126 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			126 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								// This file is generated from mozilla\SVGMatrix.webidl. Do not edit!
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								package js.html.svg;
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								/**
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									Many of SVG's graphics operations utilize 2x3 matrices of the form:
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									Documentation [SVGMatrix](https://developer.mozilla.org/en-US/docs/Web/API/SVGMatrix) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/SVGMatrix$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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									@see <https://developer.mozilla.org/en-US/docs/Web/API/SVGMatrix>
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								**/
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								@:native("SVGMatrix")
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								extern class Matrix {
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									/**
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										A float representing the a component of the matrix.
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									**/
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									var a : Float;
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									/**
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										A float representing the b component of the matrix.
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									**/
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									var b : Float;
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									/**
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										A float representing the c component of the matrix.
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									**/
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									var c : Float;
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									/**
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										A float representing the d component of the matrix.
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									**/
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									var d : Float;
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									/**
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										A float representing the e component of the matrix.
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									**/
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									var e : Float;
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									/**
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										A float representing the f component of the matrix.
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									**/
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									var f : Float;
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									/**
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										Performs matrix multiplication. This matrix is post-multiplied by another matrix, returning the resulting new matrix as `SVGMatrix`.
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									**/
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									function multiply( secondMatrix : Matrix ) : Matrix;
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									/**
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										Returns the inverse matrix as `SVGMatrix`.
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										@throws DOMError
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									**/
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									function inverse() : Matrix;
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									/**
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										Post-multiplies a translation transformation on the current matrix and returns the resulting matrix as `SVGMatrix`.
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									**/
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									function translate( x : Float, y : Float ) : Matrix;
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									/**
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										Post-multiplies a uniform scale transformation on the current matrix and returns the resulting matrix as `SVGMatrix`.
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									**/
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									function scale( scaleFactor : Float ) : Matrix;
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									/**
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										Post-multiplies a non-uniform scale transformation on the current matrix and returns the resulting matrix as `SVGMatrix`.
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									**/
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									function scaleNonUniform( scaleFactorX : Float, scaleFactorY : Float ) : Matrix;
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									/**
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										Post-multiplies a rotation transformation on the current matrix and returns the resulting matrix as `SVGMatrix`.
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									**/
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									function rotate( angle : Float ) : Matrix;
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									/**
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										Post-multiplies a rotation transformation on the current matrix and returns the resulting matrix as `SVGMatrix`. The rotation angle is determined by taking (+/-) atan(y/x). The direction of the vector (x, y) determines whether the positive or negative angle value is used.
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										@throws DOMError
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									**/
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									function rotateFromVector( x : Float, y : Float ) : Matrix;
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									/**
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										Post-multiplies the transformation [-1 0 0 1 0 0] and returns the resulting matrix as `SVGMatrix`.
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									**/
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									function flipX() : Matrix;
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									/**
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										Post-multiplies the transformation [1 0 0 -1 0 0] and returns the resulting matrix as `SVGMatrix`.
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									**/
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									function flipY() : Matrix;
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									/**
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										Post-multiplies a skewX transformation on the current matrix and returns the resulting matrix as `SVGMatrix`.
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										@throws DOMError
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									**/
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									function skewX( angle : Float ) : Matrix;
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									/**
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										Post-multiplies a skewY transformation on the current matrix and returns the resulting matrix as `SVGMatrix`.
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										@throws DOMError
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									**/
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									function skewY( angle : Float ) : Matrix;
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								}
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