33 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			33 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|  | from lnx.logicnode.lnx_nodes import * | ||
|  | 
 | ||
|  | 
 | ||
|  | class SetPropertyNode(LnxLogicTreeNode): | ||
|  |     """Set the value of the given object property.
 | ||
|  | 
 | ||
|  |     This node can be used to share variables between different traits. | ||
|  |     If the trait(s) you want to access the variable with are on | ||
|  |     different objects, use the *[`Global Object`](#global-object)* | ||
|  |     node to store the data. Every trait can access this one. | ||
|  | 
 | ||
|  |     @input Object: The object to which the property belongs. If the object is `null`, the node does not do anything. | ||
|  |     @input Property: The name of the property from which to get the value. | ||
|  |     @input Value: The value of the property. | ||
|  | 
 | ||
|  |     @see `Object Properties Panel > Leenkx Props > Properties` (do not confuse Leenkx object properties with Blender custom properties!) | ||
|  |     @see [`iron.object.Object.properties`](https://api.leenkx.com/iron/object/Object.html#properties) | ||
|  | 
 | ||
|  |     @seeNode Get Object Property | ||
|  |     """
 | ||
|  |     bl_idname = 'LNSetPropertyNode' | ||
|  |     bl_label = 'Set Object Property' | ||
|  |     lnx_section = 'props' | ||
|  |     lnx_version = 1 | ||
|  | 
 | ||
|  |     def lnx_init(self, context): | ||
|  |         self.add_input('LnxNodeSocketAction', 'In') | ||
|  |         self.add_input('LnxNodeSocketObject', 'Object') | ||
|  |         self.add_input('LnxStringSocket', 'Property') | ||
|  |         self.add_input('LnxDynamicSocket', 'Value') | ||
|  | 
 | ||
|  |         self.add_output('LnxNodeSocketAction', 'Out') |