233 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			233 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #ifndef BT_AABB_UTIL2
 | ||
|  | #define BT_AABB_UTIL2
 | ||
|  | 
 | ||
|  | #include "btTransform.h"
 | ||
|  | #include "btVector3.h"
 | ||
|  | #include "btMinMax.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | SIMD_FORCE_INLINE void AabbExpand (btVector3& aabbMin, | ||
|  | 								   btVector3& aabbMax, | ||
|  | 								   const btVector3& expansionMin, | ||
|  | 								   const btVector3& expansionMax) | ||
|  | { | ||
|  | 	aabbMin = aabbMin + expansionMin; | ||
|  | 	aabbMax = aabbMax + expansionMax; | ||
|  | } | ||
|  | 
 | ||
|  | /// conservative test for overlap between two aabbs
 | ||
|  | SIMD_FORCE_INLINE bool TestPointAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1, | ||
|  | 								const btVector3 &point) | ||
|  | { | ||
|  | 	bool overlap = true; | ||
|  | 	overlap = (aabbMin1.getX() > point.getX() || aabbMax1.getX() < point.getX()) ? false : overlap; | ||
|  | 	overlap = (aabbMin1.getZ() > point.getZ() || aabbMax1.getZ() < point.getZ()) ? false : overlap; | ||
|  | 	overlap = (aabbMin1.getY() > point.getY() || aabbMax1.getY() < point.getY()) ? false : overlap; | ||
|  | 	return overlap; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | /// conservative test for overlap between two aabbs
 | ||
|  | SIMD_FORCE_INLINE bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1, | ||
|  | 								const btVector3 &aabbMin2, const btVector3 &aabbMax2) | ||
|  | { | ||
|  | 	bool overlap = true; | ||
|  | 	overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap; | ||
|  | 	overlap = (aabbMin1.getZ() > aabbMax2.getZ() || aabbMax1.getZ() < aabbMin2.getZ()) ? false : overlap; | ||
|  | 	overlap = (aabbMin1.getY() > aabbMax2.getY() || aabbMax1.getY() < aabbMin2.getY()) ? false : overlap; | ||
|  | 	return overlap; | ||
|  | } | ||
|  | 
 | ||
|  | /// conservative test for overlap between triangle and aabb
 | ||
|  | SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3 *vertices, | ||
|  | 									const btVector3 &aabbMin, const btVector3 &aabbMax) | ||
|  | { | ||
|  | 	const btVector3 &p1 = vertices[0]; | ||
|  | 	const btVector3 &p2 = vertices[1]; | ||
|  | 	const btVector3 &p3 = vertices[2]; | ||
|  | 
 | ||
|  | 	if (btMin(btMin(p1[0], p2[0]), p3[0]) > aabbMax[0]) return false; | ||
|  | 	if (btMax(btMax(p1[0], p2[0]), p3[0]) < aabbMin[0]) return false; | ||
|  | 
 | ||
|  | 	if (btMin(btMin(p1[2], p2[2]), p3[2]) > aabbMax[2]) return false; | ||
|  | 	if (btMax(btMax(p1[2], p2[2]), p3[2]) < aabbMin[2]) return false; | ||
|  |    | ||
|  | 	if (btMin(btMin(p1[1], p2[1]), p3[1]) > aabbMax[1]) return false; | ||
|  | 	if (btMax(btMax(p1[1], p2[1]), p3[1]) < aabbMin[1]) return false; | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | SIMD_FORCE_INLINE int	btOutcode(const btVector3& p,const btVector3& halfExtent)  | ||
|  | { | ||
|  | 	return (p.getX()  < -halfExtent.getX() ? 0x01 : 0x0) |     | ||
|  | 		   (p.getX() >  halfExtent.getX() ? 0x08 : 0x0) | | ||
|  | 		   (p.getY() < -halfExtent.getY() ? 0x02 : 0x0) |     | ||
|  | 		   (p.getY() >  halfExtent.getY() ? 0x10 : 0x0) | | ||
|  | 		   (p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) |     | ||
|  | 		   (p.getZ() >  halfExtent.getZ() ? 0x20 : 0x0); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom, | ||
|  | 								  const btVector3& rayInvDirection, | ||
|  | 								  const unsigned int raySign[3], | ||
|  | 								  const btVector3 bounds[2], | ||
|  | 								  btScalar& tmin, | ||
|  | 								  btScalar lambda_min, | ||
|  | 								  btScalar lambda_max) | ||
|  | { | ||
|  | 	btScalar tmax, tymin, tymax, tzmin, tzmax; | ||
|  | 	tmin = (bounds[raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX(); | ||
|  | 	tmax = (bounds[1-raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX(); | ||
|  | 	tymin = (bounds[raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY(); | ||
|  | 	tymax = (bounds[1-raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY(); | ||
|  | 
 | ||
|  | 	if ( (tmin > tymax) || (tymin > tmax) ) | ||
|  | 		return false; | ||
|  | 
 | ||
|  | 	if (tymin > tmin) | ||
|  | 		tmin = tymin; | ||
|  | 
 | ||
|  | 	if (tymax < tmax) | ||
|  | 		tmax = tymax; | ||
|  | 
 | ||
|  | 	tzmin = (bounds[raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ(); | ||
|  | 	tzmax = (bounds[1-raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ(); | ||
|  | 
 | ||
|  | 	if ( (tmin > tzmax) || (tzmin > tmax) ) | ||
|  | 		return false; | ||
|  | 	if (tzmin > tmin) | ||
|  | 		tmin = tzmin; | ||
|  | 	if (tzmax < tmax) | ||
|  | 		tmax = tzmax; | ||
|  | 	return ( (tmin < lambda_max) && (tmax > lambda_min) ); | ||
|  | } | ||
|  | 
 | ||
|  | SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom,  | ||
|  | 								 const btVector3& rayTo,  | ||
|  | 								 const btVector3& aabbMin,  | ||
|  | 								 const btVector3& aabbMax, | ||
|  | 					  btScalar& param, btVector3& normal)  | ||
|  | { | ||
|  | 	btVector3 aabbHalfExtent = (aabbMax-aabbMin)* btScalar(0.5); | ||
|  | 	btVector3 aabbCenter = (aabbMax+aabbMin)* btScalar(0.5); | ||
|  | 	btVector3	source = rayFrom - aabbCenter; | ||
|  | 	btVector3	target = rayTo - aabbCenter; | ||
|  | 	int	sourceOutcode = btOutcode(source,aabbHalfExtent); | ||
|  | 	int targetOutcode = btOutcode(target,aabbHalfExtent); | ||
|  | 	if ((sourceOutcode & targetOutcode) == 0x0) | ||
|  | 	{ | ||
|  | 		btScalar lambda_enter = btScalar(0.0); | ||
|  | 		btScalar lambda_exit  = param; | ||
|  | 		btVector3 r = target - source; | ||
|  | 		int i; | ||
|  | 		btScalar	normSign = 1; | ||
|  | 		btVector3	hitNormal(0,0,0); | ||
|  | 		int bit=1; | ||
|  | 
 | ||
|  | 		for (int j=0;j<2;j++) | ||
|  | 		{ | ||
|  | 			for (i = 0; i != 3; ++i) | ||
|  | 			{ | ||
|  | 				if (sourceOutcode & bit) | ||
|  | 				{ | ||
|  | 					btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i]; | ||
|  | 					if (lambda_enter <= lambda) | ||
|  | 					{ | ||
|  | 						lambda_enter = lambda; | ||
|  | 						hitNormal.setValue(0,0,0); | ||
|  | 						hitNormal[i] = normSign; | ||
|  | 					} | ||
|  | 				} | ||
|  | 				else if (targetOutcode & bit)  | ||
|  | 				{ | ||
|  | 					btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i]; | ||
|  | 					btSetMin(lambda_exit, lambda); | ||
|  | 				} | ||
|  | 				bit<<=1; | ||
|  | 			} | ||
|  | 			normSign = btScalar(-1.); | ||
|  | 		} | ||
|  | 		if (lambda_enter <= lambda_exit) | ||
|  | 		{ | ||
|  | 			param = lambda_enter; | ||
|  | 			normal = hitNormal; | ||
|  | 			return true; | ||
|  | 		} | ||
|  | 	} | ||
|  | 	return false; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | SIMD_FORCE_INLINE	void btTransformAabb(const btVector3& halfExtents, btScalar margin,const btTransform& t,btVector3& aabbMinOut,btVector3& aabbMaxOut) | ||
|  | { | ||
|  | 	btVector3 halfExtentsWithMargin = halfExtents+btVector3(margin,margin,margin); | ||
|  | 	btMatrix3x3 abs_b = t.getBasis().absolute();   | ||
|  | 	btVector3 center = t.getOrigin(); | ||
|  |     btVector3 extent = halfExtentsWithMargin.dot3( abs_b[0], abs_b[1], abs_b[2] ); | ||
|  | 	aabbMinOut = center - extent; | ||
|  | 	aabbMaxOut = center + extent; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | SIMD_FORCE_INLINE	void btTransformAabb(const btVector3& localAabbMin,const btVector3& localAabbMax, btScalar margin,const btTransform& trans,btVector3& aabbMinOut,btVector3& aabbMaxOut) | ||
|  | { | ||
|  | 		btAssert(localAabbMin.getX() <= localAabbMax.getX()); | ||
|  | 		btAssert(localAabbMin.getY() <= localAabbMax.getY()); | ||
|  | 		btAssert(localAabbMin.getZ() <= localAabbMax.getZ()); | ||
|  | 		btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin); | ||
|  | 		localHalfExtents+=btVector3(margin,margin,margin); | ||
|  | 
 | ||
|  | 		btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin); | ||
|  | 		btMatrix3x3 abs_b = trans.getBasis().absolute();   | ||
|  | 		btVector3 center = trans(localCenter); | ||
|  |         btVector3 extent = localHalfExtents.dot3( abs_b[0], abs_b[1], abs_b[2] ); | ||
|  | 		aabbMinOut = center-extent; | ||
|  | 		aabbMaxOut = center+extent; | ||
|  | } | ||
|  | 
 | ||
|  | #define USE_BANCHLESS 1
 | ||
|  | #ifdef USE_BANCHLESS
 | ||
|  | 	//This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
 | ||
|  | 	SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) | ||
|  | 	{		 | ||
|  | 		return static_cast<unsigned int>(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0]) | ||
|  | 			& (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2]) | ||
|  | 			& (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])), | ||
|  | 			1, 0)); | ||
|  | 	} | ||
|  | #else
 | ||
|  | 	SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) | ||
|  | 	{ | ||
|  | 		bool overlap = true; | ||
|  | 		overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap; | ||
|  | 		overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap; | ||
|  | 		overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap; | ||
|  | 		return overlap; | ||
|  | 	} | ||
|  | #endif //USE_BANCHLESS
 | ||
|  | 
 | ||
|  | #endif //BT_AABB_UTIL2
 | ||
|  | 
 | ||
|  | 
 |