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										 |  |  | from lnx.logicnode.lnx_nodes import * | 
					
						
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							|  |  |  | class DrawCameraTextureNode(LnxLogicTreeNode): | 
					
						
							|  |  |  |     """Renders the scene from the view of a specified camera and draws
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							|  |  |  |     its render target to the diffuse texture of the given material. | 
					
						
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							|  |  |  |     @input Start: Evaluate the inputs and start drawing the camera render target. | 
					
						
							|  |  |  |     @input Stop: Stops the rendering and drawing of the camera render target. | 
					
						
							|  |  |  |     @input Camera: The camera from which to render. | 
					
						
							|  |  |  |     @input Object: Object of which to choose the material in the `Material Slot` input. | 
					
						
							|  |  |  |     @input Material Slot: Index of the material slot of which the diffuse | 
					
						
							|  |  |  |         texture is replaced with the camera's render target. | 
					
						
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										 |  |  |     @input Node: Node name of the Image Texture Node. | 
					
						
							|  |  |  |      | 
					
						
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										 |  |  |     @output On Start: Activated after the `Start` input has been activated. | 
					
						
							|  |  |  |     @output On Stop: Activated after the `Stop` input has been activated. | 
					
						
							|  |  |  |     """
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							|  |  |  |     bl_idname = 'LNDrawCameraTextureNode' | 
					
						
							|  |  |  |     bl_label = 'Draw Camera to Texture' | 
					
						
							|  |  |  |     lnx_section = 'draw' | 
					
						
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										 |  |  |     lnx_version = 2 | 
					
						
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							|  |  |  |     def lnx_init(self, context): | 
					
						
							|  |  |  |         self.add_input('LnxNodeSocketAction', 'Start') | 
					
						
							|  |  |  |         self.add_input('LnxNodeSocketAction', 'Stop') | 
					
						
							|  |  |  |         self.add_input('LnxNodeSocketObject', 'Camera') | 
					
						
							|  |  |  |         self.add_input('LnxNodeSocketObject', 'Object') | 
					
						
							|  |  |  |         self.add_input('LnxIntSocket', 'Material Slot') | 
					
						
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										 |  |  |         self.add_input('LnxStringSocket', 'Node') | 
					
						
							|  |  |  |          | 
					
						
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										 |  |  |         self.add_output('LnxNodeSocketAction', 'On Start') | 
					
						
							|  |  |  |         self.add_output('LnxNodeSocketAction', 'On Stop') | 
					
						
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							|  |  |  |     def get_replacement_node(self, node_tree: bpy.types.NodeTree): | 
					
						
							|  |  |  |         if self.lnx_version not in (0, 1): | 
					
						
							|  |  |  |             raise LookupError() | 
					
						
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							|  |  |  |         return NodeReplacement.Identity(self) |