108 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			108 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_SOFT_RIGID_DYNAMICS_WORLD_H
 | ||
|  | #define BT_SOFT_RIGID_DYNAMICS_WORLD_H
 | ||
|  | 
 | ||
|  | #include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
 | ||
|  | #include "btSoftBody.h"
 | ||
|  | 
 | ||
|  | typedef	btAlignedObjectArray<btSoftBody*> btSoftBodyArray; | ||
|  | 
 | ||
|  | class btSoftBodySolver; | ||
|  | 
 | ||
|  | class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld | ||
|  | { | ||
|  | 
 | ||
|  | 	btSoftBodyArray	m_softBodies; | ||
|  | 	int				m_drawFlags; | ||
|  | 	bool			m_drawNodeTree; | ||
|  | 	bool			m_drawFaceTree; | ||
|  | 	bool			m_drawClusterTree; | ||
|  | 	btSoftBodyWorldInfo m_sbi; | ||
|  | 	///Solver classes that encapsulate multiple soft bodies for solving
 | ||
|  | 	btSoftBodySolver *m_softBodySolver; | ||
|  | 	bool			m_ownsSolver; | ||
|  | 
 | ||
|  | protected: | ||
|  | 
 | ||
|  | 	virtual void	predictUnconstraintMotion(btScalar timeStep); | ||
|  | 
 | ||
|  | 	virtual void	internalSingleStepSimulation( btScalar timeStep); | ||
|  | 
 | ||
|  | 	void	solveSoftBodiesConstraints( btScalar timeStep ); | ||
|  | 
 | ||
|  | 	void	serializeSoftBodies(btSerializer* serializer); | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver *softBodySolver = 0 ); | ||
|  | 
 | ||
|  | 	virtual ~btSoftRigidDynamicsWorld(); | ||
|  | 
 | ||
|  | 	virtual void	debugDrawWorld(); | ||
|  | 
 | ||
|  | 	void	addSoftBody(btSoftBody* body, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter); | ||
|  | 
 | ||
|  | 	void	removeSoftBody(btSoftBody* body); | ||
|  | 
 | ||
|  | 	///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject
 | ||
|  | 	virtual void	removeCollisionObject(btCollisionObject* collisionObject); | ||
|  | 
 | ||
|  | 	int		getDrawFlags() const { return(m_drawFlags); } | ||
|  | 	void	setDrawFlags(int f)	{ m_drawFlags=f; } | ||
|  | 
 | ||
|  | 	btSoftBodyWorldInfo&	getWorldInfo() | ||
|  | 	{ | ||
|  | 		return m_sbi; | ||
|  | 	} | ||
|  | 	const btSoftBodyWorldInfo&	getWorldInfo() const | ||
|  | 	{ | ||
|  | 		return m_sbi; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	virtual btDynamicsWorldType	getWorldType() const | ||
|  | 	{ | ||
|  | 		return	BT_SOFT_RIGID_DYNAMICS_WORLD; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btSoftBodyArray& getSoftBodyArray() | ||
|  | 	{ | ||
|  | 		return m_softBodies; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const btSoftBodyArray& getSoftBodyArray() const | ||
|  | 	{ | ||
|  | 		return m_softBodies; | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;  | ||
|  | 
 | ||
|  | 	/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
 | ||
|  | 	/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
 | ||
|  | 	/// This allows more customization.
 | ||
|  | 	static void	rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, | ||
|  | 					  btCollisionObject* collisionObject, | ||
|  | 					  const btCollisionShape* collisionShape, | ||
|  | 					  const btTransform& colObjWorldTransform, | ||
|  | 					  RayResultCallback& resultCallback); | ||
|  | 
 | ||
|  | 	virtual	void	serialize(btSerializer* serializer); | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H
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