13 lines
		
	
	
		
			136 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			13 lines
		
	
	
		
			136 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
								 | 
							
								#version 330
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								uniform sampler2D texy;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								out vec4 FragColor;
							 | 
						||
| 
								 | 
							
								in vec2 texCoord;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void main()
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    FragColor = texture(texy, texCoord);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 |