174 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			174 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package kha; | ||
|  | 
 | ||
|  | import haxe.io.Bytes; | ||
|  | import kha.graphics4.DepthStencilFormat; | ||
|  | import kha.graphics4.TextureFormat; | ||
|  | import kha.graphics4.Usage; | ||
|  | 
 | ||
|  | class Image implements Canvas implements Resource { | ||
|  | 	public static function create(width: Int, height: Int, format: TextureFormat = null, usage: Usage = null): Image { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function create3D(width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null): Image { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function createRenderTarget(width: Int, height: Int, format: TextureFormat = null, | ||
|  | 			depthStencil: DepthStencilFormat = DepthStencilFormat.NoDepthAndStencil, antiAliasingSamples: Int = 1): Image { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function fromBytes(bytes: Bytes, width: Int, height: Int, format: TextureFormat = null, usage: Usage = null): Image { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function fromBytes3D(bytes: Bytes, width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null): Image { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static var maxSize(get, never): Int; | ||
|  | 
 | ||
|  | 	static function get_maxSize(): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static var nonPow2Supported(get, never): Bool; | ||
|  | 
 | ||
|  | 	static function get_nonPow2Supported(): Bool { | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function renderTargetsInvertedY(): Bool { | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function isOpaque(x: Int, y: Int): Bool { | ||
|  | 		return false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Returns the color of a pixel identified by its x/y-coordinates. This only works for images for which | ||
|  | 	 * the readable flag is set to true because by default images only exist in video-memory. To load images | ||
|  | 	 * which are readable use a line ala project.addAssets('Assets/image.png', { readable: true }); in | ||
|  | 	 * your khafile. | ||
|  | 	 * For reading the content of render-targets use getPixels() instead. | ||
|  | 	 */ | ||
|  | 	public function at(x: Int, y: Int): Color { | ||
|  | 		return Color.Black; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function unload(): Void {} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Returns a writable Bytes object. Once unlock() is called the content of the Bytes object | ||
|  | 	 * is written into the image. | ||
|  | 	 * This can not be used to read the current content of an image - for this use at() or getPixels() instead. | ||
|  | 	 */ | ||
|  | 	public function lock(level: Int = 0): Bytes { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function unlock(): Void {} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Returns the content of an image. This only works if the image is a render-target and it is very slow | ||
|  | 	 * because data will be copied from video-memory to main-memory. This is useful for making screenshots | ||
|  | 	 * but please avoid using it for regular rendering. | ||
|  | 	 * For reading the content of images which are not render-targets use at() instead. | ||
|  | 	 */ | ||
|  | 	public function getPixels(): Bytes { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function generateMipmaps(levels: Int): Void {} | ||
|  | 
 | ||
|  | 	public function setMipmaps(mipmaps: Array<Image>): Void {} | ||
|  | 
 | ||
|  | 	public function setDepthStencilFrom(image: Image): Void {} | ||
|  | 
 | ||
|  | 	public function clear(x: Int, y: Int, z: Int, width: Int, height: Int, depth: Int, color: Color): Void {} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Returns the original width of the image. | ||
|  | 	 */ | ||
|  | 	public var width(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_width(): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Returns the original height of the image. | ||
|  | 	 */ | ||
|  | 	public var height(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_height(): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var depth(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_depth(): Int { | ||
|  | 		return 1; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var format(get, never): TextureFormat; | ||
|  | 
 | ||
|  | 	function get_format(): TextureFormat { | ||
|  | 		return TextureFormat.RGBA32; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Very old GPUs only supported power of two texture-widths. | ||
|  | 	 * When an Image is created on such a GPU, Kha automatically increases | ||
|  | 	 * its size to a power of two and realWidth returns this new, internal | ||
|  | 	 * size. Knowing the real size is important for calculating | ||
|  | 	 * texture-coordinates correctly but all of this is irrelevant unless | ||
|  | 	 * you really want to support very very old GPUs. | ||
|  | 	 */ | ||
|  | 	public var realWidth(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_realWidth(): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Very old GPUs only supported power of two texture-heights. | ||
|  | 	 * When an Image is created on such a GPU, Kha automatically increases | ||
|  | 	 * its size to a power of two and realHeight returns this new, internal | ||
|  | 	 * size. Knowing the real size is important for calculating | ||
|  | 	 * texture-coordinates correctly but all of this is irrelevant unless | ||
|  | 	 * you really want to support very very old GPUs. | ||
|  | 	 */ | ||
|  | 	public var realHeight(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_realHeight(): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var stride(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_stride(): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var g1(get, never): kha.graphics1.Graphics; | ||
|  | 
 | ||
|  | 	function get_g1(): kha.graphics1.Graphics { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var g2(get, never): kha.graphics2.Graphics; | ||
|  | 
 | ||
|  | 	function get_g2(): kha.graphics2.Graphics { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var g4(get, never): kha.graphics4.Graphics; | ||
|  | 
 | ||
|  | 	function get_g4(): kha.graphics4.Graphics { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | } |