196 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			196 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								package lua;
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								import haxe.extern.Rest;
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								/**
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									Mathematical Functions
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								**/
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								@:native("_G.math")
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								extern class Math {
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									/**
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										The value of pi.
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									**/
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									static var pi(default, never):Float;
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									/**
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										The value HUGE_VAL, a value larger than or equal to any other numerical value.
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									**/
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									static var huge(default, never):Float;
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									/**
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										Returns the absolute value of x.
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									**/
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									static function abs(x:Float):Float;
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									/**
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										Returns the smallest integer larger than or equal to x.
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									**/
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									static function ceil(x:Float):Int;
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									/**
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										Returns the largest integer smaller than or equal to x.
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									**/
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									static function floor(x:Float):Int;
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									/**
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										Returns the arc cosine of x (in radians).
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									**/
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									static function acos(x:Float):Float;
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									/**
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										Returns the arc sine of x (in radians).
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									**/
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									static function asin(x:Float):Float;
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									/**
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										Returns the arc tangent of x (in radians).
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									**/
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									static function atan(x:Float):Float;
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									/**
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										Returns the arc tangent of y/x (in radians), but uses the signs of both parameters to find the quadrant of the result.
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										(It also handles correctly the case of x being zero.)
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									**/
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									static function atan2(y:Float, x:Float):Float;
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									/**
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										Returns the cosine of x (assumed to be in radians).
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									**/
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									static function cos(x:Float):Float;
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									/**
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										Returns the hyperbolic cosine of x.
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									**/
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									static function cosh(x:Float):Float;
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									/**
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										Returns the sine of x (assumed to be in radians).
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									**/
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									static function sin(x:Float):Float;
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									/**
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										Returns the hyperbolic sine of x.
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									**/
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									static function sinh(x:Float):Float;
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									/**
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										Returns the tangent of x (assumed to be in radians)
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									**/
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									static function tan(x:Float):Float;
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									/**
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										Returns the hyperbolic tangent of x.
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									**/
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									static function tanh(x:Float):Float;
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									/**
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										Returns the angle x (given in degrees) in radians.
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									**/
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									static function rad(x:Float):Float;
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									/**
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										Returns two numbers, the integral part of x and the fractional part of x.
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									**/
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									static function modf(x:Float):Float;
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									/**
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										Returns the remainder of the division of x by y that rounds the quotient towards zero.
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									**/
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									static function fmod(x:Float):Float;
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									/**
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										Returns y-th power of x.
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									**/
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									static function pow(x:Float, y:Float):Float;
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									/**
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										Returns the square root of x.
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									**/
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									static function sqrt(x:Float):Float;
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									/**
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										Returns the value e^x.
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									**/
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									static function exp(x:Float):Float;
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									/**
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										Returns m and e such that x = m2^e, e is an integer and the absolute value of m is in the range [0.5, 1) (or zero when x is zero).
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									**/
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									static function frexp(x:Float):MathFrexpResult;
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									/**
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										Returns m2^e (e should be an integer).
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									**/
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									static function ldexp(m:Float, e:Int):Float;
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									/**
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										Returns the natural logarithm of x.
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									**/
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									static function log(x:Float):Float;
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									/**
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										Returns the base-10 logarithm of x.
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									**/
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									static function log10(x:Float):Float;
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									/**
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										Returns the maximum value among its arguments.
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									**/
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									static function max(x:Float, numbers:Rest<Float>):Float;
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									/**
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										Returns the minimum value among its arguments.
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									**/
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									static function min(x:Float, numbers:Rest<Float>):Float;
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									/**
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										Returns the angle x (given in radians) in degrees.
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									**/
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									static function deg(x:Float):Float;
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									/**
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										This function is an interface to the simple pseudo-random generator function rand provided by ANSI C.
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										(No guarantees can be given for its statistical properties.)
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										When called without arguments, returns a uniform pseudo-random real number in the range [0,1).
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										When called with an integer number `m`, returns a uniform pseudo-random integer in the range [1, m].
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										When called with two integer numbers `m` and `n`, returns a uniform pseudo-random integer in the range [m, n].
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									**/
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									static function random(?m:Float, ?n:Float):Float;
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									/**
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										Sets `x` as the "seed" for the pseudo-random generator: equal seeds produce equal sequences of numbers.
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									**/
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									static function randomseed(x:Float):Float;
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								}
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								/**
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									The return value of `Math.frexp`.
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								**/
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								@:multiReturn extern class MathFrexpResult {
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									var m:Float;
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									var e:Int;
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								}
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