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2025-01-22 16:18:30 +01:00
/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
@:coreApi class Std {
@:ifFeature("typed_cast")
@:deprecated('Std.is is deprecated. Use Std.isOfType instead.')
public static inline function is(v:Dynamic, t:Dynamic):Bool {
return isOfType(v, t);
}
public static function isOfType(v:Dynamic, t:Dynamic):Bool {
return untyped neko.Boot.__instanceof(v, t);
}
public static function downcast<T:{}, S:T>(value:T, c:Class<S>):S {
return Std.isOfType(value, c) ? cast value : null;
}
@:deprecated('Std.instance() is deprecated. Use Std.downcast() instead.')
public static function instance<T:{}, S:T>(value:T, c:Class<S>):S {
return inline downcast(value, c);
}
public static function string(s:Dynamic):String {
return new String(untyped __dollar__string(s));
}
public static function int(x:Float):Int {
if (x < 0)
return Math.ceil(x);
return Math.floor(x);
}
public static function parseInt(x:String):Null<Int>
untyped {
var t = __dollar__typeof(x);
if (t == __dollar__tint)
return x;
if (t == __dollar__tfloat)
return __dollar__int(x);
if (t != __dollar__tobject)
return null;
return __dollar__int(x.__s);
}
public static function parseFloat(x:String):Float
untyped {
if (x == null)
return Math.NaN;
var t = __dollar__float(x.__s);
if (t == null)
t = Math.NaN;
return t;
}
public static function random(x:Int):Int {
return untyped Math._rand_int(Math.__rnd, x);
}
static function __init__():Void
untyped {
Int = {__name__: ["Int"]};
Float = {__name__: ["Float"]};
Bool = {__ename__: ["Bool"]};
Dynamic = {__name__: ["Dynamic"]};
Class = {__name__: ["Class"]};
Enum = {};
var cl = neko.Boot.__classes;
cl.Int = Int;
cl.Float = Float;
cl.Bool = Bool;
cl.Dynamic = Dynamic;
cl.Class = Class;
cl.Enum = Enum;
}
}