52 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			52 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_SPHERE_TRIANGLE_DETECTOR_H
 | ||
|  | #define BT_SPHERE_TRIANGLE_DETECTOR_H
 | ||
|  | 
 | ||
|  | #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
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|  | 
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|  | 
 | ||
|  | 
 | ||
|  | class btSphereShape; | ||
|  | class btTriangleShape; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | /// sphere-triangle to match the btDiscreteCollisionDetectorInterface
 | ||
|  | struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface | ||
|  | { | ||
|  | 	virtual void	getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false); | ||
|  | 
 | ||
|  | 	SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold); | ||
|  | 
 | ||
|  | 	virtual ~SphereTriangleDetector() {}; | ||
|  | 
 | ||
|  | 	bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar	contactBreakingThreshold); | ||
|  | 
 | ||
|  | private: | ||
|  | 
 | ||
|  | 	 | ||
|  | 	bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p ); | ||
|  | 	bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal); | ||
|  | 
 | ||
|  | 	btSphereShape* m_sphere; | ||
|  | 	btTriangleShape* m_triangle; | ||
|  | 	btScalar	m_contactBreakingThreshold; | ||
|  | 	 | ||
|  | }; | ||
|  | #endif //BT_SPHERE_TRIANGLE_DETECTOR_H
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|  | 
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