161 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			161 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#include "btUniformScalingShape.h"
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								btUniformScalingShape::btUniformScalingShape(	btConvexShape* convexChildShape,btScalar uniformScalingFactor):
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								btConvexShape (), m_childConvexShape(convexChildShape),
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								m_uniformScalingFactor(uniformScalingFactor)
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								{
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									m_shapeType = UNIFORM_SCALING_SHAPE_PROXYTYPE;
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								}
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								btUniformScalingShape::~btUniformScalingShape()
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								{
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								}
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								btVector3	btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
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								{
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									btVector3 tmpVertex;
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									tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
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									return tmpVertex*m_uniformScalingFactor;
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								}
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								void	btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
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								{
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									m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
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									int i;
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									for (i=0;i<numVectors;i++)
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									{
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										supportVerticesOut[i] = supportVerticesOut[i] * m_uniformScalingFactor;
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									}
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								}
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								btVector3	btUniformScalingShape::localGetSupportingVertex(const btVector3& vec)const
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								{
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									btVector3 tmpVertex;
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									tmpVertex = m_childConvexShape->localGetSupportingVertex(vec);
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									return tmpVertex*m_uniformScalingFactor;
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								}
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								void	btUniformScalingShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
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								{
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									///this linear upscaling is not realistic, but we don't deal with large mass ratios...
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									btVector3 tmpInertia;
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									m_childConvexShape->calculateLocalInertia(mass,tmpInertia);
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									inertia = tmpInertia * m_uniformScalingFactor;
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								}
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									///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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								void btUniformScalingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
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								{
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									getAabbSlow(trans,aabbMin,aabbMax);
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								}
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								void btUniformScalingShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
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								{
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								#if 1
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									btVector3 _directions[] =
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									{
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										btVector3( 1.,  0.,  0.),
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										btVector3( 0.,  1.,  0.),
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										btVector3( 0.,  0.,  1.),
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										btVector3( -1., 0.,  0.),
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										btVector3( 0., -1.,  0.),
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										btVector3( 0.,  0., -1.)
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									};
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									btVector3 _supporting[] =
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									{
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										btVector3( 0., 0., 0.),
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										btVector3( 0., 0., 0.),
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										btVector3( 0., 0., 0.),
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										btVector3( 0., 0., 0.),
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										btVector3( 0., 0., 0.),
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										btVector3( 0., 0., 0.)
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									};
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									for (int i=0;i<6;i++)
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									{
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										_directions[i] = _directions[i]*t.getBasis();
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									}
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									batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
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									btVector3 aabbMin1(0,0,0),aabbMax1(0,0,0);
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									for ( int i = 0; i < 3; ++i )
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									{
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										aabbMax1[i] = t(_supporting[i])[i];
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										aabbMin1[i] = t(_supporting[i + 3])[i];
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									}
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									btVector3 marginVec(getMargin(),getMargin(),getMargin());
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									aabbMin = aabbMin1-marginVec;
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									aabbMax = aabbMax1+marginVec;
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								#else
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									btScalar margin = getMargin();
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									for (int i=0;i<3;i++)
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									{
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										btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
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										vec[i] = btScalar(1.);
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										btVector3 sv = localGetSupportingVertex(vec*t.getBasis());
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										btVector3 tmp = t(sv);
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										aabbMax[i] = tmp[i]+margin;
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										vec[i] = btScalar(-1.);
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										sv = localGetSupportingVertex(vec*t.getBasis());
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										tmp = t(sv);
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										aabbMin[i] = tmp[i]-margin;
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									}
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								#endif
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								}
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								void	btUniformScalingShape::setLocalScaling(const btVector3& scaling) 
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								{
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									m_childConvexShape->setLocalScaling(scaling);
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								}
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								const btVector3& btUniformScalingShape::getLocalScaling() const
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								{
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									return m_childConvexShape->getLocalScaling();
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								}
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								void	btUniformScalingShape::setMargin(btScalar margin)
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								{
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									m_childConvexShape->setMargin(margin);
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								}
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								btScalar	btUniformScalingShape::getMargin() const
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								{
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									return m_childConvexShape->getMargin() * m_uniformScalingFactor;
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								}
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								int		btUniformScalingShape::getNumPreferredPenetrationDirections() const
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								{
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									return m_childConvexShape->getNumPreferredPenetrationDirections();
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								}
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								void	btUniformScalingShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
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								{
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									m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
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								}
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