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2025-01-22 16:18:30 +01:00
package eval.luv;
import haxe.ds.Option;
import eval.luv.SockAddr;
enum abstract UdpMembership(Int) {
var LEAVE_GROUP = 0;
var JOIN_GROUP = 1;
}
enum abstract RecvFlag(Int) {
var PARTIAL = 0;
var MMSG_CHUNK = 1;
var MMSG_FREE = 2;
}
/**
UDP sockets.
@see https://aantron.github.io/luv/luv/Luv/UDP
**/
@:using(eval.luv.Handle)
@:coreType abstract Udp to Handle to Handle.SocketHandle {
/**
Allocates and initializes a UDP socket.
The handle should be cleaned up with `eval.luv.Handle.close` when no longer needed.
**/
static public function init(loop:Loop, ?domain:AddressFamily, recvmmsg:Bool = false):Result<Udp>;
/**
Assigns an address to the UDP socket.
**/
public function bind(addr:SockAddr, ipv6Only:Bool = false, reuseAddr:Bool = false):Result<Result.NoData>;
/**
Assigns a peer address to the socket.
**/
public function connect(addr:SockAddr):Result<ConnectedUdp>;
/**
Retrieves the address assigned to the UDP socket.
**/
public function getSockName():Result<SockAddr>;
/**
Sets multicast group membership.
**/
public function setMembership(group:String, interfaceName:String, membership:UdpMembership):Result<Result.NoData>;
/**
Sets source-specific multicast group membership.
**/
public function setSourceMembership(group:String, interfaceName:String, source:String, membership:UdpMembership):Result<Result.NoData>;
/**
Set multicast loopback.
**/
public function setMulticastLoop(value:Bool):Result<Result.NoData>;
/**
Set multicast TTL.
**/
public function setMulticastTtl(value:Int):Result<Result.NoData>;
/**
Sets the interface to be used for multicast.
**/
public function setMulticastInterface(value:Int):Result<Result.NoData>;
/**
Sets broadcast.
**/
public function setBroadcast(value:Bool):Result<Result.NoData>;
/**
Sets the TTL.
**/
public function setTtl(value:Int):Result<Result.NoData>;
/**
Sends a datagram.
For connected UDP sockets, see `eval.luv.UDP.Connected.send`.
**/
public function send(data:Array<Buffer>, addr:SockAddr, callback:(result:Result<Result.NoData>)->Void):Void;
/**
Like `eval.luv.UDP.send`, but only attempts to send the datagram immediately.
**/
public function trySend(data:Array<Buffer>, addr:SockAddr):Result<Result.NoData>;
/**
Calls `callback` whenever a datagram is received on the UDP socket.
@see https://aantron.github.io/luv/luv/Luv/UDP/index.html#val-recv_start
**/
public function recvStart(callback:(result:Result<{data:Buffer, addr:Option<SockAddr>, flags:Array<RecvFlag>}>, ?allocate:(size:Int)->Buffer)->Void):Void;
/**
Stops the callback provided to `eval.luv.UDP.recvStart`.
**/
public function recvStop():Result<Result.NoData>;
/**
Evaluates to true if and only if the UDP was created with `recvmmsg = true`
and the platform supports recvmmsg(2).
**/
public function usingRecvmmsg():Bool;
/**
Number of bytes queued for sending. This field strictly shows how much
information is currently queued.
**/
public function getSendQueueSize():Int;
/**
Number of send requests currently in the queue awaiting to be processed.
**/
public function getSendQueueCount():Int;
}