16 lines
		
	
	
		
			273 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			16 lines
		
	
	
		
			273 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | #version 450 | ||
|  | 
 | ||
|  | #include "compiled.inc" | ||
|  | 
 | ||
|  | in vec3 color; | ||
|  | out vec4 fragColor[GBUF_SIZE]; | ||
|  | 
 | ||
|  | void main() { | ||
|  | 	fragColor[GBUF_IDX_0] = vec4(1.0, 1.0, 0.0, 1.0); | ||
|  | 	fragColor[GBUF_IDX_1] = vec4(color, 1.0); | ||
|  | 
 | ||
|  | 	#ifdef _EmissionShaded | ||
|  | 		fragColor[GBUF_IDX_EMISSION] = vec4(0.0); | ||
|  | 	#endif | ||
|  | } |