171 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			171 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef BT_COLLISION_SHAPE_H
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								#define BT_COLLISION_SHAPE_H
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								#include "LinearMath/btTransform.h"
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								#include "LinearMath/btVector3.h"
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								#include "LinearMath/btMatrix3x3.h"
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								#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
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								class btSerializer;
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								///The btCollisionShape class provides an interface for collision shapes that can be shared among btCollisionObjects.
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								ATTRIBUTE_ALIGNED16(class) btCollisionShape
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								{
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								protected:
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									int m_shapeType;
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									void* m_userPointer;
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									int m_userIndex;
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								public:
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									BT_DECLARE_ALIGNED_ALLOCATOR();
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									btCollisionShape() : m_shapeType (INVALID_SHAPE_PROXYTYPE), m_userPointer(0), m_userIndex(-1)
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									{
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									}
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									virtual ~btCollisionShape()
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									{
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									}
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									///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
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									virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
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									virtual void	getBoundingSphere(btVector3& center,btScalar& radius) const;
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									///getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of-impact with rotations.
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									virtual btScalar	getAngularMotionDisc() const;
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									virtual btScalar	getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const;
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									///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
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									///result is conservative
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									void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const;
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									SIMD_FORCE_INLINE bool	isPolyhedral() const
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									{
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										return btBroadphaseProxy::isPolyhedral(getShapeType());
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									}
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									SIMD_FORCE_INLINE bool	isConvex2d() const
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									{
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										return btBroadphaseProxy::isConvex2d(getShapeType());
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									}
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									SIMD_FORCE_INLINE bool	isConvex() const
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									{
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										return btBroadphaseProxy::isConvex(getShapeType());
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									}
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									SIMD_FORCE_INLINE bool	isNonMoving() const
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									{
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										return btBroadphaseProxy::isNonMoving(getShapeType());
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									}
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									SIMD_FORCE_INLINE bool	isConcave() const
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									{
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										return btBroadphaseProxy::isConcave(getShapeType());
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									}
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									SIMD_FORCE_INLINE bool	isCompound() const
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									{
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										return btBroadphaseProxy::isCompound(getShapeType());
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									}
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									SIMD_FORCE_INLINE bool	isSoftBody() const
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									{
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										return btBroadphaseProxy::isSoftBody(getShapeType());
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									}
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									///isInfinite is used to catch simulation error (aabb check)
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									SIMD_FORCE_INLINE bool isInfinite() const
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									{
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										return btBroadphaseProxy::isInfinite(getShapeType());
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									}
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								#ifndef __SPU__
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									virtual void	setLocalScaling(const btVector3& scaling) =0;
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									virtual const btVector3& getLocalScaling() const =0;
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									virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const = 0;
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								//debugging support
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									virtual const char*	getName()const =0 ;
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								#endif //__SPU__
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									int		getShapeType() const { return m_shapeType; }
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									///the getAnisotropicRollingFrictionDirection can be used in combination with setAnisotropicFriction
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									///See Bullet/Demos/RollingFrictionDemo for an example
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									virtual btVector3	getAnisotropicRollingFrictionDirection() const
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									{
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										return btVector3(1,1,1);
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									}
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									virtual void	setMargin(btScalar margin) = 0;
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									virtual btScalar	getMargin() const = 0;
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									///optional user data pointer
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									void	setUserPointer(void*  userPtr)
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									{
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										m_userPointer = userPtr;
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									}
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									void*	getUserPointer() const
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									{
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										return m_userPointer;
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									}
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									void setUserIndex(int index)
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									{
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										m_userIndex = index;
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									}
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									int getUserIndex() const
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									{
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										return m_userIndex;
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									}
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									virtual	int	calculateSerializeBufferSize() const;
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									///fills the dataBuffer and returns the struct name (and 0 on failure)
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									virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
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									virtual void	serializeSingleShape(btSerializer* serializer) const;
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								};	
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								///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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								struct	btCollisionShapeData
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								{
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									char	*m_name;
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									int		m_shapeType;
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									char	m_padding[4];
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								};
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								SIMD_FORCE_INLINE	int	btCollisionShape::calculateSerializeBufferSize() const
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								{
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									return sizeof(btCollisionShapeData);
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								}
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								#endif //BT_COLLISION_SHAPE_H
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