79 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			79 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | /* | ||
|  | Copyright (c) 2024 Turánszki János | ||
|  | 
 | ||
|  | Permission is hereby granted, free of charge, to any person obtaining a copy | ||
|  | of this software and associated documentation files (the "Software"), to deal | ||
|  | in the Software without restriction, including without limitation the rights | ||
|  | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
|  | copies of the Software, and to permit persons to whom the Software is | ||
|  | furnished to do so, subject to the following conditions: | ||
|  | 
 | ||
|  | The above copyright notice and this permission notice shall be included in | ||
|  | all copies or substantial portions of the Software. | ||
|  | 
 | ||
|  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
|  | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
|  | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE | ||
|  | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
|  | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
|  | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
|  | THE SOFTWARE. | ||
|  |  */ | ||
|  | #version 450 | ||
|  | 
 | ||
|  | layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in; | ||
|  | 
 | ||
|  | #include "compiled.inc" | ||
|  | #include "std/math.glsl" | ||
|  | #include "std/gbuffer.glsl" | ||
|  | #include "std/imageatomic.glsl" | ||
|  | #include "std/voxels_constants.glsl" | ||
|  | 
 | ||
|  | #ifdef _VoxelGI | ||
|  | uniform layout(rgba8) image3D voxelsB; | ||
|  | uniform layout(rgba8) image3D voxelsOut; | ||
|  | #else | ||
|  | uniform layout(r16) image3D voxelsB; | ||
|  | uniform layout(r16) image3D voxelsOut; | ||
|  | #endif | ||
|  | 
 | ||
|  | uniform int clipmapLevel; | ||
|  | uniform float voxelBlend; | ||
|  | 
 | ||
|  | uniform float clipmaps[voxelgiClipmapCount * 10]; | ||
|  | 
 | ||
|  | void main() { | ||
|  | 	const int res = voxelgiResolution.x; | ||
|  | 	ivec3 src = ivec3(gl_GlobalInvocationID.xyz); | ||
|  | 	src.y += clipmapLevel * res; | ||
|  | 
 | ||
|  | 	for (int i = 0; i < 6 + DIFFUSE_CONE_COUNT; i++) | ||
|  | 	{ | ||
|  | 		vec4 col = vec4(0.0); | ||
|  | 
 | ||
|  | 		ivec3 dst = src; | ||
|  | 		dst.x += i * res; | ||
|  | 
 | ||
|  | 		if (any(notEqual(vec3(clipmaps[clipmapLevel * 10 + 7], clipmaps[clipmapLevel * 10 + 8], clipmaps[clipmapLevel * 10 + 9]), vec3(0.0)))) | ||
|  | 		{ | ||
|  | 			ivec3 coords = ivec3(dst - vec3(clipmaps[clipmapLevel * 10 + 7], clipmaps[clipmapLevel * 10 + 8], clipmaps[clipmapLevel * 10 + 9])); | ||
|  | 			int aniso_face_start_x = i * res; | ||
|  | 			int aniso_face_end_x = aniso_face_start_x + res; | ||
|  | 			int clipmap_face_start_y = clipmapLevel * res; | ||
|  | 			int clipmap_face_end_y = clipmap_face_start_y + res; | ||
|  | 			if ( | ||
|  | 				coords.x >= aniso_face_start_x && coords.x < aniso_face_end_x && | ||
|  | 				coords.y >= clipmap_face_start_y && coords.y < clipmap_face_end_y && | ||
|  | 				coords.z >= 0 && coords.z < res | ||
|  | 			) | ||
|  | 				col = imageLoad(voxelsB, coords); | ||
|  | 			else | ||
|  | 				col = vec4(0.0); | ||
|  | 		} | ||
|  | 		else | ||
|  | 			col = imageLoad(voxelsB, dst); | ||
|  | 
 | ||
|  | 		imageStore(voxelsOut, dst, col); | ||
|  | 	} | ||
|  | } |