LNXSDK/leenkx/blender/lnx/logicnode/animation/LN_one_shot_action.py

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2025-01-22 16:18:30 +01:00
from lnx.logicnode.lnx_nodes import *
class OneShotActionNode(LnxLogicTreeNode):
"""Introduce one loop of animation in the current tree."""
bl_idname = 'LNOneShotActionNode'
bl_label = 'One Shot Action'
bl_width_default = 250
lnx_version = 1
property0: HaxeStringProperty('property0', name = 'Action ID', default = '')
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'Start')
self.add_input('LnxNodeSocketAction', 'Stop')
self.add_input('LnxNodeSocketObject', 'Object')
self.add_input('LnxNodeSocketAnimTree', 'Main Action')
self.add_input('LnxNodeSocketAnimAction', 'One Shot')
self.add_input('LnxBoolSocket', 'Restart', default_value = True)
self.add_input('LnxFloatSocket', 'Blend In Time', default_value = 1.0)
self.add_input('LnxFloatSocket', 'Blend Out Time', default_value = 1.0)
self.add_input('LnxIntSocket', 'Bone Group', default_value = -1)
self.add_output('LnxNodeSocketAction', 'Out')
self.add_output('LnxNodeSocketAction', 'Done')
self.add_output('LnxNodeSocketAnimTree', 'Result')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')