181 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			181 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*! \file btGImpactShape.h
 | ||
|  | \author Francisco Leon Najera | ||
|  | */ | ||
|  | /*
 | ||
|  | This source file is part of GIMPACT Library. | ||
|  | 
 | ||
|  | For the latest info, see http://gimpact.sourceforge.net/
 | ||
|  | 
 | ||
|  | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | ||
|  | email: projectileman@yahoo.com | ||
|  | 
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose, | ||
|  | including commercial applications, and to alter it and redistribute it freely, | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | 
 | ||
|  | #ifndef GIMPACT_TRIANGLE_SHAPE_EX_H
 | ||
|  | #define GIMPACT_TRIANGLE_SHAPE_EX_H
 | ||
|  | 
 | ||
|  | #include "BulletCollision/CollisionShapes/btCollisionShape.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btTriangleShape.h"
 | ||
|  | #include "btBoxCollision.h"
 | ||
|  | #include "btClipPolygon.h"
 | ||
|  | #include "btGeometryOperations.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #define MAX_TRI_CLIPPING 16
 | ||
|  | 
 | ||
|  | //! Structure for collision
 | ||
|  | struct GIM_TRIANGLE_CONTACT | ||
|  | { | ||
|  |     btScalar m_penetration_depth; | ||
|  |     int m_point_count; | ||
|  |     btVector4 m_separating_normal; | ||
|  |     btVector3 m_points[MAX_TRI_CLIPPING]; | ||
|  | 
 | ||
|  | 	SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT& other) | ||
|  | 	{ | ||
|  | 		m_penetration_depth = other.m_penetration_depth; | ||
|  | 		m_separating_normal = other.m_separating_normal; | ||
|  | 		m_point_count = other.m_point_count; | ||
|  | 		int i = m_point_count; | ||
|  | 		while(i--) | ||
|  | 		{ | ||
|  | 			m_points[i] = other.m_points[i]; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	GIM_TRIANGLE_CONTACT() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	GIM_TRIANGLE_CONTACT(const GIM_TRIANGLE_CONTACT& other) | ||
|  | 	{ | ||
|  | 		copy_from(other); | ||
|  | 	} | ||
|  | 
 | ||
|  |     //! classify points that are closer
 | ||
|  |     void merge_points(const btVector4 & plane, | ||
|  |     				btScalar margin, const btVector3 * points, int point_count); | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | class btPrimitiveTriangle | ||
|  | { | ||
|  | public: | ||
|  | 	btVector3 m_vertices[3]; | ||
|  | 	btVector4 m_plane; | ||
|  | 	btScalar m_margin; | ||
|  | 	btScalar m_dummy; | ||
|  | 	btPrimitiveTriangle():m_margin(0.01f) | ||
|  | 	{ | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	SIMD_FORCE_INLINE void buildTriPlane() | ||
|  | 	{ | ||
|  | 		btVector3 normal = (m_vertices[1]-m_vertices[0]).cross(m_vertices[2]-m_vertices[0]); | ||
|  | 		normal.normalize(); | ||
|  | 		m_plane.setValue(normal[0],normal[1],normal[2],m_vertices[0].dot(normal)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//! Test if triangles could collide
 | ||
|  | 	bool overlap_test_conservative(const btPrimitiveTriangle& other); | ||
|  | 
 | ||
|  | 	//! Calcs the plane which is paralele to the edge and perpendicular to the triangle plane
 | ||
|  | 	/*!
 | ||
|  | 	\pre this triangle must have its plane calculated. | ||
|  | 	*/ | ||
|  | 	SIMD_FORCE_INLINE void get_edge_plane(int edge_index, btVector4 &plane)  const | ||
|  |     { | ||
|  | 		const btVector3 & e0 = m_vertices[edge_index]; | ||
|  | 		const btVector3 & e1 = m_vertices[(edge_index+1)%3]; | ||
|  | 		bt_edge_plane(e0,e1,m_plane,plane); | ||
|  |     } | ||
|  | 
 | ||
|  |     void applyTransform(const btTransform& t) | ||
|  | 	{ | ||
|  | 		m_vertices[0] = t(m_vertices[0]); | ||
|  | 		m_vertices[1] = t(m_vertices[1]); | ||
|  | 		m_vertices[2] = t(m_vertices[2]); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//! Clips the triangle against this
 | ||
|  | 	/*!
 | ||
|  | 	\pre clipped_points must have MAX_TRI_CLIPPING size, and this triangle must have its plane calculated. | ||
|  | 	\return the number of clipped points | ||
|  | 	*/ | ||
|  |     int clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points ); | ||
|  | 
 | ||
|  | 	//! Find collision using the clipping method
 | ||
|  | 	/*!
 | ||
|  | 	\pre this triangle and other must have their triangles calculated | ||
|  | 	*/ | ||
|  |     bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts); | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | //! Helper class for colliding Bullet Triangle Shapes
 | ||
|  | /*!
 | ||
|  | This class implements a better getAabb method than the previous btTriangleShape class | ||
|  | */ | ||
|  | class btTriangleShapeEx: public btTriangleShape | ||
|  | { | ||
|  | public: | ||
|  | 
 | ||
|  | 	btTriangleShapeEx():btTriangleShape(btVector3(0,0,0),btVector3(0,0,0),btVector3(0,0,0)) | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btTriangleShapeEx(const btVector3& p0,const btVector3& p1,const btVector3& p2):	btTriangleShape(p0,p1,p2) | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btTriangleShapeEx(const btTriangleShapeEx & other):	btTriangleShape(other.m_vertices1[0],other.m_vertices1[1],other.m_vertices1[2]) | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const | ||
|  | 	{ | ||
|  | 		btVector3 tv0 = t(m_vertices1[0]); | ||
|  | 		btVector3 tv1 = t(m_vertices1[1]); | ||
|  | 		btVector3 tv2 = t(m_vertices1[2]); | ||
|  | 
 | ||
|  | 		btAABB trianglebox(tv0,tv1,tv2,m_collisionMargin); | ||
|  | 		aabbMin = trianglebox.m_min; | ||
|  | 		aabbMax = trianglebox.m_max; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void applyTransform(const btTransform& t) | ||
|  | 	{ | ||
|  | 		m_vertices1[0] = t(m_vertices1[0]); | ||
|  | 		m_vertices1[1] = t(m_vertices1[1]); | ||
|  | 		m_vertices1[2] = t(m_vertices1[2]); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	SIMD_FORCE_INLINE void buildTriPlane(btVector4 & plane) const | ||
|  | 	{ | ||
|  | 		btVector3 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]); | ||
|  | 		normal.normalize(); | ||
|  | 		plane.setValue(normal[0],normal[1],normal[2],m_vertices1[0].dot(normal)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool overlap_test_conservative(const btTriangleShapeEx& other); | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | #endif //GIMPACT_TRIANGLE_MESH_SHAPE_H
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