150 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			150 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								//
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								// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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								//
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								// This software is provided 'as-is', without any express or implied
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								// warranty.  In no event will the authors be held liable for any damages
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								// arising from the use of this software.
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								// Permission is granted to anyone to use this software for any purpose,
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								// including commercial applications, and to alter it and redistribute it
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								// freely, subject to the following restrictions:
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								// 1. The origin of this software must not be misrepresented; you must not
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								//    claim that you wrote the original software. If you use this software
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								//    in a product, an acknowledgment in the product documentation would be
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								//    appreciated but is not required.
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								// 2. Altered source versions must be plainly marked as such, and must not be
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								//    misrepresented as being the original software.
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								// 3. This notice may not be removed or altered from any source distribution.
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								//
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								#ifndef DETOURNAVMESHBUILDER_H
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								#define DETOURNAVMESHBUILDER_H
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								#include "DetourAlloc.h"
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								/// Represents the source data used to build an navigation mesh tile.
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								/// @ingroup detour
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								struct dtNavMeshCreateParams
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								{
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									/// @name Polygon Mesh Attributes
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									/// Used to create the base navigation graph.
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									/// See #rcPolyMesh for details related to these attributes.
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									/// @{
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									const unsigned short* verts;			///< The polygon mesh vertices. [(x, y, z) * #vertCount] [Unit: vx]
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									int vertCount;							///< The number vertices in the polygon mesh. [Limit: >= 3]
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									const unsigned short* polys;			///< The polygon data. [Size: #polyCount * 2 * #nvp]
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									const unsigned short* polyFlags;		///< The user defined flags assigned to each polygon. [Size: #polyCount]
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									const unsigned char* polyAreas;			///< The user defined area ids assigned to each polygon. [Size: #polyCount]
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									int polyCount;							///< Number of polygons in the mesh. [Limit: >= 1]
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									int nvp;								///< Number maximum number of vertices per polygon. [Limit: >= 3]
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									/// @}
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									/// @name Height Detail Attributes (Optional)
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									/// See #rcPolyMeshDetail for details related to these attributes.
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									/// @{
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									const unsigned int* detailMeshes;		///< The height detail sub-mesh data. [Size: 4 * #polyCount]
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									const float* detailVerts;				///< The detail mesh vertices. [Size: 3 * #detailVertsCount] [Unit: wu]
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									int detailVertsCount;					///< The number of vertices in the detail mesh.
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									const unsigned char* detailTris;		///< The detail mesh triangles. [Size: 4 * #detailTriCount]
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									int detailTriCount;						///< The number of triangles in the detail mesh.
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									/// @}
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									/// @name Off-Mesh Connections Attributes (Optional)
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									/// Used to define a custom point-to-point edge within the navigation graph, an 
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									/// off-mesh connection is a user defined traversable connection made up to two vertices, 
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									/// at least one of which resides within a navigation mesh polygon.
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									/// @{
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									/// Off-mesh connection vertices. [(ax, ay, az, bx, by, bz) * #offMeshConCount] [Unit: wu]
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									const float* offMeshConVerts;
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									/// Off-mesh connection radii. [Size: #offMeshConCount] [Unit: wu]
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									const float* offMeshConRad;
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									/// User defined flags assigned to the off-mesh connections. [Size: #offMeshConCount]
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									const unsigned short* offMeshConFlags;
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									/// User defined area ids assigned to the off-mesh connections. [Size: #offMeshConCount]
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									const unsigned char* offMeshConAreas;
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									/// The permitted travel direction of the off-mesh connections. [Size: #offMeshConCount]
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									///
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									/// 0 = Travel only from endpoint A to endpoint B.<br/>
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									/// #DT_OFFMESH_CON_BIDIR = Bidirectional travel.
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									const unsigned char* offMeshConDir;	
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									/// The user defined ids of the off-mesh connection. [Size: #offMeshConCount]
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									const unsigned int* offMeshConUserID;
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									/// The number of off-mesh connections. [Limit: >= 0]
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									int offMeshConCount;
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									/// @}
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									/// @name Tile Attributes
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									/// @note The tile grid/layer data can be left at zero if the destination is a single tile mesh.
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									/// @{
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									unsigned int userId;	///< The user defined id of the tile.
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									int tileX;				///< The tile's x-grid location within the multi-tile destination mesh. (Along the x-axis.)
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									int tileY;				///< The tile's y-grid location within the multi-tile desitation mesh. (Along the z-axis.)
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									int tileLayer;			///< The tile's layer within the layered destination mesh. [Limit: >= 0] (Along the y-axis.)
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									float bmin[3];			///< The minimum bounds of the tile. [(x, y, z)] [Unit: wu]
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									float bmax[3];			///< The maximum bounds of the tile. [(x, y, z)] [Unit: wu]
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									/// @}
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									/// @name General Configuration Attributes
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									/// @{
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									float walkableHeight;	///< The agent height. [Unit: wu]
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									float walkableRadius;	///< The agent radius. [Unit: wu]
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									float walkableClimb;	///< The agent maximum traversable ledge. (Up/Down) [Unit: wu]
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									float cs;				///< The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu]
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									float ch;				///< The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu]
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									/// True if a bounding volume tree should be built for the tile.
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									/// @note The BVTree is not normally needed for layered navigation meshes.
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									bool buildBvTree;
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									/// @}
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								};
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								/// Builds navigation mesh tile data from the provided tile creation data.
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								/// @ingroup detour
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								///  @param[in]		params		Tile creation data.
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								///  @param[out]	outData		The resulting tile data.
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								///  @param[out]	outDataSize	The size of the tile data array.
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								/// @return True if the tile data was successfully created.
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								bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData, int* outDataSize);
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								/// Swaps the endianess of the tile data's header (#dtMeshHeader).
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								///  @param[in,out]	data		The tile data array.
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								///  @param[in]		dataSize	The size of the data array.
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								bool dtNavMeshHeaderSwapEndian(unsigned char* data, const int dataSize);
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								/// Swaps endianess of the tile data.
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								///  @param[in,out]	data		The tile data array.
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								///  @param[in]		dataSize	The size of the data array.
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								bool dtNavMeshDataSwapEndian(unsigned char* data, const int dataSize);
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								#endif // DETOURNAVMESHBUILDER_H
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								// This section contains detailed documentation for members that don't have
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								// a source file. It reduces clutter in the main section of the header.
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								/**
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								@struct dtNavMeshCreateParams
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								@par
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								This structure is used to marshal data between the Recast mesh generation pipeline and Detour navigation components.
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								See the rcPolyMesh and rcPolyMeshDetail documentation for detailed information related to mesh structure.
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								Units are usually in voxels (vx) or world units (wu). The units for voxels, grid size, and cell size 
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								are all based on the values of #cs and #ch.
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								The standard navigation mesh build process is to create tile data using dtCreateNavMeshData, then add the tile 
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								to a navigation mesh using either the dtNavMesh single tile <tt>init()</tt> function or the dtNavMesh::addTile()
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								function.
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								@see dtCreateNavMeshData
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								*/
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