45 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			45 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| 
								 | 
							
								from lnx.logicnode.lnx_nodes import *
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class GoToLocationNode(LnxLogicTreeNode):
							 | 
						||
| 
								 | 
							
								    """Makes a NavMesh agent go to location.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    @input In: Start navigation.
							 | 
						||
| 
								 | 
							
								    @input Object: The object to navigate. Object must have `NavAgent` trait applied.
							 | 
						||
| 
								 | 
							
								    @input Location: Closest point on the navmesh to navigate to.
							 | 
						||
| 
								 | 
							
								    @input Speed: Rate of movement.
							 | 
						||
| 
								 | 
							
								    @input Turn Duration: Rate of turn.
							 | 
						||
| 
								 | 
							
								    @input Height Offset: Height of the object from the navmesh.
							 | 
						||
| 
								 | 
							
								    @input Use Raycast: Use physics ray cast to get more precise z positioning.
							 | 
						||
| 
								 | 
							
								    @input Ray Cast Depth: Depth of ray cast from the object origin.
							 | 
						||
| 
								 | 
							
								    @input Ray Cast Mask: Ray cast mask for collision detection.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    @output Out: Executed immidiately after start of the navigation.
							 | 
						||
| 
								 | 
							
								    @output Tick Position: Executed at every step of navigation translation.
							 | 
						||
| 
								 | 
							
								    @output Tick Rotation: Executed at every step of navigation rotation.
							 | 
						||
| 
								 | 
							
								    """
							 | 
						||
| 
								 | 
							
								    bl_idname = 'LNGoToLocationNode'
							 | 
						||
| 
								 | 
							
								    bl_label = 'Go to Location'
							 | 
						||
| 
								 | 
							
								    lnx_version = 2
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def lnx_init(self, context):
							 | 
						||
| 
								 | 
							
								        self.add_input('LnxNodeSocketAction', 'In')
							 | 
						||
| 
								 | 
							
								        self.add_input('LnxNodeSocketObject', 'Object')
							 | 
						||
| 
								 | 
							
								        self.add_input('LnxVectorSocket', 'Location')
							 | 
						||
| 
								 | 
							
								        self.add_input('LnxFloatSocket', 'Speed', 5.0)
							 | 
						||
| 
								 | 
							
								        self.add_input('LnxFloatSocket', 'Turn Duration', 0.4)
							 | 
						||
| 
								 | 
							
								        self.add_input('LnxFloatSocket', 'Height Offset', 0.0)
							 | 
						||
| 
								 | 
							
								        self.add_input('LnxBoolSocket','Use Raycast')
							 | 
						||
| 
								 | 
							
								        self.add_input('LnxFloatSocket', 'Ray Cast Depth', -5.0)
							 | 
						||
| 
								 | 
							
								        self.add_input('LnxIntSocket', 'Ray Cast Mask', 1)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        self.add_output('LnxNodeSocketAction', 'Out')
							 | 
						||
| 
								 | 
							
								        self.add_output('LnxNodeSocketAction', 'Tick Position')
							 | 
						||
| 
								 | 
							
								        self.add_output('LnxNodeSocketAction', 'Tick Rotation')
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def get_replacement_node(self, node_tree: bpy.types.NodeTree):
							 | 
						||
| 
								 | 
							
								        if self.lnx_version not in (0, 1):
							 | 
						||
| 
								 | 
							
								            raise LookupError()
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        return NodeReplacement.Identity(self)
							 | 
						||
| 
								 | 
							
								
							 |