32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|  | from lnx.logicnode.lnx_nodes import * | ||
|  | 
 | ||
|  | 
 | ||
|  | class DrawCameraTextureNode(LnxLogicTreeNode): | ||
|  |     """Renders the scene from the view of a specified camera and draws
 | ||
|  |     its render target to the diffuse texture of the given material. | ||
|  | 
 | ||
|  |     @input Start: Evaluate the inputs and start drawing the camera render target. | ||
|  |     @input Stop: Stops the rendering and drawing of the camera render target. | ||
|  |     @input Camera: The camera from which to render. | ||
|  |     @input Object: Object of which to choose the material in the `Material Slot` input. | ||
|  |     @input Material Slot: Index of the material slot of which the diffuse | ||
|  |         texture is replaced with the camera's render target. | ||
|  | 
 | ||
|  |     @output On Start: Activated after the `Start` input has been activated. | ||
|  |     @output On Stop: Activated after the `Stop` input has been activated. | ||
|  |     """
 | ||
|  |     bl_idname = 'LNDrawCameraTextureNode' | ||
|  |     bl_label = 'Draw Camera to Texture' | ||
|  |     lnx_section = 'draw' | ||
|  |     lnx_version = 1 | ||
|  | 
 | ||
|  |     def lnx_init(self, context): | ||
|  |         self.add_input('LnxNodeSocketAction', 'Start') | ||
|  |         self.add_input('LnxNodeSocketAction', 'Stop') | ||
|  |         self.add_input('LnxNodeSocketObject', 'Camera') | ||
|  |         self.add_input('LnxNodeSocketObject', 'Object') | ||
|  |         self.add_input('LnxIntSocket', 'Material Slot') | ||
|  | 
 | ||
|  |         self.add_output('LnxNodeSocketAction', 'On Start') | ||
|  |         self.add_output('LnxNodeSocketAction', 'On Stop') |