147 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			147 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								import hl.Boot;
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								private typedef Rand = hl.Abstract<"hl_random">;
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								@:coreApi
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								class Std {
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									static var rnd:Rand;
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									static var toStringDepth:Int = 0;
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									static function __init__():Void {
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										rnd = rnd_sys();
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									}
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									@:hlNative("std", "rnd_init_system") static function rnd_sys():Rand {
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										return null;
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									}
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									@:hlNative("std", "rnd_int") static function rnd_int(r:Rand):Int {
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										return 0;
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									}
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									@:hlNative("std", "rnd_float") static function rnd_float(r:Rand):Float {
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										return 0.;
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									}
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									public static function random(x:Int):Int {
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										return x <= 0 ? 0 : (rnd_int(rnd) & 0x3FFFFFFF) % x;
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									}
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									@:deprecated('Std.is is deprecated. Use Std.isOfType instead.')
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									public static inline function is(v:Dynamic, t:Dynamic):Bool {
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										return isOfType(v, t);
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									}
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									public static function isOfType(v:Dynamic, t:Dynamic):Bool {
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										var t:hl.BaseType = t;
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										if (t == null)
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											return false;
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										switch (t.__type__.kind) {
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											case HDyn:
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												return v != null;
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											case HF64:
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												switch (hl.Type.getDynamic(v).kind) {
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													case HUI8, HUI16, HI32:
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														return true;
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													default:
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												}
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											case HI32:
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												switch (hl.Type.getDynamic(v).kind) {
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													case HF32, HF64:
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														var v:Float = v;
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														return Std.int(v) == v;
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													default:
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												}
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											default:
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										}
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										return t.check(v);
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									}
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									extern public static function downcast<T:{}, S:T>(value:T, c:Class<S>):S;
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									@:deprecated('Std.instance() is deprecated. Use Std.downcast() instead.')
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									public static inline function instance<T:{}, S:T>(value:T, c:Class<S>):S {
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										return downcast(value, c);
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									}
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									extern public static inline function int(x:Float):Int {
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										return untyped $int(x);
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									}
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									@:keep public static function string(s:Dynamic):String {
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										var len = 0;
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										var bytes = hl.Bytes.fromValue(s, new hl.Ref(len));
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										return @:privateAccess String.__alloc__(bytes, len);
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									}
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									public static function parseInt(x:String):Null<Int> {
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										if (x == null)
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											return null;
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										return @:privateAccess x.bytes.parseInt(0, x.length << 1);
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									}
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									public static function parseFloat(x:String):Float {
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										if (x == null)
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											return Math.NaN;
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										return @:privateAccess x.bytes.parseFloat(0, x.length << 1);
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									}
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									@:keep static function __add__(a:Dynamic, b:Dynamic):Dynamic {
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										var ta = hl.Type.getDynamic(a);
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										var tb = hl.Type.getDynamic(b);
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										if (ta == hl.Type.get(""))
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											return (a : String) + b;
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										if (tb == hl.Type.get(""))
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											return a + (b : String);
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										switch (ta.kind) {
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											case HUI8, HUI16, HI32:
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												var a:Int = a;
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												switch (tb.kind) {
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													case HUI8, HUI16, HI32: return a + (b : Int);
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													case HF32, HF64: return a + (b : Float);
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													case HVoid: return a;
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													default:
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												}
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											case HF32, HF64:
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												var a:Float = a;
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												switch (tb.kind) {
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													case HUI8, HUI16, HI32: return a + (b : Int);
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													case HF32, HF64: return a + (b : Float);
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													case HVoid: return a;
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													default:
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												}
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											case HVoid:
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												switch (tb.kind) {
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													case HUI8, HUI16, HI32, HF32, HF64: return b;
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													case HVoid: return 0.;
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													default:
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												}
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											default:
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										}
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										throw "Can't add " + a + "(" + ta + ") and " + b + "(" + tb + ")";
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										return null;
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									}
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								}
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