                                  const btVector3 *x0,
							 | 
						||
| 
								 | 
							
								                                                  const btVector3 *b,
							 | 
						||
| 
								 | 
							
								                                                  btVector3 *witness)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    // The computation comes from solving equation of segment:
							 | 
						||
| 
								 | 
							
								    //      S(t) = x0 + t.d
							 | 
						||
| 
								 | 
							
								    //          where - x0 is initial point of segment
							 | 
						||
| 
								 | 
							
								    //                - d is direction of segment from x0 (|d| > 0)
							 | 
						||
| 
								 | 
							
								    //                - t belongs to <0, 1> interval
							 | 
						||
| 
								 | 
							
								    // 
							 | 
						||
| 
								 | 
							
								    // Than, distance from a segment to some point P can be expressed:
							 | 
						||
| 
								 | 
							
								    //      D(t) = |x0 + t.d - P|^2
							 | 
						||
| 
								 | 
							
								    //          which is distance from any point on segment. Minimization
							 | 
						||
| 
								 | 
							
								    //          of this function brings distance from P to segment.
							 | 
						||
| 
								 | 
							
								    // Minimization of D(t) leads to simple quadratic equation that's
							 | 
						||
| 
								 | 
							
								    // solving is straightforward.
							 | 
						||
| 
								 | 
							
								    //
							 | 
						||
| 
								 | 
							
								    // Bonus of this method is witness point for free.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    float dist, t;
							 | 
						||
| 
								 | 
							
								    btVector3 d, a;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // direction of segment
							 | 
						||
| 
								 | 
							
								    btMprVec3Sub2(&d, b, x0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // precompute vector from P to x0
							 | 
						||
| 
								 | 
							
								    btMprVec3Sub2(&a, x0, P);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    t  = -1.f * btMprVec3Dot(&a, &d);
							 | 
						||
| 
								 | 
							
								    t /= btMprVec3Len2(&d);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (t < 0.f || btMprIsZero(t)){
							 | 
						||
| 
								 | 
							
								        dist = btMprVec3Dist2(x0, P);
							 | 
						||
| 
								 | 
							
								        if (witness)
							 | 
						||
| 
								 | 
							
								            btMprVec3Copy(witness, x0);
							 | 
						||
| 
								 | 
							
								    }else if (t > 1.f || btMprEq(t, 1.f)){
							 | 
						||
| 
								 | 
							
								        dist = btMprVec3Dist2(b, P);
							 | 
						||
| 
								 | 
							
								        if (witness)
							 | 
						||
| 
								 | 
							
								            btMprVec3Copy(witness, b);
							 | 
						||
| 
								 | 
							
								    }else{
							 | 
						||
| 
								 | 
							
								        if (witness){
							 | 
						||
| 
								 | 
							
								            btMprVec3Copy(witness, &d);
							 | 
						||
| 
								 | 
							
								            btMprVec3Scale(witness, t);
							 | 
						||
| 
								 | 
							
								            btMprVec3Add(witness, x0);
							 | 
						||
| 
								 | 
							
								            dist = btMprVec3Dist2(witness, P);
							 | 
						||
| 
								 | 
							
								        }else{
							 | 
						||
| 
								 | 
							
								            // recycling variables
							 | 
						||
| 
								 | 
							
								            btMprVec3Scale(&d, t);
							 | 
						||
| 
								 | 
							
								            btMprVec3Add(&d, &a);
							 | 
						||
| 
								 | 
							
								            dist = btMprVec3Len2(&d);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return dist;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								inline float btMprVec3PointTriDist2(const btVector3 *P,
							 | 
						||
| 
								 | 
							
								                                const btVector3 *x0, const btVector3 *B,
							 | 
						||
| 
								 | 
							
								                                const btVector3 *C,
							 | 
						||
| 
								 | 
							
								                                btVector3 *witness)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    // Computation comes from analytic expression for triangle (x0, B, C)
							 | 
						||
| 
								 | 
							
								    //      T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
							 | 
						||
| 
								 | 
							
								    // Then equation for distance is:
							 | 
						||
| 
								 | 
							
								    //      D(s, t) = | T(s, t) - P |^2
							 | 
						||
| 
								 | 
							
								    // This leads to minimization of quadratic function of two variables.
							 | 
						||
| 
								 | 
							
								    // The solution from is taken only if s is between 0 and 1, t is
							 | 
						||
| 
								 | 
							
								    // between 0 and 1 and t + s < 1, otherwise distance from segment is
							 | 
						||
| 
								 | 
							
								    // computed.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    btVector3 d1, d2, a;
							 | 
						||
| 
								 | 
							
								    float u, v, w, p, q, r;
							 | 
						||
| 
								 | 
							
								    float s, t, dist, dist2;
							 | 
						||
| 
								 | 
							
								    btVector3 witness2;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    btMprVec3Sub2(&d1, B, x0);
							 | 
						||
| 
								 | 
							
								    btMprVec3Sub2(&d2, C, x0);
							 | 
						||
| 
								 | 
							
								    btMprVec3Sub2(&a, x0, P);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    u = btMprVec3Dot(&a, &a);
							 | 
						||
| 
								 | 
							
								    v = btMprVec3Dot(&d1, &d1);
							 | 
						||
| 
								 | 
							
								    w = btMprVec3Dot(&d2, &d2);
							 | 
						||
| 
								 | 
							
								    p = btMprVec3Dot(&a, &d1);
							 | 
						||
| 
								 | 
							
								    q = btMprVec3Dot(&a, &d2);
							 | 
						||
| 
								 | 
							
								    r = btMprVec3Dot(&d1, &d2);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									btScalar div = (w * v - r * r);
							 | 
						||
| 
								 | 
							
									if (btMprIsZero(div))
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										s=-1;
							 | 
						||
| 
								 | 
							
									} else
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										s = (q * r - w * p) / div;
							 | 
						||
| 
								 | 
							
										t = (-s * r - q) / w;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if ((btMprIsZero(s) || s > 0.f)
							 | 
						||
| 
								 | 
							
								            && (btMprEq(s, 1.f) || s < 1.f)
							 | 
						||
| 
								 | 
							
								            && (btMprIsZero(t) || t > 0.f)
							 | 
						||
| 
								 | 
							
								            && (btMprEq(t, 1.f) || t < 1.f)
							 | 
						||
| 
								 | 
							
								            && (btMprEq(t + s, 1.f) || t + s < 1.f)){
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        if (witness){
							 | 
						||
| 
								 | 
							
								            btMprVec3Scale(&d1, s);
							 | 
						||
| 
								 | 
							
								            btMprVec3Scale(&d2, t);
							 | 
						||
| 
								 | 
							
								            btMprVec3Copy(witness, x0);
							 | 
						||
| 
								 | 
							
								            btMprVec3Add(witness, &d1);
							 | 
						||
| 
								 | 
							
								            btMprVec3Add(witness, &d2);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            dist = btMprVec3Dist2(witness, P);
							 | 
						||
| 
								 | 
							
								        }else{
							 | 
						||
| 
								 | 
							
								            dist  = s * s * v;
							 | 
						||
| 
								 | 
							
								            dist += t * t * w;
							 | 
						||
| 
								 | 
							
								            dist += 2.f * s * t * r;
							 | 
						||
| 
								 | 
							
								            dist += 2.f * s * p;
							 | 
						||
| 
								 | 
							
								            dist += 2.f * t * q;
							 | 
						||
| 
								 | 
							
								            dist += u;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }else{
							 | 
						||
| 
								 | 
							
								        dist = _btMprVec3PointSegmentDist2(P, x0, B, witness);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        dist2 = _btMprVec3PointSegmentDist2(P, x0, C, &witness2);
							 | 
						||
| 
								 | 
							
								        if (dist2 < dist){
							 | 
						||
| 
								 | 
							
								            dist = dist2;
							 | 
						||
| 
								 | 
							
								            if (witness)
							 | 
						||
| 
								 | 
							
								                btMprVec3Copy(witness, &witness2);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        dist2 = _btMprVec3PointSegmentDist2(P, B, C, &witness2);
							 | 
						||
| 
								 | 
							
								        if (dist2 < dist){
							 | 
						||
| 
								 | 
							
								            dist = dist2;
							 | 
						||
| 
								 | 
							
								            if (witness)
							 | 
						||
| 
								 | 
							
								                btMprVec3Copy(witness, &witness2);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return dist;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								template <typename btConvexTemplate>
							 | 
						||
| 
								 | 
							
								static void btFindPenetr(const btConvexTemplate& a, const btConvexTemplate& b,
							 | 
						||
| 
								 | 
							
								                         const btMprCollisionDescription& colDesc,
							 | 
						||
| 
								 | 
							
								                         btMprSimplex_t *portal,
							 | 
						||
| 
								 | 
							
								                         float *depth, btVector3 *pdir, btVector3 *pos)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    btVector3 dir;
							 | 
						||
| 
								 | 
							
								    btMprSupport_t v4;
							 | 
						||
| 
								 | 
							
								    unsigned long iterations;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									btVector3 zero = btVector3(0,0,0);
							 | 
						||
| 
								 | 
							
									btVector3* origin = &zero;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    iterations = 1UL;
							 | 
						||
| 
								 | 
							
									for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++)
							 | 
						||
| 
								 | 
							
								    //while (1)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
								        // compute portal direction and obtain next support point
							 | 
						||
| 
								 | 
							
								        btPortalDir(portal, &dir);
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
										 btMprSupport(a,b,colDesc, dir, &v4);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // reached tolerance -> find penetration info
							 | 
						||
| 
								 | 
							
								        if (portalReachTolerance(portal, &v4, &dir)
							 | 
						||
| 
								 | 
							
								                || iterations ==BT_MPR_MAX_ITERATIONS)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
								            *depth = btMprVec3PointTriDist2(origin,&btMprSimplexPoint(portal, 1)->v,&btMprSimplexPoint(portal, 2)->v,&btMprSimplexPoint(portal, 3)->v,pdir);
							 | 
						||
| 
								 | 
							
								            *depth = BT_MPR_SQRT(*depth);
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											if (btMprIsZero((*pdir).x()) && btMprIsZero((*pdir).y()) && btMprIsZero((*pdir).z()))
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												
							 | 
						||
| 
								 | 
							
												*pdir = dir;
							 | 
						||
| 
								 | 
							
											} 
							 | 
						||
| 
								 | 
							
											btMprVec3Normalize(pdir);
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
								            // barycentric coordinates:
							 | 
						||
| 
								 | 
							
								            btFindPos(portal, pos);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            return;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        btExpandPortal(portal, &v4);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        iterations++;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static void btFindPenetrTouch(btMprSimplex_t *portal,float *depth, btVector3 *dir, btVector3 *pos)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    // Touching contact on portal's v1 - so depth is zero and direction
							 | 
						||
| 
								 | 
							
								    // is unimportant and pos can be guessed
							 | 
						||
| 
								 | 
							
								    *depth = 0.f;
							 | 
						||
| 
								 | 
							
								    btVector3 zero = btVector3(0,0,0);
							 | 
						||
| 
								 | 
							
									btVector3* origin = &zero;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									btMprVec3Copy(dir, origin);
							 | 
						||
| 
								 | 
							
								#ifdef MPR_AVERAGE_CONTACT_POSITIONS
							 | 
						||
| 
								 | 
							
								    btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
							 | 
						||
| 
								 | 
							
								    btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
							 | 
						||
| 
								 | 
							
								    btMprVec3Scale(pos, 0.5);
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								     btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static void btFindPenetrSegment(btMprSimplex_t *portal,
							 | 
						||
| 
								 | 
							
								                              float *depth, btVector3 *dir, btVector3 *pos)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    // Origin lies on v0-v1 segment.
							 | 
						||
| 
								 | 
							
								    // Depth is distance to v1, direction also and position must be
							 | 
						||
| 
								 | 
							
								    // computed
							 | 
						||
| 
								 | 
							
								#ifdef MPR_AVERAGE_CONTACT_POSITIONS
							 | 
						||
| 
								 | 
							
								    btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
							 | 
						||
| 
								 | 
							
								    btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
							 | 
						||
| 
								 | 
							
								    btMprVec3Scale(pos, 0.5f);
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
								     btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
							 | 
						||
| 
								 | 
							
								#endif//MPR_AVERAGE_CONTACT_POSITIONS
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    btMprVec3Copy(dir, &btMprSimplexPoint(portal, 1)->v);
							 | 
						||
| 
								 | 
							
								    *depth = BT_MPR_SQRT(btMprVec3Len2(dir));
							 | 
						||
| 
								 | 
							
								    btMprVec3Normalize(dir);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								template <typename btConvexTemplate>
							 | 
						||
| 
								 | 
							
								inline int btMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b,
							 | 
						||
| 
								 | 
							
								                            const btMprCollisionDescription& colDesc,
							 | 
						||
| 
								 | 
							
													float *depthOut, btVector3* dirOut, btVector3* posOut)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									 btMprSimplex_t portal;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Phase 1: Portal discovery
							 | 
						||
| 
								 | 
							
								    int result = btDiscoverPortal(a,b,colDesc, &portal);
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									  
							 | 
						||
| 
								 | 
							
									//sepAxis[pairIndex] = *pdir;//or -dir?
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									switch (result)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									case 0:
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											// Phase 2: Portal refinement
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
											result = btRefinePortal(a,b,colDesc, &portal);
							 | 
						||
| 
								 | 
							
											if (result < 0)
							 | 
						||
| 
								 | 
							
												return -1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											// Phase 3. Penetration info
							 | 
						||
| 
								 | 
							
											btFindPenetr(a,b,colDesc, &portal, depthOut, dirOut, posOut);
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									case 1:
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											 // Touching contact on portal's v1.
							 | 
						||
| 
								 | 
							
											btFindPenetrTouch(&portal, depthOut, dirOut, posOut);
							 | 
						||
| 
								 | 
							
											result=0;
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									case 2:
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											btFindPenetrSegment( &portal, depthOut, dirOut, posOut);
							 | 
						||
| 
								 | 
							
											result=0;
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									default:
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											//if (res < 0)
							 | 
						||
| 
								 | 
							
											//{
							 | 
						||
| 
								 | 
							
												// Origin isn't inside portal - no collision.
							 | 
						||
| 
								 | 
							
												result = -1;
							 | 
						||
| 
								 | 
							
											//}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									return result;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								template<typename btConvexTemplate, typename btMprDistanceTemplate>
							 | 
						||
| 
								 | 
							
								inline int	btComputeMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b, const
							 | 
						||
| 
								 | 
							
								                                    btMprCollisionDescription& colDesc, btMprDistanceTemplate* distInfo)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									btVector3 dir,pos;
							 | 
						||
| 
								 | 
							
									float depth;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									int res = btMprPenetration(a,b,colDesc,&depth, &dir, &pos);
							 | 
						||
| 
								 | 
							
									if (res==0)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										distInfo->m_distance = -depth;
							 | 
						||
| 
								 | 
							
										distInfo->m_pointOnB = pos;
							 | 
						||
| 
								 | 
							
										distInfo->m_normalBtoA = -dir;
							 | 
						||
| 
								 | 
							
										distInfo->m_pointOnA = pos-distInfo->m_distance*dir;
							 | 
						||
| 
								 | 
							
										return 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return -1;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif //BT_MPR_PENETRATION_H
							 |